@Pertho that’s… kinda weird. sorry for the aggression on you then.
not sure about getting banned for talking back being a “Reddit thing”, that’s mostly on the political subs.
@Pertho that’s… kinda weird. sorry for the aggression on you then.
not sure about getting banned for talking back being a “Reddit thing”, that’s mostly on the political subs.
Lol people get clowned on for making the wrong threads here all the time.
Welcome to GD, now you’re officially one us.
In your first off before your rant about being poor, you stated that you knew this might be the wrong section…
The rules are clearly stickied at the top of the page. Takes less time to read than you spent crying about ASW and SFV and your lack of wallet.
Quality games like ASW delivers take a decent chunk of change in development.
You must be the type to want a ribeye on a hot dog budget.
@Pertho thanks man. yeah, i’d imagine General being a noob trap on any forum. ironically, i got flak for the exact opposite on way smaller forums that are long forgotten to me now (posting in subforums when they should’ve been in general), the effects of that should be pretty obvious with this thread, lol.
That people always give ArcSys a pass is nothing new… the player base for their games is so small that only the very dedicated and passionate players stick around, so for them is not a big deal to pay full price for an updated version every year. It’s like a much smaller version of the FIFA or Madden fanbase, they pay full price each year for slight improvements or changes in players’ names.
It will be interesting to see what they do with DBZ, since the fanbase is huge and this game will attract a lot of people outside of the FG niche
I would bet that ArcSys’ general lack of respect for their consumers will prevail and we’ll see another version (either at $60 or $40 at best) roughly a year after DBZ is released. And people will buy and deffend this shit, but that’s not my problem… I don’t really care for their games (only bought the first BlazBlue) and I was never a big fan of DragonBall
yes, i’ve admitted multiple times that i fucked up in that regard, can we move on from that now?
see, i knew this was going to come up sooner or later - the “go get a fucking job” defense. it’s not about the “lack of wallet” (although i will admit that is mostly my reason for this rant), it’s valuing your money. i was raised frugal, and my dad tried to drive that point home (whether intentional or not, i don’t know) criticizing one of my friends and his rich family for wasting money on iPhones yearly (or however often those get released). even if i had money, it’s too ingrained into me to not spend tons of it except on necessities.
this was years ago, i was knee deep in BlazBlue back then, long before Xrd was ever even anounced, but i guess that conversation put the thought into me - “what the fuck am i doing re-buying these games?” i got sick of their shit by the time the Makoto Nanaya DLC came out (and mulled it over for a bit on how this DLC character bullshit is going to set a precedent for the fighting game industry). i honestly can’t imagine how much harder that thought hit people who bought into Call of Duty or Assassin’s Creed for a number of years.
(me buying into the Guilty Gear Xrd ~SIGN~ hype makes the above a moot point, but i’m pretty sure i’ve learned my lesson by now - i don’t own ~REVELATOR~ or its revision.)
speaking of development costs… of course, “re-releasing a patch”, plus DLC characters on top of that, is Arc System Works trying to recoup those development costs. but i think what they’re going through is just the bigger problem of unreasonable graphics expectations affecting every AAA developer. companies are afraid of dialing back the graphics a bit so they don’t have to resort to exploiting the customers further, because it’ll just make their product look bad, both figuratively and literally. just look at what happened to the latest King of Fighters and how everyone talks shit about how it looks like a PS2 game.
coming from someone who isn’t even a DBZ fan, let’s hope Bandai Namco can rein ArcSys in a bit. Harada is one of the few people i read about in the industry who says it straight regarding DLC - TTT2 didn’t get a whole lot after its launch because Harada wanted all the DLC characters to be free, realizes that’s not a good idea with Tekken 7, but compromises by only making a select few characters paid DLC anyway, so at least they have some post-launch development budget. i get the feeling Harada and the people at ArcSys who still have Aksys’s business model ingrained in their minds will be butting heads a lot.
there’s no doubt DBFZ will attract DBZ fans outside of the FGC, but for how long will they stick around? i’ve found over the years that star power doesn’t really keep new players around for too long. they want to do awesome things with their favorite characters, but can’t, because of the inherent complexity of fighting games. (i’d imagine this is why some people throw a tantrum over the shift towards a more “serious” fighting game from the Budokai series.) seen the same thing happen to people who bought into the Marvel vs. Capcom series for the rather flimsy reason that they read Marvel comic books (and, with MvCI on the horizon, those watch the MCU movies). i’d imagine Dengeki Bunko Fighting Climax’s roster of light novel characters goes through something similar.
i’ve had people tell me they don’t mind buying into ArcSys’s series because they’re paying for quality. after what happened with BB:CP foregoing its usual English dub due to running low on money, and Xrd ~SIGN~'s story mode being essentially a movie with no gameplay or even visual novel-like choices in BlazBlue, i don’t know where the “quality” is supposed to be. (i’ve heard that Patrick Seitz, Ragna’s English voice actor, complained about the former on Twitter, but i can’t find the relevant tweets.) presumably it’s the gameplay and tutorials, but if you have to teach new players how to option select to cover a glaring flaw with performing a throw… i don’t know, man. just make them hit two buttons for a throw like in other ArcSys games. (i give that one the benefit of the doubt since 6H/4H was how you throw in just about every other Guilty Gear game.) and, if you happened to buy a GG or BB installment late (god forbid), you’re probably better off spending a little extra time on Dustloop anyway as whatever’s covered in the combo tutorials will eventually become irrelevant. i still remember repeatedly getting a sense of deja vu with English BB:CS’s combo tutorials after seeing them endlessly on YouTube with the Japanese version.
