Lol wut?
Battle Fantasia was actually decent and played nothing like GG. Most companies only make one style of fighting game anyway. Capcom is the only company who really has had true diversity with JoJoās, Street Fighter, CvS series, Marvel (COTA and VS), TVC, Powerstone, Pocket Fighter, etc. SNK comes in at second with FF, KoF, Last Blade, SS. What else do you have after that? Namco, Tecmo, Nintendo, etc all make the same type of fighting games in the forms of sequels. Itās not uncommon practice. At least they have various franchises with BB, GG, HnK, and BF.
You havenāt played enough Arc games. Battle Fantasia is more akin to your traditional ground based footsie fighter than GG and BB. Their Nura game is nothing like those other three
ASW said they wanted to make a new Fighter for this gen: http://www.vg247.com/2013/04/05/arc-system-works-wants-to-make-a-new-fighting-game-for-ps4/
I wonder if theyāre still going with it. I would want to see them make a game without over the top characters and more ground based. Try and get out of their comfort zone.
Pretty sure that they owning the Double Dragon franchise will let them do something for those who seem to dislike their more japanese aesthetics.
Which i find hillarious giving how awful most of your shit tend to be lately.
All right, thatās cool!
A actual DD game instead of a bootleg one (RotD) would be dope.
@JohnGrimm This is why we canāt have nice things. You caused SRK to not have a comment section anymore.
It has one on my computer.
What is the highest ping you will tolerate in an online fighter?
Usually no more than 100 ping. Unless iām playing a more obscure fighter like Vampire Savior. In which Iāll settle for 150 or less because there are barely any players on console. Beggars canāt be choosers. Oh and you have to take disconnects into account. Anything over 5%, I deem you a rage quitter and I wont waste my time.
150-170 depending on how stable the connection is. Thatās my online tolerance level for 3SOE. Against strong players thatās not so great, but itās not fun to play strong players online anyway. Even at 40-50 ping itās not the same as playing them on arcade. But for the randoms that make up most of xbl 150 isnāt horrible.
Aside from more entrants and bigger prize pay outs, what has actually been the benefits of the fighting game explosion?
- Quality sticks sold by manufacturers at good prices.
- More people showing up to tournaments
- Streams (although this wouldāve happened regardless).
- Companies more aware of the needs of the world wide audience.
- Nicer venues
- Companies still not really thinking about their netcodes in a global sense.
- People really arenāt participating in the local communities. They just show up and cry because its too hard.
- Higher amount of misinformation about the games because casual observers are spreading nonsense at a faster rate.
- Casual fans are really fucking annoying.
- No seriously, they are insanely fucking annoying.
- They should all stab themselves. If you get hype at home, stream monster random players and could NOT give two fucks about actually playing, seriously, just stay home.
- Less camaraderie between members of the community. New dudes just aināt in it to win it.
- Two smash games at evo.
After all is said and done, I donāt know that the growth has been overall positive. Growth is there but not actual growth at the local levels still. If that growth hasnāt happened, then I wonder if any of this was any good.
I still meet people who donāt know locals and weekly gatherings even exist. They think every one just plays online until majors happen.
Iāve been wondering if the growth in players might stop over the next couple of years. Outside of Blazblue updates the only fighting games really coming out are sequels to series from the 90ās and those have been happening a little less often and getting less popular. After 2012 when everybody was releasing a new sequel, it seems like the genre got real quiet.
The funniest shit to me is this kid who never showed up to a single casual session that was close to his house then asked for people to help him practice for Evo two days before the event. Dude took pics with Justin Wong, Maximillian etc.
Why? Why did you even bother? Pfft.
Hmm good question @Pertho Well iām no expert because while Iāve been playing fighters since SFII. I was only a button mashing kid at the time. and I never bothered to try to āgit gudā until SFIV came and through that I learned of the FGC and EVO and what not and Iāve only attended a local twice. So Iām not gonna speak on the competitive side of things, but for the FGC and the genre in general. Iād say it has been positive though with some glaring negatives.
