FEEL HEAVEN'S WRATH: Thor Thread Reloaded

Toss the right assist on Thor, and that H Mighty Smash that sailed over your opponent’s head just became a killer mix-up, especially if you get familiar with just how close they need to be to late-cancel it into Mighty Punish.

That is a great idea, any assists you would recommend?

[media=youtube]vpAbnD21TVI[/media]

that’s the theory he’s talking about - works nice

So while on my Thor hiatus I have been theory fighting a little bit trying to come up with an optimal team to compliment Thor. I am not much of a theory fighter myself because I believe a lot of theories tend to be on the less practical side no matter how juicy they sound.

Anyways the team I thought of for Thor was:

Thor (Mighty Smash)/Dante (Jam Session)/Doctor Doom (Hidden Missiles)

I was thinking when is Thor the most optimal? The answer is when your opponent is not doing much. However, it is really hard to get anyone to sit still especially against Thor when they know they have the speed advantage.

So I thought about how I see a lot of people play against Hidden Missles (this is where the meat of the theory is). I notice that once those missles come out and people aren’t able to react in time to punish then they sort of just curl up into a little ball and wait for the missles to pass by. I was thinking, when your opponent is in this defensive state, why not try and use Thor’s mobility options to get across the screen and try to scoop them up with Mighty Hurricane before the missles actually hit? There is a decent amount of time to get there before the missles actually land.

This also sets up some of those Mighty Smash mixup’s like Gimpy shows in his brilliant video. Figure out the distance and timing so as the last missle hits you catch them blocking a fully charged H mighty smash so that leaves you at frame advantage for a low/throw mixup.

Also another useful thing that could be used for this Hidden Missiles would be set up Mighty Punish DHC glitch into Devil Trigger for Dante which would be 350K + the following combo by Dante (who can do a FUCKING SHITLOAD for 1 meter). To me that would be almost an instant kill for most of the cast except the big dudes. This honestly is what got me most excited about this team thinking about it.

Jam Session is nice because it provides Thor with that necessary get the fuck off of me assist. While there are better assists for this situation (like Haggar or Tron). The nice thing about Jam Session is that it throws them back across the screen. You could follow up the assist with a few Mighty Sparks to keep them at bay which would allow you the time and necessary spacing to set up Doom with his Hidden Missiles cover for a mix up. Plus since you are covering with Mighty Spark you will hit them out of most psychic full screen supers they might try and throw out to punish doom for being out there.

Again this is mostly theory as I haven’t tested it out yet, but it sounds plausible. I plan to take this to the lab soon after I brush up on my Dante and my Viper. I have been frustrated lately because I feel most of my Thor teams revolve around the other 2 characters and then I just sort of throw in Thor there. This team seems pretty good because Dante and Doom are both great characters and can both hold there own in the end when they have level 3 xfc.

What are your guys thoughts?

I’d use it if my Doom wasn’t complete ass.

But one, Dante should be on point. DHC Glitch into Thor is an instant kill on everyone anywhere on the screen, and once that happens, you have a Jam Session or Hidden Missiles coming out with Thor waiting? That’s death waiting to happen.

Can you super jump out of this so that you at least block the smash in the air?

Hey guys,

I’m having trouble playing against Wolverine. I run Thor (Beta), Taskmaster (Alpha), and Chris (Gamma? Grenade Toss). I don’t know what to do against his divekick as I’ve tried to command throw it on reaction but i just get hit by it.

Thanks in advance

Block the divekick first then command throw. The timing is not that tough, just make sure he made you block at the top of your head. If you block at your feet, he could be safe and spam it again, which will get him a CH divekick against your whiffed throw.

Also, if you didn’t know, H mighty hurricane is the fastest of the 3, use that one if you’re within range.

If you can try and chicken block it consistently you’ll actually recover first like everytime. OH and when you command throw with th H grab against wolverine he bounces really low, so I always do cr.l, s to make sure to pick him up.

Does he bounce so low you can’t :m:mighty smash him into a launcher?

Yeah he bounces fucking low off the H ground grab for some reason… Also I never do that combo unless I get an air grab and can do h int mighty smash m. I like saving my mighty smashes for later on in combos, admittedly though I should probably use it earlier in my teams that dont’ have easy pickups off mighty smash h, since online doing full charge mighty smash h combos is hard and I haven’t been trying them as much.

did you guys know that thor can start the DHC trick from his normal ground throws? obviously you’re much better off using MH and getting a free full combo instead of wasting 2 meters just to get an un-scaled combo off a normal throw, but its still something to keep in mind in case you do land his normal throw.

I’m a novice/average so I develop my skills/combos as I get used to my characters. So recently I’ve been doing :m: mighty smash after a successful aerial mighty hurricane. Oddly I only really land it in the air when my opponent is trying to use an aerial approach on me. On the ground I’m usually afraid of trying MH in fear of being hit out of it since my thor is up against morrigan and her insanely small cr.hitbox and her rapid jabbing ability, or ryu and his hurrican kick>super ezmode combos. Or wesker, I have no idea how to create an opening to land MH on him.

