Respect Mjolinr! It’s time we play the role Thors. And, Mike Ross if you’re gonna represent…you best be landing that M mighty smash before launcher.
just end it on the ground and dont go for a relaunch, after the OTG do a fully charged M mighty strike, M spark xx MT. If you wanna go for a relaunch you’re gonna have to drop/change a few attacks in the combo and completely avoid mighty smash since it adds too much hitstun decay, it doesnt seem to be worth it since the damage difference wont be that big.
Also thor with armored normals would be a bit overpowered imo.
If anyone knows how to contact Mike, will someone please tell him to start chaining cr.:l: to cr.:h: instead of cr.? His Thor is looking great, but that one little part of his game is killing me.
Duck Strong…you’re right, I’m complete ass at this game and all FG’s. I apologize for being a jackass to you. I have no business making and overseeing these threads. Obviously I’m too lazy to do it anyway.
Someone who really wants to go all out for Thor should be doing these threads.
i do agree that he needs to use cr.H more often but doing cr.M instead isnt rly a bad idea, cr.L to cr.H does a lot of damage and has much more range but the problem is that you cant juggle with it since cr.H is insanely slow but you can with cr.M, would be good if he learned how to use both.
What rly annoyed me were the several failed follow up attempts after an air MH, which is like extremely easy to follow by doing mighty smash M to launcher but for some weird reason it looks like mike wants to follow it up with a cr.L. That being said his thor has gotten a lot better and he has a great hulk as well.
What is the timing on Thor’s air series? I can’t seem to figure it out. I can’t hit the fully charged H Mighty Smash.
The timing is different depending on character weight. Your best bet is usually to jump late after st.s and then do mmh at a nomral pace then delay s and immediately start charging mighty smash H. If you do immediate mighty smash H there are more situations that it works in then it looks like it should.
The reason you would do fully charged H smash after a bnb is just for the corner reset right? Just want to make sure there’s not anything new I haven’t missed.
Fully charge smash midscreen is a slighty more damaging way to end a combo with super, also allowing for better DHC opportunity. In the corner it leads to more damage and the same reset opportunity or a more damaging super, similar to midscreen. Against some characters its not really worth the risk, unless you have a dhc that doesn’t work with Thor being so high in the air.
^ thanks, I guess I’ll mess around with it and try and figure out how to use it for more damage.
Does anybody use TK strikes? They seem more useful cuz they’re safe on block. I’m trying to come up with a mixup while I have the opponent in blockstun from an assist. I can do cr.H after to stop jumps away, but I can only cancel it into smashes (kinda unsafe), sparks, taunt, or spark > taunt. None that can really be converted to damage except M smash on the off chance it hits.
Well instead of using cr.H I’m trying TK strikes. If I do TK L strike and don’t charge it it’s safe on block leaving you in pretty good position. If you charge it you get super armor, and you get a full combo on hit. If you do TK H strike you land w/o hitting them and can do a hurricane or cr.L. So yeah, basically they can’t tell which direction you’re going to go. If you do it right you can do it immediately off the ground and you can’t tell it’s in the air. Anyways I’m going to keep messing with it.
im pretty sure that ending a combo with fully charged mighty smash H xx MT actually does less damage than the usual mighty strike xx MT. So unless you REALLY need to end the combo on the ground and dont have an assist to help you do it, i would suggest completely avoiding this move.
I’ve never rly tried using TK strikes but are they rly any good? as far as i know even air might strike L is unsafe if you dont charge it, and TK M or H strike dont have enough range.
perfect tk mighty strike L is actually safe, its just kinda useless since you can’t get anything off it. And if you tk it higher you can get a combo off it, depending on how high your opponent is. Tk mighty strike M is useful for keeping pressure on, it doesn’t hit overhead but it has lots of priority and will beat out random stuff that air dash L won’t. As for the damage I’ll check it but If I am remembering correctly it does do more damage then just doing the regular mighty strike combo. I know in the corner the full combo def does more.
EDIT: So I tested and it does about 20000 less damage, from, cr.l, cr.h combo then doing just mighty strike, if you do mighty strike, to jump l xx light spark xx super it does about 50,000 less damage. If you do the full corner combo from the mighty smash H full charge you get about 1000 less damage then mighty strike to jump l xx super, I have one more combo to test but as you can see it does do a bit more damage in some situations and opens up a much wider variety of dhc possiblities. Not to mention it does more damage in all situations when not using super. Its not 100% neccesary and I dont do it alot, but for dhc stuff I wishh I did it more , cause storm to thor or sthor to sent is much better with a ground tornado dhc.
cr.l, cr.h xx air combo
ENDER
Mighty strike xx super: 648,700
Mighty strike, j.l xx mighty spark l, xx super: 674,900
Full Charge Smash XX super: 626,700
Full Charge Smash + corner extension xx super: 673,100
^Yah I checked the dmg, and the regular thor bnb does 20k more than the one ending in charged H smash. And for what I need it for it’s fine that it ends in the air, I dhc to Dorm stalking flare and it gets me around 807k + I tag back in thor while they’re being hit and dash under them for mixup/reset. (jump command grab, or charged H strike).
fully charged tk strikes you can get a full damaging combo off of, but your opponent would either need to be really scared or dumb to get hit by it. Unless you charge it while they can’t attack, you can get hit while charging it. But it’s safe on block. idk if they’re good yet.
I’m really beginning to think that you absolutely need a companion projectile assist if you are going to go with Doom Missiles. Not having that beam seems to seriously put a cramp in my game recently.
What’s your guys’s favorite thor solo reset? Just curious. Do you have a favorite?
Also, sometimes when I try to get the midscreen air M strike > fly reset I’m too close to the ground to fly or dash. I’ve been trying just land short dash, jump in direction they tech and hurricane them. Why fly, dash, grab instead of land, dash, jump and grab?
bnb>Mighty Tornado>dash straight up or diagonally forward>Mighty Hurricane. (This is of course, a corner reset)
Though I really liked FMR’s heavy mighty smash reset. Which works mid screen, going to have to try that one out.
EDIT: Dan917 your avatar for a split second looks like the destroyer armor from the Thor movie. Only for a split second.
Thanks for the shoutouts, That midscreen reset is nice cause it doesn’t look like it should work but it does, even if they tech forward you should catch them. You can also do jump dash mk xx mighty strike into super. Now that I think about it you may be able to do jump m, jump s xx mighty strike and get a full combo… hmmm.
Favorite reset is the jump S corner reset. It leaves you in a broke ass option tree that fucks the opponent and leads back to the same situation. If you time it right they cannot tech forward to escape (well it’ll pull them out of the corner bu tthey are mostly left in the same situation.)
FMR, Maybe I’m blind and this new layout is confusing me, but what’s that midscreen reset you mentioned? i don’t see it in the last few pages or so.
its in one of the videos i posted. Basically its just normal combo end with mighty smash H, jump airdash upforward mighty tornado.
ah, and if they block I’m assuming MH grab? Or is that out of range. Sorry I’m at work and can’t view vids.