FGD Lounge: for general fighting game discussions that aren't thread worthy

It also happens to be one of the finely crafted video games out there. Best soundtrack ever. The fact that its even arguably competitive is just icing on the cake.

Brawl has some really hackish/glitchy gameplay things. Port priority, Snake’s hitboxes, Sheik/Zelda transformation just to name a few.

And the balance itself is ridiculous, but that has nothing to do with the quality of the craft I guess.

Its the simplicity and competitiveness of Smash that made it so successful. if it had SF, KOF or even Tekken style move executions it would not have been accessible to so many people, and If Melee wasn’t such a good game Brawl sales would have flopped.

Don’t kid yourself, is the Nintendo characters what made it so succesful.

I actually hope this is true, as far as the game coming out. It’s on my want list, but it really needs to play like the recent VFs. Using DOA would just be going back in time. Which isn’t bad, as the old VFs are still awesome, but even the 3D fighters(I’d argue even 2D fighters) now are still behind VF in terms of gameplay.

But on the flipside to this, there are things that other fighters do that makes them, well
them which is cool. I like a lot of Tekken’s features but the game as a whole is pretty “
eh
” for me.

Then why is it so successful even compared to other Nintendo games? If you can just throw a bunch of mascots into a shitty game and call it a day, explain the sales of SFxT.

Oranges and shit man, those 2 are not comparable at all, one is a game that has all the “beloved” mascots of many of the iconic games of nintendo. A game that the majority of nintendrones bought because they could use their favorite character to brawl against their friends and have good laughs. A game that was advertised by nintendo like if there was no future, a game that has a massive appeal to people with different gaming interests. A sequel that everyone was especting because nintendo only launches one per console. Smash is designed specifically to appeal to people interested on said characters that come from different franchises. But don’t kid yourself that its appeal comes from the gameplay and simplicity, otherwise games with similar design would be getting good numbers as well. In the end is because the characters in the roster, like it or not no other company has characters which so much legacy like nintendo, and they capitalize that when making smash.

SFxT is a fighting game that puts the characters of 2 famous franchises against each other, and i am using famous on a broad sense, since we like it or not SF and Tekken are still part of a niche games genre.
It also had a huge backlash due a lot of controversial shit from almost day one. It had to deal with the skepticism of how it would the tekken characters would translate into 2d, the negative atmosphere that gamers in general and fightig games fans in particular had about capcom, it came after 3 revisions of SF4 and 2 of MVC3, lets not forget that UMVC3 was announced 3 months after MVC3 and came like 8 months after, so by that time fans were already fed up.

All the mechanics that everyone hated when announced like Gems, Pandora, etc. On disc DLC which is good chunk of the cast. A game that carried over many things that many people hated about of SF4, the inclussion of “questionable” character like pacman bad box megaman, cole, koro and toro, a graphics engine that by when it debuted it looked oudated already (there are people who care about this), a game that was mostly terrible and needed like 3 patches to become tolerable and finally, is a game that no one was asking for, i remember that the thing on everyone’s mind was why?.

You think that the majority of the fanbase of Tekken jumped excited when they heard about SFxT? And i am not talking about FG players only, i am talking about the casuals that actually like tekken and don’t care about going to tournaments. I wouldn’t be surprised if part of them like Tekken because is 3d and seeing SFxT they see something that they don’t like because is 2d.
The majority of the Tekken players in my community didn’t bought it, the majority of the SF players neither, and this was also the same with the general public. If it sold around 1000 copies on my country i will be hugely surprised.

EDIT

BTW, Mario Cart Wii sold over 30 million copies, obviously is because it offers the best driving experienc :looney:

i’m more interested in brawl vs psas sales. those are a little more comparable types of games.

if you’re implying that realism somehow equates to a game with the best driving experience then you’re an idiot. Mario Kart is a fun and competitive game and that’s all that matters.

Yeah

Nope, even for go kart games standards is very subpar. As for competitive, anything can be competitive if there are people willing to play it that way, i have seen tournaments of mario party.

I’d love to know what these other superior non-realistic karting games are.

Yes, a lot of people play Mario party because its simplistic and fun, if it wasn’t people wouldn’t play it
 simple.

and what exactly are these game with similar designs to smash that should be just as successful?.. Smash originated its style of gameplay so I’m sure these other games you speak of are complete rip-offs.

As long as it kept the speed and pace of DOA.

It’d be better if it kept the speed and pace of VF as it’s a faster game. Not by a huge margin, but less stun/stagger the faster people can fire back on each other.

Dunno, I actually enjoy the more combo heavy gameplay of DOA. Especially the near TOD gameplay of tag mode. Reduce the amount of moves that invoke critical state and the game would be perfect.

Take it you haven’t seen Final Showdown?

To be fair it’s not the the only VF with high damage combos, but people act like it (especially the critics early on). Although if you’re trying to get your Tag on, yeah VF doesn’t have that.

<3 Jacky and Sarah Tag combos.

I actually have FS but haven’t really put in the time on it beyond simple launch juggles with Sarah.

That said, I admit that I do like the stuns in DOA since they do make getting in those combos easier.

He hasn’t watched any VF. VF has always been a high damage game.



D3v stop talking about games you don’t know, VF damage is pretty high.

Lol In VF2, a CH body check from Akira can take away 70% of the opponents lifebar iirc.

So I was wrong (and even admitted my unfamiliarity with the series), am I not allowed to be wrong anymore.