Fatal Fury: Wild Ambition is actually pretty decent.
I just recently discovered the Grappler Baki (FIGHTING FURY in EU) fighter for PS2. Ouch…
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Fatal Fury: Wild Ambition is actually pretty decent.
I just recently discovered the Grappler Baki (FIGHTING FURY in EU) fighter for PS2. Ouch…
[media=youtube]nXCilgG88p4[/media]
the Getbackers Saikyo battle game sucked donkey balls. it had the 1 or 2 button gameplay of evil zone…with none of evil zone’s depth…if you can imagine that
sakigake otokojuko–graphics n music was great,…but the gameplay sucked. the characters were stiff and wooden as hell movement-wise and the combos were limited with ability to open it up to imagination…stiff too.
inuyasha a fuedal fairy tale—stiff as hell. limited n stiff combos
dbz budokai 1–u couldn’t sidestep or dodge anything and u couldn’t launch any supers without inputting 3 or 4 punches beforehand…pppp>e…which made supers like kamehameha absolutely useless from a distance.
i disagree with yuyu hakusho though…it wasn’t good…but not that bad either.
it was just dumb to make a crouch button,…the characters had no into and end round voicework…and the ultras also had no voicework…which made you feel like u were playing with lifeless puppets instead of the anime characters
I believe WeaponLord is the very genesis of all the parry-like mechanics today. In fact, I DJames has mentioned that it was them showing it to the Soul team that brought about Guard Impact.
EDIT: Old article on DJames Goddard on Gamespy.
http://www.gamespy.com/articles/954/954328p4.html
Dragonball GT Final Bout
Yu Yu Hakusho Dark Tournament
Justice League Task Force
Deadliest Warrior
Three pages and no one’s brought up this… thing?
I’m assuming Donjon games don’t count, because there’s always Dong Dong and its glorious infinites.
While not the worst of the MK clones but Tao Feng was really shitty. It suffers from having some neat ideas that were poorly executed. As an MK fan, it saddens me that a co-creator of MK worked on that pile of crap
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Fixed for accuracy
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I tie it with Rise of the Robots.
I remember Primal Rage and Time Killers being horrible, but Rise of the Robots was the worst.
I think there was a 3D Samurai Showdown that came not too long ago that was bad as well.
Maybe, but at least for the Soul Series, we know they got it from Weaponlord.
Nice find, man! It’s kinda interesting how depending how you look at it, WeaponLord sorta turned into the Soul series’ “3rd Strike cousin” of sorts. Shame that there wouldn’t be a follow up.
Oh, and for the sake of the thread, TOUGH: Dark Fight…
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Sadly, I can’t find video for this game anymore…
Those two were absolutely terrible games. One of my old buddies used to bring Primal Rage over all the time, for some reason he loved it. I would have a few games out of respect for my friend but I would always end up pushing something else towards the console.
Did they really? A lot of shit in those Soul games reeks of older SNK and ADK.
Haohmaru and Mitsurugi share a LOT of the same moves. May just be the fact that you can only do so much with a samurai sword but these two are almost the same goddamn character. Musashi laid some nice eggs though.
And Ivy and that sword…Janne and her sword…hmm…
Jack and Voldo too.
Not saying you are wrong or anything though. It’s just that newer games tend to borrow and not say thank you a lot.
Dunno, but DJames did state that they showed the game to what would become the Soul team while Soul Edge was still in development.
Among games that I’ve actually played, MK vs. DC. There’s so many game breaking glitches like instant KOs, 100%+ unblockables or 2 move infinites, player 1 advantage, character freezing. But mostly, it has the WORST online play I’ve ever seen in my life. There are online only combos and infinites because properties of moves are physically changed by how laggy the connection is.
Oh god, I remember my friends deciding whether to get SF4 or that game one night. I wasn’t there to help with the final decision, so when I headed over to my friend’s house, lol and behold, they were playing MK vs. DC. Most boring New Year’s Eve.
Kabuki Warriors.
A little bonus story.
My friend bought it used as a joke after being told how terrible it was by his brother. We played it. It was so terrible we almost trashed it but then we decided we’d prank his brother by secretly sticking it in his console next time we went over to his house when he wasn’t paying attention. So the game has turned into trying to sneak Kabuki Warriors to somebodies house in our circle of friends and hiding it in plain sight. As terrible as KW is it has given my friends and I some great entertainment
I think the Soul team was already picking from a lot of games already though. They did have a late start in FG’s so I wouldn’t be surprised.
Oh wow, I was just about to bring that up.
It’s not so much that it was absolutely terrible to play, it’s that it was hyped as being so wonderfully violent and evil and sadistic that it was a bit of a let-down when it turned out to be a generic 3D fighter set in a dungeon with poorly-textured low-poly models. I suppose that the reality could never have matched our imaginations. Dammit, I want my ultimate S&M fighter! >:-(
I’m gonna have to say Windy x Windam for DS is the worst one I’ve played. Every single character (well, every character that I played at least) has juggle infinites. There’s no air recovery, so you can just back someone in the corner, launch them and mash the Strong attack button and they can’t do anything.