FGD Lounge: for general fighting game discussions that aren't thread worthy

Like:

  1. Variety that gets richer year by year. Now there are even more alternatives and just like in the 80s, we see experimentations with the genre. Unlike the 90s where there was mainly SF and MK
  2. 2D fighters werent overtaken by 3D fighters like it was feared they would. Now they co-exist peacefully even in tournaments.
  3. Legacy. Fighting games have some of the oldest legacies in video games. You can learn stuff even while looking at matches and info from the past, just like in chess.
  4. Controllers. Few decades ago it would be a distant dream to play fighters at your home with an arcade stick. Now everyone can afford even a cheap stick. This really makes a difference.
  5. GGPO. Currently the best option, unless something better comes up in the future

Dislike:

  1. Genre needs more support for PC since it is the best training tool.
  2. With the exception of NRS, no major western developer for the genre, especially in 3D fighters. But western developers have made great steps compared to the previous decade. Skullgirls is a positive sign
  3. Less competition for Capcom’s SF. In previous years Capcom was forced to produce polished fighters due to SNK’s excellent output. Now SNK being a shadow of their former selves, gave room to Capcom to do as they please, at the expense of gamers.
  4. Anime fighters while interesting in gameplay are too niche and some of them not to my taste. While I like anime as well, I cant stand all those screeching voices that seem to have increased in pitch lately.
  5. Experience. Genre due to the long legacy is quite difficult to learn and grasp properly. Players need to understand that it is the journey that matters instead of the destination.

Sega leaving the console market is shitty news. While it’s partly their fault for failing to properly utilize their IPs, it’s still shitty news for a company who used to try to innovate in the fighting game genre.

Anyone else remember this?


I recall seeing it only once in the arcade. I believe this is the first attempt at bringing 3D movement into the genre (a couple of years before they did it with VF, and even that didn’t have true sidestepping until later on).

I remember dark edge from reading about it in a hardcoregaming101 article, the game didnt seem all that interesting gameplay wise. However, seeing it in motion looks beautiful, would be great if this game had a resurgence in scene

EDIT: i forgot to mention the fast paced nature of footsies in the game looks really tense and fun

L i k e

  • Depth inherent in a majority, if not all of the games
  • Being able to learn and play a variety of different characters/styles
  • The competitive nature of the genre
  • Me being directly responsible for my success and failure, victory and defeat and nothing else
  • The satisfaction that comes with continuously learning new things, getting stronger in certain facets, and generally the process of improvement in general

D i s l i k e

  • People who wallow in general ignorance and ‘scrub mindsets’
  • How niche the genre unfortunately is and, by extension
  • How cutthroat it can be to certain games as a result. In some cases, at least in States, you’re reliant of having some manner of ‘scene’ to play your game. If you don’t have one, then you can’t play the games you want to play in an efficient manner, regardless of how much you may like or enjoy it
  • Some fighting games possessing really arbitrary levels of difficulty in regards to execution to a point where it’s excessive and somewhat needless
  • Excessive amounts of manchild salt

Did I mention that I hate ignorant scrubs?

If you don’t like a game, you don’t like a game. I don’t think whether more people play it or not really makes a difference lol

But I can’t say I understand where you’re coming from. Your complaint is that combos are inconsistent in UNIEL compared to Melty, right? I would think it would be the opposite, or at least similar in the latter. In Melty, you have to adjust your combos to compensate for various positioning, heights, and so on outside of like getting a counter hit on an aerial opponent? In any case, combos seem extremely straight-forward and consistent in UNIEL on top of not really being all that difficult and it doesn’t seem like there is much you need to adjust or compensate for, as the combos strike me as being extremely straight forward, especially compared to Melty.

I mean, I guess it could depend on who you play? Before I dropped it, I played Eltnum and her combos routes were fairly straight-forward and consistent and I didn’t really experience what you’re talking about, and my execution is pretty ass in general.

I played C/H Riesbyfee, C-Ryougi Shiki, And H Ciel. In Uniel I am playing Orei.

