I believe this falls into the so bad it’s good category.
Don’t forget Body Blows Galactic.
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The sequel on Sega CD, Black Hole Assault, had a decent soundtrack and removed the action portions.
Every doujin and anime fighter I ever played.
I believe UB22 was a launch game in Japan.
Now Final Bout on the other hand…
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DBZ Legends was kinda fun.
I loved that game when I was a kid. Seeing that video sadden me a bit. It doesn’t look like it’s aged well
Tattoo Assassins.
Any answers that is not Tattoo Assassins is wrong.
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Holy shit, that ice skating bitch had special moves where she farted green smoke? And her fatality was fire from her ass? What were those devs thinking?
This link has some actual input from people who worked on the game. Pretty wild crap.
http://www.bunnyears.net/tattoo/
That was one of the most interesting reads I’ve had in a while, thank you. Jesus, that hot mess game had a staff working on it TWELVE fucking hours a day and was produced by the guy who wrote Back to the Future? AND Slash’s wife was one of the models? Very, very good read!
It’s a shame that the DBZ games on SNES were superior to the PSX games.
I always figured it was because they couldn’t replicate the camera system from the SNES games. IMO, that system could have been further refined into something truly outstanding.
You mean with the split screen?
There was a decent Saturn game Shin Butoden that was pretty OK.
Butoden 2 and 3 were still the best ones, IMO. Hyper Dimension was asshole.
UB22, if you purchased the Japanese version, had a full cut-scene story mode, unlike the US version of it. Also, with that, why were all the beams just a ball of energy in UB22?
Yeah. Even if the long distances seemed stupid, the specials kept you honest - you couldn’t runaway forever, but you couldn’t spam them as well since they could be countered. The Saturn game just about got the distances right (not as far as the SNES/Genesis games, but still split screen).
P.S. To this day, :qcb::f: is still the Kamehameha motion to me.
Still don’t get why Kamehameha was a ball in UB22…
Hyper Dimension was my fav of the DBZ games, mostly because of the cast. Gotta love Frieza with inescapable super move setups!
That Bruce Lee SNES fighting game I remember was pretty horrible.
The graphics in HD were annoying IMO, and made me hate it. Laggy graphics and overly detailed sprites…
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On that Bruce Lee game…
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That was a dumb change IMO. The big specials in the 16-bit and Saturn games meant that you couldn’t abuse the distances and runaway forever since trying to run meant having to deal with one of them being tossed your way. Without that, all you needed to do was switch planes to avoid them (unless you were Mister Satan). In the, split screen ones, long range zoning would be dominated by the regular (normal) fireballs with the occasional homing one thrown in (since you couldn’t jump or fly while dashing). UB22 lost all of that, heck UB22 lost all meaningful zoning.
Off course, they did try to bring that back with Final Bout, but they forgot fix the main flaws of the old one - the slow stilted movement (and you thought SFIV jumps were floaty) and made the game even more sluggish.
I liked that you could at least do actual combos in Hyper Dimension.
Speaking of which, the Genesis one was pretty crap. The only saving grace about it was the fact that you could troll with body switching.
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Had they given the Butoden games a decent combo system, then they’d have been the best games ever!