I had decided to try and discover all the moves for the characters in this game. The VF/FV characters were easy(most of the moves worked just like in their movelist), but the Tekken characters were a tad difficult due to the controls being modeled after VF. Tekken 3 Special was worse. Tekken characters had projectiles in that game.
I’m not going to argue with you about whether ST made SF2 worse or not, because you are of course absolutely entitled to your personal opinions and, more importantly, your personal preferences. Also, I am going to assume that you possess a competent understanding of competitive fighting games.
Given that you feel so strongly negative towards the changes seen in ST:
What I want to know–and I am legitimately very curious as to what your thought process could be here–is how you consider that any of the mechanical changes SF has undergone since ST have given back to the elements that you feel ST had toned down (or removed, if you believe so). In all of the SF series’ subsequent updates and versions and iterations, can you please describe for me how you believe that any of the additions or modifications that SF has experienced over the years have revivified the relative importance of aspects of strategy that you consider were muted or lost in Super Turbo?
Since when (game-wise) have you felt that things began improving from, as you perceive, the low point that was Super Turbo? Was it A1? A2? A3? SF3? SF4?
I think this is only the second and a half time that I’ve ever heard this opinion, and I didn’t ask the other one and a half guys to elaborate or explain their points of view.
there are to many to name that i dont know where to start.
for now i would mention this gem made by takara iirc, its a tatsunoko fighting game for psx, very awful
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It’s a ROM hack based off the Genesis port VF2.
Yeah, most of the moves are easy to figure out, but kinda hard since the controls are pretty wonky as far as inputs go. Also, no throwing in the game at all. I’ve tried.
You probably haven’t played the sequel on Sega CD. It’s drastically improved over the orignal.
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For some reason me and my brother really enjoyed this game when we were younger…until of course we realized Genkai had the easiest infinite I’ve ever seen. Literally just spirit gun over and over, at any range. Could kill anyone for the amount of spirit energy or whatever the hell it was called at any range. Then it just became silly.
this game. i remember renting this for a sleepover when i was a kid, my friend and i saw it and thought it would be amazing fun, instead we played it for about an hour and went back to SFIIT
Umm…Weaponlord is actually REALLY GOOD when you figure out how to play it.
The mere existence of a combo video for Eternal Champions CD suggests improvement… the original allowed you to block during hitstun, so: no combos whatsoever at all.
On another note, this game doesn’t look nearly as good as Tattoo Assassins:
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is it? it always seemed terribly slow and choppy with poor controls. even when i tried it again a few years ago hoping it wasn’t as bad as i remembered.
I hate AE. They made Ibuki into such a gimmick character with very little in fundamentals. Viper is still good but I’m tired of her. Zoning isn’t good anymore so it’s like a boring 3S. 3S has more zoning and spacing than AE (EX fireball zone is really understated in 3S). Which is bad.
See for yourself…
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Weaponlord was not exactly perfect. It does take awhile to actually get a feel for it down and since also alot of the special moves are performed with negative edge, so yeah, mashing gets nowhere. Also, game had guard breaks, guard impacts and specials that had deflection properties, so it was very advanced at the time of release and this is just before Soul Edge coming out.
I just think Super is boring as shit… That’s all. Matches take too long.
Dynasty Warriors 1, not a lot of people know/remember that the famed Dw series started life as a fighting game and from memory I remember it being terrible)
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It was even pointed out in the tiers for shitty fighting game thread it is impossible to tier.
Rofl
rofl. The best specials I’ve seen in a fighting game yet. That’s what a EX moves SHOULD look like.
The round end music is pretty awesome
Man I still play this game to this day, I have no idea why to this day either >.>
WHY GOD!? That game ALONE killed the Def Jam franchise, which was actually a good fighting franchise believe it or not. Def Jam: Fight for NY is STILL one of my all time favorite fighting games from the PS2 era just cause the characters and moves just oozed personality, unlike that piece of shit THROWPEOPLEINTOSHIT simulator!! it really isnt fair.
did anybody talk about the 3D Fatal Fury game? that game is pretty ass.
Pretty Fighter for SNES.
FUCK YEAH DJ:FFNY :rock:
btw i remember that this game was gutter trash
Final Fight Revenge
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