Fighting game business models/The hype trap

yeah, i get that. but haven’t you ever stopped to think that maybe things should change even a little bit, with the existence of games like Killer Instinct and DoA5: Last Round, where you can buy like 3 to 4 characters and leave it at that? the way things are now, you’d basically have to main random select in every fighting game you ever play to get your money’s worth. i’d understand if digital distribution and online patching still didn’t exist yet in this day and age, but they do, so it comes off as asinine.

the Fight Money thing in SFV goes to show Capcom is at least willing to “hear” that business model out, even if it’s absurdly grindy. (makes me sadder that they officially confirmed the lack of it in MvCI.)

since nobody cared enough to read OP because of my rambling, i’m going to link this again, and you should at least give it a skim: Capcom Sequel Stagnation

@Gasaraki sorry, just saw your post after i refreshed the page. it’s definitely avoidable - again, KI and DoA5:LR are examples (if there’s others, i don’t know about them) - it’s just both producer and consumer alike have resigned to “this is just how things have been for two decades now”. i personally think it’s never too late to change, though.

I don’t know about KI but DOA makes it’s money by fleecing people who want costumes, and I’m sure to a greater extent than SF4 or 5. At least with GG your paying for real content. I’d rather support that personally. I’m not saying costumes should never be DLC but DoA costumes are almost completely just lazy trash that sells cause bikinis. My point being that even if it’s a different method, fighting games are too niche to not find ways to charge extra money from consumers to make updates and new characters and shit

Also, it’s not like ArcSys is some massive company that puts out lazy work. In fact, they are the opposite, even print in time to develop new techniques just to be able to satisfy an artistic vision for their IP. I am 100% ok with supporting them with my money.

yeah, that’s the tradeoff with free-to-play, you have the people who content themselves with a character or two (or maybe even just the free starter characters), then you have the idiot with no impulse control who buys all $700+ in microtransactions - the almighty coveted whale. at least they don’t offer in-game advantages (unless you count distracting your opponent with sexy costumes as an advantage). retail games can get away with less microtransactions because… well, they’re retail.

i get that, like i said in OP, i experienced this firsthand with the Guilty Gear X2 series, BlazBlue and Xrd ~SIGN~. i also vaguely remember reading an interview where difficulties with realizing Xrd ~SIGN~'s art style made the developers of the Unreal Engine add new things in response to ArcSys’s criticisms of it, so obviously they got good reputation. maybe it’s more accurate to blame the publisher, as is usually the case with a lot of shitty problems with the game industry as a whole. hopefully Bandai Namco publishing DBFZ shows that to be the case.

The funny thing is that in order to own everything in SF5 you’d have to pay more for it then Sign and Rev1&2 combined be it through money or time spent grinding out Fight money.

Self proclaimed cheap skate supports the model that costs more to have the full package. Didn’t think this through very well did you?

who’s to say ArcSys and Aksys are going to be done anytime soon with the Xrd series? just looking back at the X2 series… they’re not. not by a long shot.

also, why the actual fuck does everyone feel the need to pull the “if you buy everything” card? i’ve ran into the same argument elsewhere regarding DoA5:LR (which is the only reason i even know that all the DLC costs more than $700). like… why would you do that to yourself? in either that game or SF5?

if i had any interest in playing Street Fighter in general, i’d take the game that apparently has $238 in DLC - which i don’t even have to touch (and this is the key point everyone seems to like to gloss over) - over Xrd, the game that quickly becomes obsolete in a year because everyone fucked off to the new installment. if you started on ~SIGN~ while it was new, that’s $60 for ~SIGN~, $40 for ~REVELATOR~, and then $20 for Rev 2. all mandatory if you don’t wanna stay on a dead game. god forbid you want to main one or more DLC characters.

if you’re not an impulse buyer, Rev 2 by itself is like $40 or so, pat yourself on the back for being patient (but again, that’s probably not the last of the Xrd series).

Because most people want the full package. I opted out of buying Revelator, but will buy Rev 2 because it comes with pretty much everything Rev 1 had plus more and it didn’t cost me an ass load of money or time, it cost me a single flat rate. I wont even have to buy Dizzy cuz she was free to everyone whether you owned the game or not for the first two weeks and Raven is in game unlockable. I paid one price, I got everything. All the stages, all the music, all the characters. None of this spending hours grinding out 5 dollars worth of fight money per online match, the Iinly way to earn fight money I might add. GG gives you World Dollars for pretty much everything you do because it’s a full package, there’s no reason for them to gimp your earning options and the amount you earn in order to try and get you to spend real money on its crap past the 60 dollar initial buy in. Even if I had bought Rev 1 it would have cost me less then a full price game to upgrade so that models still better then SFV and DOAs shitty model.

You say your a cheap skate but your actually an idiot because you support the model that costs more in order to get everything on offer. You support half assed products because you are a Jew with your money.

If you’re this fucking cheap you shouldn’t be buying video games at all as they are inherently a waste of money.

I hope ASW continues their current upgrade model and never ever goes the way of f2p Mobil phone game bullshit, or even worse the Capcom “Buy our 60 dollar game with little content but it’s ok because you spend more money to get what should have been there in the first place” model. Fuck that shit is God Damn terrible.

i guess that’s what makes me the odd one out, i don’t salivate at the prospect of buying literally everything in any given game.

not denying that one. then again, when “keeping up with the Jones’s” is a requirement, anyone who doesn’t partake in that will look like a Jew to the people who do.

oddly enough, that’s almost pretty much what i’m doing. it’s rare nowadays for me to even consider getting more than one game a year (if even that), but admittedly that’s mostly because whatever new games are coming out nowadays don’t interest me.

good on you for doing this (and i’m honestly not being sarcastic or anything). i’d do this myself but i’d rather see how many installments the Xrd series still has planned (going back to the “me being a Jew” point).

unfortunately, doing that makes jumping into a series a game of chicken - how long is too long before Guilty Gear “X4” becomes a thing? only the devs would know.