Positives:
.More developers are getting into the fighting genre
.Series that were once forgotten are now seeing re-releases and some play again on console ( SF3rd strike OE, Darkstalkers resurrection, Capcom Origins etc )
.Competitive/ Tourney scenes are no longer completely niche and are attracting attention even outside of gaming. ( Shout outs to K-Brad for that Stone cold entrance at CEO )
.Fighting game dedicated Youtube channels offering tutorials and character guides, making fighters easier to learn and understand, and streaming of tournaments and events so those who canāt make it to see the tournaments can watch them from home.
Negatives:
.When something gets big enough, itās gonna attract undesirables no way around it. Be it, assholes, casuals who think they know what theyāre talking about etc.
.Speaking of casuals, with the internet itās much easier for them to spread their uninformed ignorant opinions and create misconceptions about the genre and community like you said
.With stuff like Gamergate going on and people like ( she who shall not be named ) with all this buzz about sexism, and feminism in gaming and what not. The community and genre is now under fire from these people since the community is no longer unknown to them.
.Due to this soft ass society weāre in now, fighters are being made with casual players in mind with comeback mechanics and what not, because todayās generation of gamers canāt handle a challenge nor be bothered to practice and get better.
Nice topic, Iāll tag in. I think a broader spectrum can fuck over a genre in some ways, trying to appeal to the masses as opposed to catering your game to the niche it originally belonged to can affect the depth of the game.
The Bad
- The ease of access of the games is increased when you start trying to appeal to a broader audience, a large portion of which are either very young or just unskilled and unwilling to train up and improve. Gamers - work ethic never go hand-in-hand too often and a lot just want mindless fun - FPS games and their popularity are a prime example of this.
- Misinformation or general ignorance is a fucking annoyance(I have done this myself a couple times due to lack of game knowledge), and when you increase the amount of part-time fans in the community a lot of that gets around.
- People like LowTierGod become a thing, the whole him vs. Viscant thing gives a bad rep all around. I like watching people who can act the villain properly like FChamp, but he doesnāt try to act like a fucking alpha and start fights because heās afraid to shatter his ego.
- It becomes a lot harder to find the exposure you want when you have to compete with a larger community.
- Having to deal with anyone under the age of 14.
- Big splits between the gamesā communities. For example Smash/Street Fighter, I donāt think Smash belongs at EVO because it isnāt a traditional fighting game and the amount of time it takes compared to one game of SF is fucking ridiculous so it takes forever to finish and often it will run late and fuck up the schedule - but Smash players will argue that point with me for hours.
The Good
- I like meeting people, so growth in a community is great.
- It causes people like Smug, NuckleDu and other young prodigies to surface and breeds a new generation of high level players. I doubt weād be seeing them if SF4 wasnāt such a big success, I think for both of them it was their first fighter.
- More fighting games - Yatagarasu, Rising Thunder, Street Fighter V, Tekken 7, Tekken x Street Fighter, etc.
- Support directly from the developers now the competitive scene is noticed, evidence of this is apparent this year and last with the birth of the Capcom Pro Tour and the pot bonuses for the games at EVO this year.
- HUGE events. The scale of some events will really start to be pushed, Iām watching EVO right now and the sheer amount of people and production being put into it is astounding compared to 2/3 years ago.
Iām trying not to recycle what everyone else said but itās kinda hard. I wish sticks were pushed a little heavier in Europe so 3rd party support is on my wishlist of things I want in the good section.
I also have some top 16 guesses for EVO USFIV going on at the minute, felt like sharing my list -
EVO Top 8 Picks -
ZV Kazunoko
EG Momochi
MCZ Daigo Umehara
MCZ Tokido
EG PR Balrog
RZR Fuudo
Bonchan
RZR Xian
Top 16 Eliminated -
MD Luffy
YOMI Dieminion
MCZ Mago
PIE Smug
EG Ricky Ortiz
Infiltration
r/Kappa Poongko
Gamerbee
I have a couple wild cards but I doubt theyāll make it past top 32.
Your bets are already off, Smug, Mago and Luffy are already out.
And Bonchan, Poongko, Ricky and Dieminion. I had NuckleDu in there but removed him for Smug thinking the explosive damage would get him through the games without having to play the long game. Still I got enough picks left in for the time being.
EVO with the surprise cosplayers: http://www.ew.com/article/2015/07/18/jamie-lee-curtis-vega-street-fighter-evo-2015