My issue is I need to be flexible in UNIEl. I’m relying to much on my impulse. I think the only way for me to do that is to either grind out new muscle memory that accommodates UNIEl or have guide to refer to tell me what my options are. The later one is harder because how character are design. their no “go to answer” or :“general rule of thump” because cases become drastic different.

Grinding out new muscle memory isn’t really fun to me. Even then I still have the issue of knowing when to and to not do it.

Its kind of the reason I always prefer game’s with defensive shield/ Parry like mechanics because I’m really bad at reacting to hit confirms in fast pace games like this.

Just wondering, anyone know the most current accepted ST tier list?

Anyone who has KoF2002UM on steam, how’s the port?

Its in beta still. Juiceboxabel is streaming himself testing it out.

Accepted tier list in the arcade version of ST, other versions of ST slightly differ:

1 Sagat (Old)
2 Vega
3 Dhalsim
4 Balrog
5 Chun-Li 1
6 Dee Jay
7 Ryu (Old)
8 Ken (Old)
9 Dhalsim (Old)
10 Ryu
11 Guile
12 Chun-Li
13 E. Honda
14 Guile (Old)
15 Vega (Old)
16 Balrog (Old)
17 Ken
18 M. Bison
19 T. Hawk
20 Sagat
21 Blanka
22 Fei Long (Old)
23 E. Honda (Old)
24 Dee Jay (Old)
25 Fei Long
26 Cammy
27 M. Bison
28 Blanka
29 Zangief
30 Zangief (
31 T. Hawk
32 Cammy (Old)

Mine:

1 Balrog
2 Vega
3 Sagat (Old)
4 Dhalsim
5 Chun-Li
6 Dee Jay
7 Ken (Old)
8 Ryu (Old)
9 Dhalsim (Old)
10 Ryu
11 Guile
12 Chun-Li (Old)
13 E. Honda
14 Guile (Old)
15 Vega (Old)
16 Balrog (Old)
17 Ken
18 M. Bison
19 T. Hawk (Old)
20 Sagat
21 Blanka
22 Fei Long (Old)
23 E. Honda (Old)
24 Dee Jay (Old)
25 Fei Long
26 Cammy
27 M. Bison
28 Blanka
29 Zangief
30 Zangief (Old)
31 T. Hawk
32 Cammy (Old)

You’re better off looking at the ranking charts over at ST Revival than some plain old list as it helps you better understand the balance of the game.
http://www.strevival.com/strategy/rankingchart2013/

I’m curious, how good was ST revival on the GBA? I remember it giving the game new artwork, Alpha-like story and new endings.

The port is good so far. The only thing I noticed is inputs are slightly read differently than PS2 port. It shouldn’t affect people, but when I try to buffer short cuts like doing Iori’s cl.C xx f.A xx qcfhcb+P, I’d hold down the C button from cl.C (so that specials can’t come out) do qcf+A to get a f.A with a qcf buffer, then crank hcb+P to get the super. Holding down the button function works, but no super comes out, but I use the same timing in PS2 port with success.

In contrast in the 98umFE port, I can still perform this kind of input without problem. So I don’t know how the input reader works in 02um differently for Steam, but everything else feels good and works fine. For Iori in 02um, I don’t even need that combo anymore or anything similar so I’m good.

Anyone here have Darkstalkers Ressurection? Would anyone like to play some ranked in DS3 on PSN? gt Bigblackraccoon

Good to hear. From what I read on the steam forum the port of 98UM seemed to be a mixed bag. Knowing that the same guys ported 02UM I want to know as much as I can before buying. This and XI are the only KoFs I care to play.

Join this https://www.facebook.com/groups/vampiresavior/

Dont even bother…Seriously, its a waste of time, all handheld ports were till the psp. If you run into people who play ST you wont be able to hang cause youre so used to that weird ass port.
http://wiki.shoryuken.com/Super_Street_Fighter_2_Turbo#Game_Versions

I’m already joined. But they mostly play on fightcade.

Theres too many god damn mother fucking thin sicked assholes in this fucking community.

What do you mean, Orochi?

Thin sicked assholes?