This is a stupid dope mix-up. You should be proud. Oh and I am stealing this for my corner pressure since I can’t do the 4-way in the corner. j.hk pressure when you haven’t used airdash is the silly shit in the fucking world. OH MAN, I COULD DO j.hk adc j.mp - j.hp whiff cancel into c.lk for high high low or you can do j.hk… good god, I cannot wait till my execution is not ass. You have my thanks sir.
I cannot wait till I manage to learn at least one combo bnb from this page!
I’m still stuck on ground chain into s.hk xx hk hairball xx super
._.
Just recalled I posted those 9k level3 combos the other day lol…may they pray you have no three meter after landing your SECRET MIXUP
I prefer to DHC into my Parasoul for an easy and even mightier combo in the corner that’s pretty easy to do lol. Mind linking your combo? I wanna see how much damages I can get off it without lv3 (if it’s not in the beginning haha).
It’s in the beginning…but it’s pretty much the scorpion combo lol. Cr.LP > cr.MP > BLARGH > cr.LK into stuff.
I find starting the combo with Cr.MP > cr.LK > MP > MK > HK then picking up into the rest of the loop makes it much easier to confirm and does about the same damage
Aw dang too bad. Oh well still give it I wanna see it :P.
I’m working on improving it too. Since I can get a relaunch before the super, which would be a nice time to throw in those HK Hairball resets that Drewski posted.
midscreen combo on chars like painwheel, most likely won’t work on double…
Throw > Ringlet Spike > HENSHIIIIIIIIIN > (Dash) > HP > j.MK > dash j.LP > j.MP > LPP > LK > MP > MK > HP > j.LK > j.MK > HK Hairbal > Mixup
4.5K damage
yo on Painwheel: cr.MP > delay the jump just a bit > j.LK > j.MP > and then you can airdash backward to hit painwheel with a crossup HK, that leaves you enough time to followup…
Filia is so good ;w;
wow, that is DIRTY. it’s two mixups in a row. even if you pushblock the j.HK, you dash in and the j.MP is difficult to pushblock. awesome.
it seems like if the opponent has to block, they’re going to get hit, which is why i think cerecopter assist benefits filia more than anyone else. i call the assist anytime (really, everytime) someone blocks a c.MK and the assist activates before they recover giving ample time to mix it up and some chip.
Has anyone else messed with corner drill loops? I combined it with the combo I previously posted to get 7K off of corner throw starting at 0 bar.
On a related note, Filia does HUGE damage if she has 3 bars in the corner. I got like 9K off of crLK
I really am impressed with the amount of info in this thread by everyone… good shit to alot of you…!!
i haven’t been playing this game to much, but want to start and Filia is definitely my type of character I’d like to play in this game…
I need some help thou and would appreciate if someone can help me out… alot of combos in this thread dont work on some characters or are corner specific to some characters…
can someone please be kind of enough to let me know
- a BNB combo that works on every character anywhere on the screen
- A corner BNB that works on every character in the corner
I haven’t seen u guys really agree on these two above, and would really appreciate it if someone can enlighten me (:
execution isn’t a problem for me… and its not necessary, but it would be nice also if u can super at the end of these combos
thanks in advance and keep up the good work to everybody here… I hope to share some useful information soon myself
Look at the combo I posted earlier on the page. The only characters I’ve had trouble getting this to work on are Double and Cerebella, and getting it to work on them is easy.
Cerebella I explained in the post.
Double - After the j.HP, do stLK>crMP>stHP instead of stMK>stHP
If you can’t get it to work on anyone else, let me know!
Notation is here: http://www.dustloop.com/forums/showthread.php?14000-Filia-Combo-Thread/page5&p=1310136#post1310136
The midscreen throw combo I posted above should suffice as a BnB for now…barring double’s existance and maybe Cerebella’s
Thanks man I’ll take a look into that right now… much appreciated MashesButtons (:
thanks Genow to, but a throw combo as a BNB??.. ummm dont believe BNB’s start with throws bro
Fillia is affected pretty hard by character weights in the air and stuff so right now this is what I am gonna do until I figure out 4-way mix-up with everyone and then yay for multiple midscreen bnb’s!
Also Fillia spelled backwards should be Resets. You should just reset them… all day. because she’s really good at that.
EDIT: Also by starter I mean stuff like IAD jump-ins, or hit-confirming with c.lk, c.lp etc etc.
Trying to do a Filia/Cerebella DHC extension and need help since I’m still not 100% how this game’s combo system works yet.
[Filia] st.LP cr.MP st.HP [delay] j.MP j.HK PP j.MP st.LP st.LK cr.MP st.HP 623HP 623MPHP [DHC into Cerebella on last hit low to the ground] cr.MK cr.HP 623LKLP. What do I do from here/how can I make it better.
For those who don’t watch the wiki thread, Pizzarino put out the frame data for Fillia’s normals.
I need to use s.mp to end my blockstrings instead of c.mk good god. Why am I so bad at hitconfirming lol.
Huh? given how often one lands throws, Throw combos are definitely BnBs
Wow, +5 crLP. I knew it was plus, but damn. Also, if anyone saw that Filia combo that was just posted on the front page, I’m 100% sure that it’s character specific (drill loops don’t work on Double ;-; ). Also, why is everyone making combos that end midscreen, where Filia is definitely her weakest?
Man, that combo…I should’ve though about using Ringlet Spike :I /wrists
Brandino using da loop on stream! /spazzes out