whoa so shin kohime not only has decent netcode. support 6 man lobby. not to mention has ping to determine connection rating. as well have online training mode, ability to set keys in lobby and …and…gives you mini puzzle mode to preoccupy yourself while waiting for your time if choose not to spectate. On top of an pretty good game footsie base fighter.
Why are people not on this thing? I can see why this company abandoned the console market and not bother offering the update to console player. they practically did everything that the fgc would want and yet their product was overshadow.
I noticed I had some trouble doing the same trick with K’ as well. It still works though. Maybe there’s just less input delay than I’m used to or something.
The port’s pretty okay. It’s still delay-based netplay of course, but for what it is, it’s pretty passable. And it’s awesome to play a broken-ass K’, haha.
Actually last night while practicing, I was able to do it with Iori in P2 side. I think I have to time and buffer the directional inputs differently. So it exists, I just don’t know what changed in the game’s input reader. Also the hold down the button thing surely does exist, but it turns out you’re able to run and back dash even while holding down the button, which one couldn’t do in older games.
Just earlier on the NLBC I heard them say they thought pad works better for Tekken and MK/Injustice, which personally I kinda found weird because of how comfortable an arcade stick is (not to mention how much better Soul Calibur feels on stick). Anyone here agree with this sentiment and can elaborate, and does this apply to other 3D fighters such as DOA, VF, etc.?
Alot of it probably has to do with players starting out on pad with these games.
That said, Tekken does benefit from pad in that some players find it easier to return to neutral on pad as sticks are more conducive to holding down back. I used to prefer playing 3D games on pad, that is until I discovered Korean sticks which use rubber grommets instead of springs. Those make dancing in and out of neutral much easier since they don’t have the “on-off” nature of springs (it’s easier to just hover around the edges of the stick’s deadzon, useful for stuff like KBD).
Anyone remember Xmen Mutant Academy? I had fun times with the game and it seem like good attempt at the fighter genre. Its shame that the game was chastise for being to similar to sf series and people wanted a more “super hero feel” . They try to remedy this with next dimension but the result was…meh…bad? Going Full 3d and not sticking to 2.5 seem to hurt more than help and how they try to implement inter actabales and stage transition was just poor.