Wow, when you get the opponent in the corner randomly just stopping combos and throwing for resets is sooooo good right now.
If you have enough variations they will just have no clue when the combo is going to end. And if they start to mash throw then all your high/low resets will all work. Sometimes I am losing the whole match to keep away and then I catch one combo into the corner and win the game.
I also find myself doing less of the bug super over time. Fennnnriiiiiirrrrr is such a good super cancel for when you leave out limbs and they try to punish, or if they just attempt to keep you out with too many jump normals. I catch a lot of people going for the punish on my cr.mk, and then they eat super.
No, it’s just a link, maybe around 3 frames or so. Can’t chain it like normal on anyone but Parasoul. It works against Filia. Have yet to try with the other characters, but there it is.
edit: cr.MP, cr.HP doesn’t work against Fortune and Valentine. works on everyone else. whole combo won’t work on Double because she’s too fat.
What about just ending blockstrings in LP fireball? I tried that a couple times in matches and it seemed fine, though I’m unable to actually check it for sure at the moment. Anybody else try this?
Thanks mate! I still need to work on my combos and resets. Aside from ground chain into s.hkx2 into hairball xx super and my after diamond drop combo I don’t have anything lol.
Haha yeah I’ve added Cerebella and her Cerecopter to my team just to get that pressure from the c.M.
Also I’m currently working on a midscreen BnB from c.LP (since c.LK is so slow). Should have a video up soon.
So far, works on everyone. Just gotta double check on Double, and try it on Peacock.
Edit: So far, 4602dmg in 1v1 from a cr.LP, 1 meter, no assist. Should work on everyone, and allows a follow up after the super. Now I just have to test it on all the weight classes.
Okay guys. I’ve got my new midscreen BnB here. Takes a bit of practice, but works on every character, just gotta be mindful of the height of the smaller characters after the relaunch.
[media=youtube]XRb8LtvGLUc[/media]
Notation for those curios:
c.LP, c. LK, c.MP, s.HP jc.LK, j.MP, j.MK(2hits) ADFj.MP restand s.LP, s.LK, s.MK, s.HP jc.LP, j.MP, j.MK, 214LK, 214KK > Ender (My current one is c.MP, s.HP xx HP Updo)
Later I’m going to work on this some more. Like figuring out where I can reset the opponent during it. I’m thinking if I use the HK Hairball at the end, I can get some of that nasty stuff you guys were talking about earlier.
Let me know what you think or what ideas you have to improve it.