HAHAHA! My friend went to EVO thinking he could convince staff to move it from Las Vegas to closer where he lives and he only got to talk to Seth Killian and Seth took his email and number but didnt give him his contact but still thinks that means theres a chance.
Are there any fighting games that do something with their single player, design wise? Recently there have been series which have moved towards making their single player campaigns more fully fleshed out experiences in terms of narrative, but fundamentally the game play isn’t all that different from arcade mode.
Tekken 6 with Scenario Campaign. It’s the game’s main story mode and it turns the game into a beat-em-up. MKA’s Konquest Mode which turns it into a cheap and dumb down version of the Superior Shaolin Monks. GG Xrd’s story is literally a four hour movie with no gameplay whatsoever.
I’m looking more for something that uses its core framework as a fighting game to create a genuine single player experience that is consistent with the rest of the game.
These two examples are certainly interesting, but it’s a bit like if the new Call of Duty’s single player was actually a 3rd person tactical shooter in the vein of X-Com, while the multiplayer remained an FPS. It might be fun and interesting, but it’s not Call of Duty, if you get my meaning.
The existence of fighting games that provide a unique and well designed single player while still remaining true to their mission statement of being an actual fighting game seems rare, if not nonexistent. Looking critically at the genre, this seems to me to be its largest and most obvious failing right now. That’s why I’m looking for examples to hold up and examine.
Man, Smash is taking over. An almost 15 year old ‘fighting game’ is more popular that street fighter and mahvel. Kind of disappointing, really. Oh well, at least i have SFV to look forward to, hopefully its good.
Actually SFIV top 8 had more views than Melee and more entrants in it’s tourney. But yeah Melee is hot on SF’s heels. But SF will most likely remain the main event for Evo and the FGC in general due to its greater international competitive scene. The only other fighter that drew such international competition that I recall was King Of Fighters XIII
I know its not realistic to play every fighter on competitive level but when I find self trying to play a game I particularly like and can’t get the result I want. It leave very demoralizing feeling.
No, no it isn’t. If you want single player content, go to the Story mode of NRS and ArcSys games. Otherwise none of the games are failing because they, since their inception, been multiplayer games.
I’m sorry you can’t RPG dust loops, that’s one of those rare talent trees that you have to grind out in real life.
Next thing, you scrubs are gonna be complaining that Counter Strike doesn’t have a single player campaign, or that DOTA doesn’t have an epic open world quest.
The one thing that always gets me is that nobody can give me a good reason why a company should spend money on story mode.
“You know what gets people playing a game? Adding long cut scenes to arcade mode.” If that were true, then how is SF4 the biggest fg in the US still? Why arent dudes all over that brawl space emmisary? Dudes just wanna say they play fighting games without having to really play fighting games. That helps sell games but isnt a profound leap forward. Aside from tutorials and training mode stuff, things that arent gamelay related dont really move the genre forward. Cool story mode things? If you win a certain way in certain ways, you get different story branches. Yay we did western rpg shit that read inputs.
I get extra modes. Stuff to do for funsies because sometimes you wanna dick around? Great. I wanna buy fighting games solely for campaign mode? You have almost every other genre of gaming out there to do this for you.
Mind you i get that people wanna know the story to things. Were all fucking nerds here do we still care…
So I was watching the latest episode of Final Bosman regarding Street Fighter V’s DLC model and was struck by a quote Bosman where he basically said that all other fighters from now on would have to copy SFV’s DLC model (earn either currency in game to buy them or pay real money), and that any other fighter doing the old way (just plain microtransactions) would look like a lesser product.
Personally, I’m inclined to agree. I’m hoping more games in the future follow this model.
That would be dumb as they’d have to create a whole new gameplay engine just for that.
SO now we have David sirlin fantasy strike as the next “simplified” fighter coming along. Part of me would be excited about this…but I am little…jaded how these game clamming to pioneer simplicity and keeping tradition mechanics to keep depth…Treasure and Fill in cafe did this model first and still do to this day. I’m not saying i don’t want other to follow their model since I like this approach but I wish Rising Thunder and Fantasy strike got credit for other stuff such as the theme their f2p model or being pc fighter, or better american developers rying their hand arcade fighters.
Poor 5pb/mages, you guys attempted this with vanilla Phantom breaker and improved on this Phantom Breaker Extra and yet your easily forgotten. Curse you 7sixty for ruining international phantom breaker release.
Mortal Kombat 9 and X both have extensive single player modes. They were major selling points of the games, and were received exceptionally well, both inside the industry and out. Skullgirls and ArcSys have their story modes as well, and people are always chomping at the bit for more out of street fighter than their opening and closing scenes, and it certainly looks like they’re going to get what they want in the next installation. There’s also Soul Caliber, Tekken, Killer Instinct and, god help us all, Dead or Alive.
I genuinely don’t understand the complaint here. Is it because it’s in the form of a single player experience? Like, fighting games somehow become boring or inherently worthless if you aren’t playing with someone else? Are people who do challenge modes or the arcade mode just wasting their time entirely, because there’s no way fighting games can be enjoyed alone? That’s very clearly not the case at all.
You really think asking for more ambitious implementation of what they’re already giving us is the same as “hurr make fighting gamez rpgs cuz i sux at them”? Seriously? I said that fighting games that don’t actually use and incorporate their own core mechanics weren’t really what I’m looking for.
It seems bizarrely insular and reactionary to me. Fighting games seem to want to give players a single player experience. Maybe because it sells well, maybe because the designers want to challenge themselves, maybe because Yoshinori Ono has a gun to his head and Ed Boon was strapped to a bomb by a delusional fan who thinks Quan Chi and Bison are going to kill his entire family unless MK10 and SF5 get a story mode, whatever. The fact is, they’re giving us a thing. As a consumer, I want that thing to be worth the money I pay for it, through and through. Ultimately, If they don’t want people to play or think about their story modes, they wouldn’t (and shouldn’t) put in a story mode. And, not only from a consumer standpoint, but from the viewpoint of someone who loves fighting games, I want to see it reach new heights and express itself more vividly as an art form.
i’ve done challenges and arcade mode when i’m bored. They’re a fun distraction, not the main game.
As someone who absolutely loves the soul calibur series and their respective story modes, there is no point in trying to make a “fighting game” thats just single player. That’s just a beat’em up. Tekken 6 beat em up mode was a shitload of fun. I’d buy a game that was a more refined version of that with the tekken or soul calibur cast.
Single player fighting game? Get one of the gba castlevanias and play boss rush mode and then make up a story inbetween. That is literally what you are asking for.
You want to wax poetically about how good story mode in MK9 was and how hard the boss was? This is literally not the place. When you look at these games for what they offer as opposed to what you wish they did, then you’ll get welcomed with open arms.
By all means send emails to all the devs about how backwards this genre is because it doesnt have a lenghty campaign mode that gamefaqs can help you finish. Making a fighting game out of fighting the AI is literally moving the genre back.
Sorry that nobody is making you feel like you play fighting games when you dont.