Fun fact. Solo Filia can do 4 supers in the same combo without hitting the infinite blocker. If anybody wants I can post the chain later. Don’t feel like typing it out in my phone
supers don’t trigger IPS…but I’d love to see someone pulling off
HENSHIN! > METAMORPHOSIS! > TRANSFORM! > GREGOR > SAMSON!
No but the normals you use in between to link them can set it off you don’t pay attention to the order that you use them. But it in involves three Gregor Samson’s and one fenrir drive. I might be able to work in a fifth super
What are some really good assist for Filia? Ive been using valentine’s S.mk and its cool but its a pain to combo from sometimes
CERECOPTER
I havent read everyones post but i came up with a reset with filia that happens to work with everyone mid screen and the corner too! Let me know what you guys think, and if someone has already did this before, I’m sorry! I’ll give you credit in my video
[media=youtube]Nb3YbZbl0s8[/media]
fixed that for you. I love how like everyone here has their own bnb. Thats pretty odd.
Heres the combo you can do if you choose not to throw from my previous video. In the vid, i do a 51 hit combo but that’s not very useful unless you’ve got 3 meters to burn, so i suggest stopping after mk hairball xx Gregor Samson. Then the mindgames can begin since you have options now
[media=youtube]XFBzfA32RQc[/media]
Whats Filias current BnB so far?
I currently have a midscreen BnB roughly 5000dmg from Cr lk
Forgive me if theres anything wrong since Im new to the marvel like chain system. Tested only on cerebella
Cr lk , cr mp, st hp, j mp, j hp, adc, j mk/j mp, j hk, cr lk, stmp, hk hairball, butterfly super.
You can obviously do more after the super but Im not sure what besides fenrir.
So I’m going to try a different approach at playing Filia. I played her second in my Parasoul/Filia/Cerebella, mostly building meter with Parasoul and then getting Filia in after a throw or trying to safe dhc her in after a bike super (which never worked haha) and getting parasoul to regain her red health while I mixed up using Cerebella’s command grab assist and Filia’s airdash. I’m now going to try Filia/Parasoul/Cerebella, giving Filia two assists with both at full health but only one meter to start. That means I’ll have to play on a crapton of resets to build meter. When I finally get a corner combo with 3 meters I can dhc to parasoul and get started on zoning while providing support with Filia’s updo assist.
How does it sound?
I wouldn’t say that this is the goto BnB, or if it’s actually a BnB or just a character specific combo. But this is what I’ve come up with so far!
Spoiler
[media=youtube]l6VuakBJtLs[/media]
[media=youtube]C1-Q6T9UbNg[/media]
edit:
It seems that Filia was designed with this (being a battery) in mind, seeing as all the other characters do way more damage and Filia has that reset potential.
this may be old information, but you can tiger knee her hairball for a really low air hairball. afaik the air hairball is safe on block and the ground ball is pretty unsafe.
Mike you said in the stream that her cr.mk was safe! You lied to us D: !
For anyone else using a command grab as an assist here’s a combo leading into triple overhead reset:
(Cerebella Diamond drop command grab) j.mp, j.hk(restand), s.mk, s.hp, j.lp, j.lk, j.mk(2) xx HK spindash does 3573 => Triple over head.
Pretty good knowing you can get an easy 6000+ damages even with just a really basic combo after it for one meter.
[media=youtube]ky4RRdtjMZY[/media]
Starts at 0:20 for the combo.
It’s definitely not safe, at least not against Valentine and Cerebella. That I know for sure. You only set yourself up for getting command throw because you can’t jump out of it. I even had a Cerebella just 360 me on reaction once online. That was the first time I was ever punished for it. Needless to say I was shocked lol. Its a lot safe at more footsies range, but then you lose out to why its an okay move (the reason being it pulls them towards you slightly for easier hitconfirms into s.hp). Valentine can just poke you out of it or throw you. With that in mind, I just assume everyone at close range can punish it.
I did manage to turn it into a guessing game though, you cancel it at the last minute into updo to catch them trying to punish you, and then get into their heads.
Also is there a video of that ringlet spike loop? I want to know what that looks like lol.
If you haven’t figured it out already, after the DHC I’ve been doing (assuming you’re in the corner by this point):
cr.lk>cr.mk>j.mp>j.mk>st.mp(stagger)>cr.lp>cr.mp>cr.hp>filia assist HP updo>st.mk>st.hk(2hit)>623hp
If you don’t have filia on updo you can just end with 623lplk. If you want to go for a reset you can cancel the st.hk late into 214lplk or 623lplk if you think they’re gonna jump out of your throw.
Figured I’d finally make an account after 3 years of lurking >_>
Combos scale a lot after j.mp right?
**Alright I need people to post down the agreed upon bnb’s for these situations so I can get it posted in my strats/assists thread. **
Filia bnb’s
Grounded Mid Screen:
Grounded Near Corner:
Anti Air Mid Screen:
Anti Air Near Corner:
Air to Air Mid Screen:
Air to Air Near Corner:
Off regular throw or assist or other situations that make the IPS kick in faster:
Yes they do, they also scale pretty hard after c.mk as well since both moves hit multiple times. Thing is though is that she needs them for a lot of her combos so its necessary imo.
And I have been messing around with trying to find anti- parasoul tech and found a pretty decent mix-up situation that you can tack on after a combo if you haven’t used j.lk yet!
Its not the cross-under stuff (I tried the Valentine one on her a bunch but it never happened so I dunno if there is one for her) but its pretty nasty I think. so after s.hp -> sJC -> j.lk (ASAP) -> j.mp(1-2 hits or so I believe) -> adc j.lk -> j.mp -> land. The second j.lk can connect, but its better if it doesn’t otherwise on a relaunch it will cause IPS to activate; HOWEVER, it crosses them up in the air and the j.mp hit once as well. After you land, you are in a position to do 1 of 3 things c.lk, throw, or iad pressure. If you do iad j.hk it will cross up always and go into hairball XX super. The throw is ridiculously fast as well. if you count the throw, it TECHNICALLY is 4 ways lol.
Another setup is … -> s.hp -> delayed j.lk/j.lp -> j.mp -> j.mk (2) -> adc -> reset.
So this is just a two way cross-up mix, but if you get the timing right, you can do a cross-up j.mp. This is also most definitely an american reset, it randomly happens to me sometimes when I drop my combo since if you adc immediately, you connect with j.mp->j.hk restand, but yeah. Also I don’t know who else this works on, its really positional based.
Not gonna lie, this is some really silly shit.
Oh yeah everyone should try doing quarter circle wave-dashing with Fillia. ITS REALLY FUN lol. also hilariously effective in some ways too. You can do it in both directions too.
No idea what that is, mind explaining? Also I found a reset in the corner after a launcher:
(grounded opponent) s.hp j.mk(2), j.hp IAD j.lk, j.hp
You should land right after the last j.hp while the opponent will still be airborne so you can apply air pressure, air throw or jump air dash and j.hp/hk right when they land.