I do find zoning wesker with an assist to back thor up really helps because I can’t seem to do anything with him close up it’s insane. The gap between high and low tiers is insane.

does anyone here use thor/storm?? i have some info on a dhc glitch with thor on point. i havent seen this posted yet.i think.
i find it very usefull. pretty simple too. after a launcher do M M H S. as if you are going to do the full charge of a mighty smash H after the air launcher. instead hard tag storm then do elemental rage and then dhc glitch to thor mighty punish and continue combo from there. it does over 1150k.

thoughts please. i dont know if this has been posted yet.
this works with other characters

Relatively speaking I disagree. Compared to a lot of other games the gap so far in this game isn’t that insane. MvC2 gap was pretty brutal.

The thing is the top dogs in this game you HAVE to play differently than your somewhat normal gameplan, many people realize this but few actually implement it into their game.

While the matchup against Wesker is definately not good, I will take it over Magneto, Ammy, Phoenix, and Dante any day. In a zoning battle, L Mighty Spark can hang tough against Magnum… but this situation isn’t optimal. Because you get complacent standing still which is exactly what Wesker wants so he can make his move and start his teleport shenanigans to open you up. Take the battle to the air, don’t stay on the ground where Wesker will basically own Thor for free. Always try and look skyward for aerial attacks. Diagonal tri jumps L are your best option. It will still be hard to hit Wesker but at least you aren’t just chilling for him to come and scrape you up.

Magneto and Ammy on the other hand are basically straight 50/50 high low games when they get close. Wesker you can at least react to teleport and things if you know his spacing. Dante can do his “Hey lets have a zoning battle… SIKE BITCH!!! I right behind you now!!! Get ready for 750 K now!” BS from full screen. Same thing with Phoenix.

So at least with Wesker you can see when he is going to make his move and be able to react easier (although you should be trying to attack him from the air to begin with). Unlike Magneto and Ammy when they are close its a 50/50 good luck situation :tup:. Then Dante and Phoenix will just appear behind you out of nowhere.

It hasn’t been posted yet. I was keeping it SECRETS. Hehe. Yeah this is def a good setup if you have the meter already.

To Nissan: that tactic with Doom’s missiles does work very well. But it’s not JUST because the opponent tends to turtle up. It’s because no matter what they do, you can take advantage. There are basically 3 possible responses to that setup:

  1. They try to turtle up early, and you can grab or mixup before the missiles hit.
  2. They try to turtle up at the last second, and you either go for high-low mixups or learn to time a Hurricane grab to snag them at the end of the missile block stun (learn the timing for this, it works).
  3. They try to blow through it and keep attacking with some kind of prayer that the missiles will miss, and you get a second or two while this is going on to think about exactly what you’re going to do when the missiles interrupt their current offense right… about… NOW!

The only thing you have to be sure of is that you cover Doom as you call him, since Thor doesn’t have a lot of long-range punishes and Doom stands there for a long time. The best options for this, I think, are either to already be in your opponent’s face (people play extra cautious when Thor is close, anyway, since they know how much damage one slip up might cost them), or choose an appropriate-strength Spark that will cover Doom’s vulnerability window.

Also, I think you asked about good assists for using whiffed Smash as a mixup. The answer is that there are a lot of good ones. Basically anything that’s on a slight delay and has some range to it. Things that hit low are good, too, since they can be hard to notice with an Asgardian war god wrapped in a lightning bolt sailing over your head. I think the best are ones that send the opponent flying a little bit, since they give Thor time to recover. Even better is if it’s an assist that pushes/knocks the opponent back. It gives you more leeway with how far over their head you shoot, since they’ll be pushed closer to you anyway.

Small help for your first issue. during prop shredder right before the move ends, input d, d, u +s, you will teleport immediately after the last hit of the prop. The last two are completely timing issues lol.

I really wish Thor had some armor on this normals, it would make him so much more viable. Give him armor on like his st. M, cr. H, and S. I don’t care if you are adding a Hulk/Sentinel dimension of derpness… I want some fucking herpityderp lol. 95% of the cast has some form of derp, why not Thor?

/\ NO DERP ON MY THOR.

Anwyays, so I have been working on extending my corner (haven’t tried it midscreen, probably should get on that) combo but I am running into problems trying to have a good finish (super, something god lol). Anyways, I was just wondering if anyone else that is using thor / dante could give me some ideas on an ender, here is the combo:

IAD S, c.l, c.h, launcher, j. m x2, j.h, j.s, land, dante otg assist, tk l mighty strike, m mighty smash, launcher…
The hit decay is WAY up there by now.

I’ve tried:

  • J.h x l spark xx super
  • J.h x l mighty strike xx super
  • J.s x h mighty smash

The other ender to the sequence is: Combo to M Mighty Smash, L Mighty Smash, Wave super which is an ok ender, and I can DHC into dante devil trigger for a little more damage but, I just wanted to see what I could get out of thor alone. Ideas?