FGD Lounge: for general fighting game discussions that aren't thread worthy

That’s actually a very good point. People wouldn’t be happy if they started to add non-weapon characters to SC, myself included.

I don’t think I’m going to continue a debate with someone who asserts that I don’t know anything because I expressed doubt when citing the name of a game mode in SC. I’m surprised that you haven’t started calling me out on grammatical errors as well.

The debate ended a long time ago… there’s no point debating on something you know nothing about.

lol I know what I’m talking about. You were just looking for any excuse to discredit me so you could escape the argument, and you found one.

I take that as a compliment.

I’m the one escaping the argument?.. yet you’re the one who said you no longer want to debate after I pointed out the inconsistencies in your argument. I asked you a simple question that you couldn’t even answer. Man, and I actually thought Hecatom was being harsh when he said you were stupid.

It’s really more like 3 (Azrael, Arakune, Valkenhayn). Even some of the more fistcuff-type characters are still using some sort of weapon (tonfa, guantlets, hidden knives, etc.)

Hell, BBCP even has profile icons specifically for everyone’s weapons.

nvm, this argument is pointless if it creates hostility between us.

No hard feelings, Sexperienced.

Yeah PS1 Guilty Gear was how I got introduced to it. I saw it in a Gamepro magazine and thought it looked interesting but never paid much attention to it because it got subpar reviews. Then a friend of mine gave me a copy of Bizzy Bone’s Heaven’s Movie album and a copy of GG to try out. So I ended up getting into Bone Thugz and Guilty Gear at the same time from him.

I could tell even back then that Guilty Gear was something special animation wise because most PS1 fighting games skipped a lot of frames or had to bog down on the features even to play correctly. The sprites and backgrounds were a bit drab, but the animations were among the best I had seen for a PS1 fighter which shows they knew how to tweak the hardware to get a fighting game that actually animates well on it. Loved playing Chipp, Millia and Zato and Justice beat my ass a lot. Baiken as the secret boss was pretty cool too. My favorite songs in the series are actually from the first game also. Potemkin’s In Slave’s Glory and Zato’s Black Soul are still my 2 favorite songs.

Then Guilty Gear X came out on Dreamcast/PS2 and was blown away at finally being able to see what that old PS1 game would have looked like with some sharp graphics. It was the first 2d fighting game to have high res 640x480 sprites which was unheard of. No more of that Naomi board style low res sprites with high res backgrounds. Both the backgrounds and characters looked smooth as hell.

I played a lot of Tekken 1 also back in the day when my dad used to rent the system from Blockbuster (holy shit, renting SYSTEMS). It seemed really cool then and the graphics were definitely a step up from Virtua Fighter which I also loved. It’s just now of course the game seems really janky and Tekken 2 and 3 pretty much made you forget about it. Like Tekken 2 was still playable for me even after Tekken 3 was my favorite fighter for a long time. I ended up trying to play Tekken 1 again and it was just…too stiff.

Evolution, are you talking about the mode in SC2 where each character could equip different weapons that had slightly different properties on stuff like damage, defense, range, etc? Pretty sure that wasn’t meant to be taken seriously competitively, because there were some pretty broken weapons in there but it’s a concept possibly worth exploring if it could actually be balanced.

Or were you thinking of something more along the lines of SF’s Vega (Claw) or SamSho’s weapon break system?

Yeah same here. I mean I don’t have the same experience of playing it back in the day but I have been playing Tekken 2, 3 and TTT on emulator for a while now and I’m pretty decent with it. Tekken 1 didn’t appeal to me but I tried it anyway and it was WAY too stiff. There were barely any combos that you could make either. Specifically, the getting up options after being knocked down felt too strict. Tekken 2 and onwards were much more lenient with the timing to get up. In T1, I felt like I could lay there for hours even though I’m pressing up or a kick button. The whole game felt like molasses to me.

There is a huge fucking difference porting a game then making a game with in said architecture in those times. There was no press button to build for said system as devs have now days there is no way you could share code from one machine to another as they were written in assembly. You have to rewrite games in order for it to work.

Wait, weren’t old PS1 games already being coded in C?

CPS2 ports and Neo Geo were still using 68k assembly. You still had to convert the code.

But what do those have to do with the post that you quoted from DevilJin01 where he was talking about GG1?

I LOVE SAMURAI SHODOWN 2! Arksys needs to make a Arksys vs Shamurai Shodown cross over game! :smiley:

I quoted the wrong post.

Samurai Shodown is way underrated. The cast is amongst one of the most creative and greatest in the history of fighters. It captures weapon fighting at its best. A full power slash takes off a ton of health by itself, as it would in real life (or kill). It isn’t people jumping around and doing long ass combos, it is much closer to real weapons fighting. Your skill at spacing and well timed attacks and counter attacks is how you are going to win.

To segue from that point, one of the great things of SF2, Samurai shodown, World Heroes, and other early fighters is they weren’t nearly as combo dependent as modern fighters. 95% of learning was in fighting other people which is always fun. Nowadays you have to spend half the time in the boring ass training room if u want to not suck.

Meh, crossovers are losing their novelty.

SamSho was awesome… but I like being in the training room and practicing combos. :frowning:

SS2 should be called “Footsies the game”. If you whiff punish somebody with a heavy slash, game over for them.

I have noticed a trend that fighting games are moving more toward combos.

Which ones?

GG was my first “animu” game, loved that broken mess of a game. Got bodied all the time by the AI though, never actually saw Baiken playing it myself.

Also shoutouts to the Galaga loading screen from Tekken.