I have a question. Why did Capcom take out the different throws that Zangief had in the original SF2: WW? He had forward, back, down, and diagonal down normal throws on top of his SPD. He was very much like a wrestler with those throws, until they took them out in later games. I know that it most likely did overlap with normal attack inputs, but still. I believe they could’ve found a way to make it work. Turn them into special moves or something.
Could they be porting USF4 to PS4? I wouldn’t go as far as saying they’re making SF5.
Vid came from here: http://www.vg247.com/2013/11/08/ps4-gets-bizarre-hadouken-cabs-viral-teaser-watch-it-here/
Agree. SF 5 isn’t coming for at least another 2 or do years.
a new offshoot version of SF i think, but not SF5.
If that isn’t USF4 confirmed for PS4 then I will be shocked.
If I wanted to create a version of ST with proximity blocking how hard would this be to do?
Id rather make a version of ST with half the damage moves make so that rounds go longer than 15 seconds.
Ugh! The high damage is what makes old games like ST really good. All you scrubs are spoiled with how little damage most games these days tend to have.
ST’s high damage is part of what makes the game fun. Makes it more fast-paced.
It also makes it less forgiving, just like older games were. They don’t baby the gamer, or give you a million chances to come back (oh or X factor/ultra).
nvm answered
I thought what made the game fast paced was the speed setting turned all the way up to 3?
Things that contribute to speed of matches.
Damage - Higher the damage faster the games end depending on the hits landed.
Timer - This contributes to how fast the players have to make decisions on the fly.
Exchanges - Most understated, but a back and forth between both players with the above 2 makes for a very fun game. See my avatar, VS, GG, KOF MvC2 (that’s all I can think of off the top of my head) for prime examples.
Has anyone ever played Akatsuki Blitzkampf before? Been looking into that game (as well as Ausf. Achse and the sequel En-Eins Perfektewelt) recently. I’ve heard things about it, but it wasn’t until Akatsuki (the main character) was announced as a guest fighter in Under Night In-Birth Exe:Late that I gave the series a closer look. I even downloaded the demo from Subtle Style’s website last night to try it out.
Feels refreshingly old-school SF/KOF. Gameplay is smooth, simple, and easy to learn. Had a lot of fun with the demo even though it had only four characters (Akatsuki, Fritz, Marilyn, and Elektrosoldat). I’ll probably get the full game soon when I get a new laptop.
All the Blitz games are extremely fun and different from each other so you can’t go wrong with any.
maybe i’m wrong but I think street fighter is the only popular fighting game series that lacks sustained back and forth exchanges. There’s always a break in the action when someone gets thrown or knocked down.
SF4 is the only culprit.
some very recent CvS2 a-cho footage
DAT A-GROOVE CHANG
Man, I love this game. I just haven’t been playing it enough. So I’m taking a break from all these new games for a moment to spend some time with one of my all-time favorites.
I’ve actually been messing around with A-Groove Rock, Sagat, and Dictator. Sucks that the 90% of the SNK characters are bad.
90% is a gross exaggeration IMO. More than a few of the SNK cast are up there in tier placings. You still have your Kyo, Iori, Hibiki, Rock for high tier, and others mostly Mid tier. Sure they aren’t Bison/Blanka/Sakura/Sagat tier, but they can all do a little something. King would be just about the only Dan-tier case for the SNK side. CvS2 is nowhere near as grossly imbalanced as some may have you believe.