The first part is a combo from dustloop that I somewhat modified by 1 hit or so. You can also start this combo off with upback IAD j.mk(1), j.rh just so you don’t go to the other side depending on where you are on the screen.
PART 1: iad j.lk, j.rh, c.lp, c.mp, s.fp, delayed j.mp(6), j.mk(2), iad j.mp(5 or 6), j.rh(restand), c.mk , s.fp, j.lp, j.lk, j.fp, air Gregor Samson
PART 2: After super you want to walk under and do c.lp so that you have them facing the corner. So……
c.lp , c.mp, s.rh, dash OTG c.lk, s.mp, s.mk, c.fp , spike, s.lk, s.mp, s.mk, c.fp, spike,( s.lp ,s.mp, s.mk, c.fp, spike)
I put this last part in parenthesis because there is more than one option. You can restand them by doing s.lp, s.lp , s.mp , c.mk, and either do c.fp, hairball xx super or s.rh, dp, xx super. You may also be able to get a tag out from the c.fp ground bounce. If you don’t use your OTG from part 2 you may be able to get a good juggle with Parasoul or somebody else.