Fei Long Video Thread

Pretty solid Fei–you’re handy with the BnB out of an HK CW which is good. There was a lot of movement going on so it didn’t seem like there were any major areas where you got trapped. In the second round, I’d suggest using Focus to absorb some of those Fireballs that you blocked about half a screen away, but that’s really about it.

I think you covered your mistakes in the video, so it really goes without saying there. Nothing too fancy here, but it wasn’t required. Good match, hope to see you face some stronger opponents in the future :smokin:

Hello to everyone, i’m new here (but lurking since a while, hehe)
I’m a Fei PC, keyboard player. Thank you so much for sharing so much knowledge about my favourite char :china: :nunchuck:

Hereby some results of all your taughts:

Feilong vs Claw
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Feilong vs Akuma
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Feilong vs Dictator
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Feilong vs Ken
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Awaiting for your comments, don’t hold back lol

PS, I just learned how to focus cancel into a special/super/ultra, you may not see that in these videos cause they’re a bit old :shy:

I only watched a few to get the main idea of your play style. You do know some combos, but your offense is really only basic. You used EX Flame Kick pretty recklessly and were lucky to have landed so many. Some key things to work on:

  1. Timing the EX CW: Gotta do it in anticipation of a fireball, or JUST when it’s launched. You did these too far off and almost randomly–this can hurt you as you progress.

  2. Canceling a NORMAL flame Kick. This can be used as a combo breaker or to open up mix-up opportunities. With FADC, you can get away with random Flame Kicks–if you hit, you can add on a HK CW for more damage or backdash away if it’s blocked.

  3. cr.LP> Rekka is a great poke when up close since it spaces you out far enough to avoid most attacks. Since cr.LP is so fast you can generally use this cancel to score a lot of damage as punishment. Also, try this after an EX CW for an easy link.

  4. Punishments: really work on these!! There were a number of opportunities that you missed to Rekka the opponent–instead you did a cr. HP or some other low-damage attack. LP Rekka should be your first choice in a punishment situation since it’s fast; use HP Rekkas when you have a CLEAR opening. Don’t forget your Ultra too–there are so few opportunities to launch it, so make use of your punishment windows.

  5. Jump-ins: you’re pretty fearless with these, likely because you don’t get punished too often for them. Higher up, you want to watch out for too many obvious jump-ins. Try to make your jump-ins into ambiguous cross ups (use j.MP/j.MK really close to the opponent).

  6. Focus to absorb fireballs: take advantage of those long-range fireballs to build your ultra meter up. Blocking and jumping work, but if it’s long range and you have that opportunity to absorb, you might as well do it.

Thanks for your detailed reply :slight_smile:

  1. I usually use an EX CW not just to go through a fireball but also to escape a mixup situation. Do you think is better to use others tools in those situations?
  2. I can’t really do that on keyboard, sorry. Will get a stick soon though.
  3. I miss that many times cause of the keyboard, but i’m getting consistent overtime with it
  4. Those missed punishments are because my fingers often slips on the keys, or because of the mashing I sometimes do when I become nervous. But yes I have still to learn the right usage of the HP rekkas :slight_smile:
  5. Crossup jumpins is all I usually do, with jMK or jLK most of the times…I guess you didn’t watch all of the videos, but I feel pretty solid on that regard.
  6. Yes, as I said, i just learned to focus cancel, not so easy with keyboard especially if you are holding your block during the match!
  1. If by mix-up you mean to escape a cross-up, then yea–use HK CW instead. Though slower, it saves meter and the invincibility is typically reliable enough to use for that purpose. Against throw mix-ups, this is also relatively reliable to make your opponent whiff and score a very nice combo. You can also use Flame Kick> FADC in those in-your-face situations to really make it safe, but I see your point #2.

  2. Thats good to note. I noticed that you know the BnB, so I was really unsure of why you were confident with that and not with the cr.LP> Rekka since that’s so much simpler. I think this is probably one of the more important tools to Fei’s game.

  3. Yikes! Maybe a cheap gamepad would help?

  4. Yea, I really didn’t watch all of the vids, but I noticed a bunch of HK jump-ins in one of them. I’d suggest j.MP for an up-front jump in since it can be easily confused for a cross-up if done late (sometimes it does cross-ups too).

  5. You should still be able to do Focus as you hold block, just press and hold the MP+MK buttons, then double tap backwards to dash out of it. Dunno the full situation with the keyboard, but Focus Canceling those fireballs should be just as easy as Focus itself, with the added double-tap.

I guess in the end, it would be really nice to have a stick or pad to play on… Good job with the keyboard though :smile:

i can only imagine CW is useful for those two purposes only. No idea if it can attack people when they jump.

uhhh… you guys have probably already seen these vids…well maybe but this IS a fei video thread right?
Go ahead and critque my play, one thing I know for shure i need to be 100% constant with is c lp rekka. It’s just that I cant react atm when I actually hit it.

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Yeah citiofbrass raped me, but what can you do when you dont know a matchup, and the character yur playing against is a great player as well right?

O right I love watching this video, because it really shows progress.
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I didn’t even know this guy uploaded our match about 6 months later until I went surfing on youtube for my name =P

Solid concepts, but some bad choices for punishment and mix-up strings. The commentators even noticed that you never AA’d when you were fighting Balrog… Might wanna work on that-- s.HK for a widely spaced jump, s.MK for a reset against a closer jump or EX Flame Kick for damage.

