FGD Lounge: for general fighting game discussions that aren't thread worthy

i never knew that. it probably explains why the arcade version didnt feel as balanced as the snes version (i.e lower tier character having a better chance of winning). I recall people bragging about Tomo Ohira being able to DP pokes on command, which really isn’t that difficult to do if it has a lower hitbox.

GameSpot has a cool article on WeaponLord’s development. Recommended reading for anyone interested in fighting game design.

Interesting bit.

First instance of hitstun decay in a fighting game (though it sounds more like hitstop decay)?

Whatever happened to that Weaponlord Revival project?

Man, I sent SRK a tip for that story yesterday morning and it’s still not on the front page. That article is too good. And now Maxwell is looking for suggestions on the next game he should cover. I suggested Virtua Fighter (the original).

I’ll check if it doesn’t already have an article. Might be that it’s just been scheduled a bit late or that it hasn’t been approved for publishing yet.

We’re mostly caught up trying to get as much UFGT footage as possible.

EDIT: NVM, wrote one up myself.

Yeah, SNES version feels really tamed out on some aspects. But Capcom cant balance a game for shit, Blanka loses cleanly to a Ken and Ryu Fireball / Sweep sequence, and iirc, he could hit the sweep with jumping fierce (i think?), on the way down.

BTW, is you havent checked this out, do it:

Super Turbo feels SOOOO fucking great in this MAME.

Reposting from my twitter:

http://www.youtube.com/watch?v=9dCjjSONKeA
Dedicate an hour of your life to listen to it all. A must for every FG player!
MP3 format: http://www.sendspace.com/file/xqmmhd

Seriously, why does no one play Kizuna Encounter?

Would it be worthwhile for someone who doesn’t care about Tekken at all or just for Tekken players mostly?

Anybody know where I can find any tutorials or references on how to work in FM2K?

Me and some friends want to throw together a game, but I can’t find shit for guides on the subject.

So who’s BigE? Sounds like a complete bastard, judging from this post by Jaxel: http://www.neogaf.com/forum/showpost.php?p=65669801&postcount=1885

EDIT: Here’s the thread: http://www.neogaf.com/forum/showthread.php?t=600861

Jaxel went in hard on a number of people, not just BigE. SRK is not exempt.

EDIT 2: This thread is crazy. People called out Jaxel on his claims, such as how he’s OK with Triforce not paying him, yet blasts BigE for the same thing. It’s looking like he’s done as a streamer but he knew it anyway.

I love Jaxel in a completely heterosexual way.

You could go here for tutorials on making games. I’m sure mods there can help with anything.

6 sec.(and less) rounds are the best.

Hey about SFIII on Dreamcast. I know 3rd Strike is pretty fucked, but how are the other two? Most specifically Second Impact, I don’t actually care that much about New Gen heh.

right, cause those 2 button infinites in xvsf are sooo much better

So i’m currently designing a fighting game like most of you here. I’ve just made a dramatic change to the button setup and I need opinions.
Initially I wanted it to be a six button fighter like SF, but I also want it to be accessible to causual fighting game players whilst retaining its depth… so after doing a little research (i.e. researching KOF and Virtua fighter) its now three buttons, consisting of: punch, kick and jump… yes a jump button, sounds strange but if you really think about it having a jump button does have it benefits over pushing up, which i’ll elaborate on later.

Well my question is, would you guys be deterred from playing a fighting game because it only had 2 attack buttons?

I play Smash and SDBZ so no