Then why support such a shitty model as F2P when you can pay once and have everything instead of pay constantly and endlessly?

like i said before, Revelator 2 is most likely not going to be the end of the Xrd series. wanna continue playing the game you like? you’re probably going to have to fork up another $40 or so in a few months’ time. in that sense, you don’t really have everything. i’m just sick and tired of doing that.

Killer Instinct drew me in partly because i liked the combo breaker system, but also because i could pick and choose who i want to play. since i usually play about 3 characters in any given fighting game, it’s always felt like it was a waste that i effectively play like 25% of a roster at best. and believe me, that’s not due to a lack of trying - i take everyone to the lab at some point - but the fact still remains. in KI, after watching countless matches (mostly by Maximilian), i ended up buying myself Jago, Shadow Jago and ARIA (about $20 for all three) and felt like i got my money’s worth. (and then Microsoft ended up giving away seasons 1 and 2 for free through Games for Gold, but that’s beside the point.)

DoA5:LR was even better for me since i mained Hayabusa in DoA4 (god, that was so long ago). if i ever had the urge to sub Bayman again, all i’d have to do is shell out $4.

The funny thing is that it is not the 1st time they do it.
For BBCS to BBCSII the balance update was free and you only had to buy the chars.
The general sentiment on the forums (DL and here) was that they would wait for the next disc instead, so BBCSE happened.

I guess that by that time, people weren’t so open for DLC like they are now.

IMO the best model they could do is a mix of both what they did with BBCSII and Rev2.
They give the balance patch for free (unless there is too much changes), they sell the chars, story, etc via an update pack like Rev2, and maybe sell the chars separately for those who only want to buy an specific character.
While also releasing a disc for those like me who actually prefer to have the game in physical format.

yeah, that seems pretty reasonable. keep the gameplay and story separate purchases. that way, people who just want to play the game (or just watch the story mode) don’t feel like they’re getting shoehorned into buying something they don’t need. making the 3D models for new characters, new stages, and planning out the story cutscenes probably costs a whole lot more than balancing the game, especially considering how big of an industry voice acting is in Japan.

wasn’t aware BBCSII was a free update, i bailed out of the series before then. would’ve been nice to experience that.

LMAO
This nigga surely has to be poor if paying for a game which are luxuries btw, is something that bothers him that much.

Like is said on the other thread were you posted that idiotic stuff.
Expecting every game to be free to play model is idiotic. The reason why DOA can afford to do it is because they get their money back from all the dlc costumes for the girls (and sometimes the males).
And KI has microtransactions all over the place. In none of those game you can get the chars without paying money btw and only on KI you can only get the cosmetic stuff by playing, If you want a costume on DOA you have to pay.
The same on SFV, yes “you can get the chars for free” if you play the game a lot, and i mean a lot of time, but the majority of its content is also behind a paywall. You can’t get anything besides the char and 1 alternate costume for free, everything else you have to pay for.

The only reason why Capcom went with the FM model was because they expected the game to sell well and get their money back with all the premium stuff.
The fact that they left that model behind (lol) with MvCI shows you that it is not viable for them since they are not dilligent to put enough content to make it work plus they are quite expensive and have less content per pack when compared to DoA for example, not to mention that a good chunk of costumes are horrible.

Games cost money to make, game companies are not charity, they are in the bussiness to make their money back.
You will end paying in some way or another.

And Rev2 cost $20 BTW.
And even if it cost $40, by the time you get a new revision, you more than likely would have got your money back in terms of gameplay time invested on it.

Balancing can be expensive.
There are a lot of work invovled that people don’t see.
Changing frame data, changing hitboxes, making new animations for new moves, testing, all of that still cost money, since they still have to pay people to make them.
Also, putting open betas/local tests etc cost money.

yeah, i’ve said it a few times already throughout this thread that i’m poor. going to college tends to do that to you unless you come from a rich family or get a free ride from scholarships. even if i did have more money though, that’s not gonna change the fact that i still have to value it at some point - having more money doesn’t suddenly mean you’re free from financial responsibility (although, judging from this thread, the majority seem to disagree on that point).

getting a handful of characters, or even just one, for either KI or DoA5 ($5 and $4 respectively), stretches your dollar better than $60 on either SFV, GG, or really any “conventional” fighting game to be honest. the fact that you saved $55 doesn’t change whether you have $60 or $6,000,000 to spend.

obviously, people on this site don’t care for their money, considering they’re willing to support companies who don’t change their ways (or, in the case of Capcom, put very minimal effort in doing so). i’d like to say it’s been a pleasure, but it really hasn’t. i guess i’ll go fuck off from this site for a few more years now.

Wtf? Fuck you I care for my money, which is why I don’t but every fucking game. But I also want to support companies I like so if I like what they’re doing I’ll fucking buy it. If I don’t, then I won’t. I just don’t agree that ArcSys has been problematic. Just because you think they or other companies have been, doesn’t mean other people agree with the basis of your argument.

The only current maker of fighters that doesn’t deserve a dime is lazy ass, greedy ass, lying ass Capcpom.

Everyone else at least makes an honest attempt.

@Gasaraki and i respect that. at least you were one of the few people civil about it on this thread. i just happen to take your train of thought a little further and would rather spend money on the likes of Killer Instinct and DoA5 for at least trying to cut the customer some slack. less mandatory purchases compared to more conventional fighting games.

anyway, yeah. un-watching this thread now.

By felicia.

Wait, take this with you:

FUCK CAPCPOM.

Oh well…