For saying Nova doesnāt lose? He still does IMO. Just slightly. Winrich didnāt adapt quickly enough and didnāt demonstrate knowledge of the matchup.
Grav Pulse was always obviously the key to the matchup.
Yeah Winrich is talented but he still has a way to go; I really saw it when I watched him play Dekline to get out of his pools. Iāve played Dekline before and while it was about a year ago, I had little trouble dismnatling him. Winrich just kind of ran in pressing buttons and asking questions later, which could have lost him the set.
If you donāt mind my saying so Marv, thereās still a couple minor dimensions of the matchup you can still improve upon. pretty much every beam assist wonāt nullify even a non-red health pulse, so you can count on it still being around if wolverine doesnāt block it at all and use it to your advantage (because even with only 1 durability wolverine can literally do nothing about it besides jump over it and block it, and now heās doing it assist-less). Figuring out how to represent defensive play and then alternative into offensive play is also a big part of the matchup, but at the same time I understand that itās a tiny bit less accessible with plasma beam VS shopping cart (slide + shopping cart after 4 pulses = too strong). Iād also suggest trying to be mindful of when to run away from a corner; Winrich bopped you for it once but for the most part you managed to escape. Stronger players will be more mindful of when youāre trying to escape.
Either way, good stuff and grats on 17th. Hopefully next time you run into a Jwong/PRBalrog calibur Wolverine you can beat 'em up.
Yeah, thereās always room for improvement. One thing that not many people notice is that though Iām putting up the pulses and running away, you ever thought of inching closer to him with every pulse? Eventually forcing them into the corner. Thatās essentially a street fighter mentality, but it has massive potential with Nova. Thatās one of the things I could have done better.
Hey that was some really good Nova play Marvelo. Winrich was too impatient in this matchup. I think perhaps he should treat pulse like Stalking Flare, where he calls Plasma Beam and run into the pulse to block it. That way heāll recover and clear the pulse for the beam? Seems kinda risky. What do you think of that idea?
I agree. Thatās the standard. Jumping into pulse why calling beam gives him a chance to get in. Itās how you maneuver around that that determines the match. He told me after the match thatās what he forgot and what he should have been doing. You need to keep an idea on when his assist has been called so you donāt get counterhit while youāre putting a new one if letās say your assist isnāt ready to help protect while you pulse. Winrich is a very strong opponent, but he just couldnāt deal with the keep away and the cross up speed tackles.
This has more or less been my general gameplan for half a year or so. Forcing an opponent into a corner with a pulse in their face is pretty much universally best-case scenario. If they try to burn through it with an assist you can punish it since it canāt appear behind them, if they stand there you get free mixups and if they try to jump away from it itās air throw time.
That said, actually putting people into this position in my experience seldom happens for several reasons. One, the amount of pulses and time it takes to corner push somebody is usually invalidated by somebody getting hit. I had plenty of times where I was trying to corner push and the opponent got hit by a log or a slide which is far more important (albeit a bit frustrating). Two, certain team setups make it difficult to push. A team like say, Magneto/plasma beam can push back against a pulse pretty well; the pulse still has utility but with its recovery compared to disruptor itās difficult to press forward. Three, thereās just some characters who donāt really care about your pulse and your corner push. Not coincidentally, pretty much every Nova high/top tier bad or difficult matchup falls into this category: Spencer (Arm, or zip + assist VS non red health pulse), Vergil (cuts, teleports), Dante (stinger, teleport), Zero (Buster to go through, Hidengeki xx buster to neutralize) and Morrigan (soul fists to cover her escape, soul fists behind you, etc).
This is actually my primary frustration with the character; as a whole I play somewhat counter-culture to typical Nova, and I still run into the exact same matchup problems. Defensive play has its merits in marvel because people struggle to adapt to it, but many characters (-especially- in the hands of the right players) can cripple/invalidate it pretty easily. And unfortunately those are the types of players and/or characters youāll run into at higher levels.
I feel that defensive play is not the way to go for these bad matchups. Iād like to see more Nemo play against these bad matchups, I think controlled chaos is the way to go against bad matchups.
In other news, any Nova/Strange players? Iām thinking of replacing doom with strange just for swag points
I agree. I play a mix with Nova and ironically enough, I played a Doom, Wolvie, Dante, Zero, and Magneto today and all those things Marvelo said ended up being exactly what I was doing and what was working.
I also to agree that pushing to the corner and using H pulse IS RIDICULOUS. Using H pulse to cut off peopleās space, PERIOD is ridiculous. You get to test how people react when they cannot go exactly where they wanna go. That and it allows for some interesting mixups. On incoming I do stuff like: Back dash, Pulse, wave dash under and crouch (it might cross up) and then have fun from there.
Well yeah; Nova has to use his versatility in playstyle to overcome adversity because his tools, while strong, are not as universally applicable as stay, Buster or Spiral swords. Iāve personally struggled with a rushdown mentality; I can make much better reads on defensive than I do offense.