Holy shit guy can you manage to post any more shit that I refuse to read. You literally just posted three full paragraphs of rambling wtf.
EDIT: Wait six. I got the perfect website for you @freecom
[spoiler=] livejournal.com [/spoiler]
I too was getting tired of arcsys’s shit but it seems like they are finally adjusting their business model and implementing actual expansions instead of requiring whole new disc. That was really my only issue with them.
I can see the arcsys gripes for BB, but they all had new story content and characters and they ended up adjusting their pricing. If BB was your thing you knew what you were in for, and the business is paying off.
Say what you will about business practices you don’t agree with, but their products are generally very solid.
DLC characters optional in a fighting game. HA!
I wouldn’t mind if you couldn’t play DLC characters in other modes except training. I’d be 100% fine with that model and wouldn’t buy characters I didn’t want and that my friends wouldn’t play.
However almost no one does this so I have to buy characters just to test their shit against the character I play. That is annoying.
@BullDancer fine, lemme shorten it for you then
i “default” to not spending money because of how i was raised
blazblue’s a shameless cash grab on par with call of duty
i blame unreasonable graphics expectations at large for rising development costs
Harada’s views on DLC characters might clash with ArcSys’s
people who buy fighting games for the characters rather than the gameplay tend to not stick around very long
claims about ArcSys being quality are (imo) unjustified, considering how they cut corners with story mode things - gameplay’s still pretty solid though. (also, that QUALITY Xrd ~SIGN~ dub… mmm, yeah.)
i’ve been to livejournal before, it kinda sucks
@GomuGomu yep, it’s a little something called not buying the dlc characters, but sometimes i forget i live in america, where keeping up with the jones’s is a requirement
@Raij1n what’s good for business isn’t good for the consumer most of the time, glad i got out of blazblue roughly halfway through the series. ArcSys cutting the English dub from the last game (plus games after Xrd ~SIGN~) gives me the impression they’re slowly starting to give less shits about story content. not that i mind, that’s not what i get fighting games for, but it’s a bit concerning.
(also, Xrd’s story modes are literally nothing but movies. at least the older installments had visual novel-like routes and actual gameplay.)
@“Kinniku Buster” how about you join in on the conversation, even if it’s just to shit on me? i see you downvoting all my posts, lol.
What’s been good for their business sure has made a solid project of GG. Name a single fighter with a similar level of polish, depth, and robust explanation of its mechanics.
Shut the fuck up and take a walk scrub
i remember some streamers calling Under Night In-Birth “the Street Fighter of anime fighters” for its unusual emphasis on footies rather than going bat-shit insane and airdashing everywhere like in other fighters of that subgenre. the GRD Vorpal mechanic was also pretty good, it rewarded skill rather than the lack of it. outpacing your opponent? good job, here’s a burst-slash-free meter. only thing it didn’t do was explain its mechanics very well, if even at all.
it’s a damn shame that game isn’t more popular, i would’ve gotten into that series if it weren’t for me hearing about the Xrd ~SIGN~ announcement. looked like a very interesting game.
also, yeah, i agree Xrd’s tutorials are really robust, to the point of even teaching you character specific matchups (e.g. stuffing Sol’s Fafnir on startup), but you still have to apply that knowledge to actual matches, which still takes a lot time - and that’s probably the big turnoff for a lot of new fighting game players.
you can dumb a fighting game down all you want (Rising Thunder, Divekick) or spoonfeed all the complexity to the player (Xrd), but at the end of the day, if the player’s mentality is shit - which is, unfortunately, a lot of them - they’re just gonna feel like they wasted their money and ragequit. i’ve met people at college who get that dead look in their eyes when you try to explain spacing to them in Divekick and just wanna mash those two buttons - it’s those kinds of people whom Xrd’s robust tutorials are wasted effort. it’s a valiant effort on ArcSys’s part, but still wasted nonetheless.
@SNAAAAKE when you look at the paywall that is buying a new fighting installment + getting a system that can run it (+ getting PlayStation Plus for PS4), i just nope out of there. so yeah, don’t worry, i already took a walk.
@Raz0r doesn’t Killer Instinct kind of do that already? i know you can at least fight characters you don’t own as a CPU (even as a training dummy), so you don’t have to go hunting for people online who bought and main those characters.
… So then what is the end all be all fighting game that has existed? Any of them worth their salt have either had multiple numeric entries or updates to the same title.
What you’re complaining about has existed since the genre gained traction.
You want new content developed for free? What’re you complaining about besides having a hobby you can’t seem to afford?
Yeah, 3S, hyper fighting and whatever other still played versions of s2, GGAC, and I’m sure a bunch of other favorites are all the results of incremental updates. It’s nothing new and for something as niche as fighting games I don’t think it’s avoidable