Thor, the Asgardian God of Thunder, good, mighty, arrogant, in MvC3 he is a powerhouse of damage. If he touches you, he will make it hurt. He is a versatile grappler in this game, and after trials of being…absolutely atrocious, Thor seems to have gotten tweaks so he can be relevant in this game.
Light=:l:
Medium=:m:
Hard=:h:
Special=:s:
Attack=:atk:
Special Moves:
Mighty Spark (can be done in air)
:qcf::atk:
Thor gathers electricity in Mjolnir, as he thrusts it forward firing a beam like projectile of lightning. It’s a decent projectile and it beats out a number of things. However, it seems only the :l: has any kind of worth. The other two strengths have far too great startup. Not to mention, the projectile can be ducked. Use with discretion…a LOT of discretion…
Mighty Smash
:dp::atk:
Thor rises in the air surrounded by lightning then comes crashing down. It’s a good move for keeping up pressure, can’t say much for how safe it is. It’s also good for OTG purposes to combo into Mighty Thunder. It also seems to be good as an assist, but more on that later.
Mighty Strike (can be done in air)
:rdp::atk:
Basically Might Smash without the smash. He can go a couple of different directions depending on button strength. This will be his main source of mobility considering his dashes aren’t exactly great. The true potential of this move will be seen, but until someone actually uses the move more often, it’s hard to tell.
Mighty Hurricane (can be done in air)
:hcb::atk:
Thor’s command grab. This is his livelihood. Whether he’s able to hit this or not will probably determine whether he wins or loses. Its range has been fixed since the TGS build and now has a healthy range. He grabs his opponent, spins in the air, then smashes them down popping them up so he can continue the combo. Decent damage and the fact it starts combos makes it good, but it all depends on that range. Since its fixed, I see good things for Thor.
Flight (can be done in air)
:qcb::s:
Thor’s flight. Pretty much not that much different from other flight modes. He probably has combos with it. Very few people use it so we’ll see how it goes.
Mighty Speech
:d::d::h:
Thor glows and goes into an epic rant while building meter very quickly. It seems you can also cancel out of it at any time, so you’re not completely vulnerable. Probably won’t be used THAT seriously, but none the less, it’s a fun move to use.
Hyper Combos:
Mighty Tornado (can be done in air)
:qcf::atk::atk:
BY ODIN’S BEARD, MIGHTY TORNADO!!! whiff FUUUUUUUUUUUUUU! You’ll be seeing that a lot it seems early on as people can not seem to figure out to NOT DO THIS A FULL SCREEN AWAY. Sorry, just still bugs me.
Anyway, Thor holds Mjolnir close then thrusts it up, enveloping himself within a massive lightning tornado, hitting anyone near it. It’s a solid Hyper, good for air combos and anti-crossups…just try not doing it unless a person is close or you will get hurt.
Mighty Thunder
:dp::atk::atk:
Thor does the Lightning version of Magnetic Shockwave, by placing Mjolnir at the ground and erupting Lighting from the ground in front of him. Good after an OTG, and good for DHC’s. You won’t be using it much, but it’s good for utilities.
Mighty Punish
:hcb::atk::atk:
Thor grabs his opponent, sends him skyward, throws Mjolnir up and has it strike the opponent down with it. It’s a VERY fast grab, possibly 0-1 frame (it’s been noted that if you’re in range and not jumping or doing something with invul frames before the flash, you’re caught). Good damage. Use it for finishing off an opponent or if you’re still not completely confident in Hurricane combos.