Really try to work on making cr.LP> Rekka into an up-close poke habit instead of cr.MP. While cr.MP is good for frame traps, when you’re close enough to jab and cancel the jab into Rekka, that’s just as good, if not better in certain situations.

Watch spacing from jumps and try to mix up your follow-ups to them–FK> FADC, BnB, Throw, etc. I saw the matches get somewhat repetitive due to the fact that you really only fooled around with the BnB and cr.LK which were both blocked.

Specifically against Balrog, there’s a certain range of the screen (roughly mid screen) where if he launches a special punch, you should be able to react quickly enough with HK CW. I use this reliably even in the lag of online play, so it should be possible for you too. Also, play around with cr. MK against Balrog as he tries to wake up. Anything that’s not EX’d will fail against it; anything that doesn’t hit low will also fail. If he does absorb with EX armor, follow up with a flame kick, etc.

You’re handy with the BnB after EX CW, but there are certain situations where you should recognize the spacing is too far off–use cr.LP> Rekka instead.

Lastly, you got pretty lucky with lv.3 Focus, but I wouldn’t rely on that for more experienced players for obvious reasons. The long-range focus really is also kinda pointless and can give your intentions away; Focus in response to an attack instead of immobilizing yourself in anticipation. A Balrog could simply do Turn Punch> Dash Punch to catch you during back dash or break your focus. Ryu can launch an EX FB to break focus or score chip if he’s close enough. Make Focus more spontaneous for your matches.

–Vs. citiofbrass

I’ve played him quite a few times online before-he’s a real beast not only with Sakura but with Honda and Cammy as well. Surprisingly, most of my wins against him were against his Sakura, although I can’t say I won very often. In the vid of you fighting him, I noticed he was spamming jab to keep you from CW’ing in. In that situation, really all you can do is either be good at timing a Rekka or walk forward. You don’t want to jump in since it’s easy to see coming and easy to react to.

What sucks about Sakura is that she has so many great block strings involving Shunpukyaku–whenever possible, stay out of jab range with her and use your pokes (cr. MK, cr. HP, cr. MP, Rekka x1, etc.) to just stab her to death. With a sizable life lead, run away! She’ll try to build meter, but there isn’t much she can do to catch you. If you manage to knock her down and she doesn’t have meter, go for a throw–you can grab SRK and Shunpukyaku before they’re launched, forcing her to jump. You can try to FK this jump if it comes late enough.

In the beginning though, you obviously want to be in range to actually HIT Sakura, so no backing off :razz: Other than that, I see that you really only got caught by Sakura’s mix-up routines (which if you learn them, they’re easy to block). After EX Shunpukyaku, watch how Sakura moves–if she dashes in, he’s going for the reset, meaning you should block the opposite way that you were facing. If the movement is subtle, then continue blocking normally. Watch for cross-over attempts and such which can confuse you as to which way to block. Lastly, Option Select is your friend in this match, so get used to it!

I know my connection was funky the last time, but if you want to give it another shot, just invite me. I’ll accept if I know I can get solid games in (i.e. roommates are out of the apartment).

Had a mini tournament with some friends of an Italian forum. The very final was against the hardest matchup: Zangief! :slight_smile: Enjoy!

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I don’t know if I am allowed to post this here. I just spent 3 hours making this video, for you who may need it. I hope it helps!

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Have everyone great videos on here. I’ve always watched videos and finally decided to starting filming my own. I just started to pick up Fei (my friends advise me not to but he is awesome to me so i forget them:arazz:) Here’s my first recorded match, i need all the criticism you can give. I just started to learn him so don’t expect anything crazy. I do know that i have to work on my combos into rekka and i also need to stop dropping the rekkas when i start them. Also which is the best rekka to use? Can’t wait to hear what you guys have to say thanks a lot in advance.

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Sorry about the bad quality my tv sucks.

first advices I can give you:

  1. don’t abuse of the sweep. Feilong’s one is maybe one of the worst of the entire roster. Use crMK or crMP instead.

  2. don’t abuse of the late jHK. It is best used early in the jump to counter opponents jumpins. Again, use LK, MK or MP when jumping onto the opponent (and crossup when you can)

  3. put chicken wing into your offensive game. MK version is excellent up close the opponent, also on wakeup. HK version is a bit trickier to use due to its weird and long startup, but can be effective against projectiles.

  4. Backdash! Fei’s got a very fast backdash and, if you start to use it frequently, you will avoid many of the jumpins - combos follow up :slight_smile:

Awesome thanks man i really appreciate the help.

i left my comments on youtube.

EX CW is great to escape on wakeup. Find more uses for your meter. If you land your jump-in dont sweep, do a jab into rekka. If you can jab then super.
If you can get a free punish (whiffed specials or crumpled), use c. HP > Flame Kick. if you got an ultra THATs a good time to use it instead of wakeup Ultra’s.

Thanks AOS i appreciate it man.

Sup Bros, i uploaded a Combo vid. There are many chars included with Fei Long.
Enjoy it ;).

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Evans/Starnab, any video from WGC?

No but there was a tournament just before WGC with starnab beasting. The boxer is renegad and the one ryu is jin.

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Finals vs boxer

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yep, I saw those already. Just wondering if there was any footage of WGC floating around that I missed.