Whatever dog. AOF2 was the best of the series and an SNK classic. For what it did in its time, it was very impressive. Very much unique from SF2 in terms of gameplay and controls. Big sprites, beaten/bruised characters during the match (The first fighting game to do this. only other 2D game I know of that does this is Karnov’s Revenge), and one of the first games to utilize a super meter. The only gripe I have with the game is the tap/hold controls. Still, I’d play it over SF4, MVC3, or KOFXIII.
Sega Saturn version of Virtua Fighter 1. You know its bad when the 32X version is more enjoyable. VF1 isn’t fun in general. Fighters Megamix shits all over VF anyways, its about damn time they make a Megamix sequel! Daytona USA car in 1080p, lets go!
Persona 4 cause it’s STILL not in Europe. Propably dead when it comes.
LOL! unfortunately Super Return of the Jedi was even worse. and yet these SSW games are much better than most later SW games
This would have been a better answer.
I can’t be spoiled by something I’ve never heard of.
http://i.minus.com/iRgUTgOk57XoF.gif
Had to look it up real quick, cause for a second there I thought you were talking about Tomba.
http://i.minus.com/iUjUfFUcrFrzQ.gif
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LOOOONNNNGGGG time ago I played some random N64 fighting game( I forgot the name) I think it was the first ever FG that gave you the option to create a fighter and master new skills through the story mode? Anyway, all I remember is my dude having a big ass afro and the gameplay being hella shit tier. does anyone know the name?
I think I recall, it had to have been Fighter Maker (real imaginative name…), I just now remembered it, reading an old school mag I just now found. Making your own fighter got the game a ton of popularity for a while, but the gameplay was the biggest flaw supposedly. Still had to be more playable than Shaq Fu.
I’ve recently grown to dislike to dislike the SF franchise for its heavy reliance on pokes. Also Marvel 3 for the opposite reason - combos that never end. Somewhere in between is just right.
Yeah the combos go on for like 5 f**king minutes before they actually end. You may as well put down the controller.
I never got too into street fighter, not only for over-excessive poking, but just the overall gameplay. All the fighters feel, act, and fight the same too.
The problem is SFxT should have been an update/expansion of SF4 AE…maybe then there wouldn’t have been as many people crying. Sorry but it takes atleast 3 times for Capcom to get the game to where the consensus is that the latest is the best version. It doesn’t have to be perfect from the start but SFxT was unpolished and remains that way.
Not going to diss Arcsys though, they did do it for good value. I was more disappointed with UMVC3. The balance was basically still lot’s of Dante’s, Pheonix’s, Wesker’s and all the other over-balanced fighters. That, and almost no new modes. (There’s only like 6 modes…)
And that was supposed to be an expansion. Not to mention, the game just feels lazy.
Street fighter EX series…don’t like the design and the AI is cheap as hell from what I remember.
Any of the “3D” MK games. Still own Deception and Deadly Alliance but that’s not to say they aren’t bad. Armageddon was pure trash. MK4/Gold has to be the worst of the series with MKvsDC closely behind it. Hell how did Boon cover so many bases in what makes a crappy fighter for so many years?
Astounding!
Bloody Bore 4…Can’t even synch up the voices with the mouth movement let alone make me care about the game outside of the month it was released. Damn shame too because the previous games weren’t bad.
Tekken 4 is pretty bad comparatively. Anyone saying less is more in terms of future Tekken titles can fuck off.
That’s all for now…currently preoccupied with a football game but will name more later…cuz dammit there are plenty more.
Tekken 6 was okay, it’s just the new combo system that sucks ass. Everything else was just small, minor problems, but nothing game breaking. Tekken 4 was easily the worst because they changed the game too much, too early. Glitches, endless combos, and lot’s of Jin’s and Steve’s dominating everyone else. And it was boring and slow. The real Tekken 4 was Tag. That one was awesome.
And late Bloody Roar… Yeah, boring as hell. Like you said, the older games were decent.
I agree with your opinions on these 100%.
What do you think of the newer Soulcalibur games? Since most of the older games were already mentioned by everyone else, I’m focusing on new titles I may dislike. I thought the customization was pretty neat in SCV, but everything else was shallow. Cool and fitting guest character this time at least.
New gameplay gives faster, offensive fighters a total advantage. (Mina, who was one of my favorites, would have been totally worthless in this installment)
Arcana Heart.
Too kawaii for me.
Same. The gameplay is rather good, but the Kawaii-ness is questionable… And the boss is stupid cheap.
Sf4-sfxt. Ugly graphics, characters losing supers and only getting one on top of that instead of an mvc3-style level 1-3 system (with 3 being the Ultra), retarded people bumbling around in the backgrounds, and worse of all, that nasty, clunky feel you get when you force a 3d game onto a 2d plane, just like sf ex: the hit recovery animations seem to happen far too fast, making you rush and fudge your combos until you get used to it.
Oh! And don’t forget about the way they marketed the “downloadable” fighters, who are already on the disc! (costumes and all, this alone made me not buy it.)
Yeah, and that shady shit. I could forgive that if the characters were FREE.
Heh, far from it. I heard it was $20. No way I’m paying an extra twenty for an already (at the time) $60 game.Just no.