People REALLY need to start looking at Mighty Strike. I’m telling you guys, anyone who’s thinking of playing Thor NEEDS to go into the lab and test out charged up Mighty Strike. Aside from hypers, I don’t think I’ve ever seen anything beat it. Not an exaggeration: EVER. Use it in the air, use it on the ground, tiger-knee it, whatever. I even use the horizontal one for advancing (while covered, of course). And if you mix it in to the rest of his Strikes/Smashes, you really keep the opponent guessing with what they can do safely. I don’t have my copy of the guide, yet, but I wouldn’t be surprised if the entire active frames of the charged up version are invincible.
Mighty Hurricane can be TK’ed… so instant air command throw.
Not sure exactly if this is of any use, but interesting nonetheless. It would be great if there were any of Thor’s grounded normals that could cause an air tech recovery very close to the ground but I don’t think there is one. Any assists that fit that description?
Just chucking stuff out there again guys.
Errr I been thinking about this:
As mentioned before, the MvC3 guide states that Thor’s :h: command throw has 1 frame startup. Doesn’t that mean it’ll beat damn near anything the opponent does at the start of the match? Obviously it’ll lose to jumping attacks or anything with invincibility, but most things with invincibility are supers anyway. So would this be a nice gimmick? I know that plenty of fast characters are all about getting right up in your face at the start of a match, how lol worthy would it be to see all their ground normals lose to his command throw? :lol:
This may also apply to his super grab, as it’s invincible from frames 3-6.
The main thing I question about the validity of this is I don’t think the guide considers the :hcb: motion when calculating the frames. The motion itself should add a few frames to this whole setup, correct?
I wish the light one was faster than five frames or the hard one didn’t have shitty range… heh. I really should try and look into what I can punish with 1 frame hp command grab. Like does it work on delayed launcher tricks? Or like mags slide to disruptor bull shit.
I’ve thought of this as well, but it presumes one very important thing. That the opponent is stupid enough to be right in your face at the beginning of the round. I’d NEVER do this against another Thor. But hey, the game is new, so yes this might happen for a while yet before people get the message.
However, yes, I reckon that H command grab will come out on the first frame of the match starting. You just have to be on point with buffering the inputs during the ‘readdyy… fight’ prematch part. So yes, while it will beat out the vast majority of stuff, this will only grab people if they are on the ground. If they are holding up when the match starts, you are royally screwed, especially if they have instant overheads…
BUT this might be where the TK command grab comes in.
I’ll test to confirm it hits. But if it does, that means if the opponent is dumb enough to start the round face to face with Thor, then its a true 50/50.
In the long run though, I just can’t see players wanting to take that risk, and they will choose not to be right next to Thor when the round starts. So yeah, use the tactic now while you can, but I don’t think its going to last forever.
Chef I’ll have to disagree for the moment. I find a TON of people like to start the round right in Thor’s face, and it’s primarily all the rushdown characters with fast normals (Wolvy, X-23, Zero, Wesker, etc). Most people know Thor’s normals are slow as shit, and know nothing about the speed of his command grabs. Plus they know he gets rushed down hella easy. If I played a rushdown character I would always be up in his face.
Ultimately if this tactic is legit for Thor then people will adapt and either back away or jump immediately, but for right now that’s seriously not happening.
Well, I’ll stand by my thoughts. This only reason this is working is because of the fact that it is not good decision making onthe opponents behalf. Sure, it will work once. But it’s been done, only an idiot would try it again. You are landing it because the game is very new/you aren’t playing against very intelligent players. Anyone who is half decent at fighting games would not stand next to a grappler with a very fast command throw at the beginning of a round. Being in a slower characters face with fast rushdown characters is of course a good idea, just not at the beginning of the round against Thor!
Now, if I were going to go against Thor, my point character is going to stay away from him at the start of the round. He has a terrible walk speed, so thats not an issue. BUT if I was feeling ballsy, then I’d get in his face and instant overhead, ONLY under the assumption that he doesn’t have the knowledge to instant air mighty hurricane. Hence I’d smack them out of the whiffed moved for big damage.
But if I respect the fact that my opponent can instant air mighty hurricane, why would I put myself in this 50/50 situation? It’s 50/50 for either of us in the truest sense of the word, It’s not even a 50/50 where by a move either hits or whiffs and nothing comes of it to either character. Someone WILL take damage, and perhaps Thor’s only saving grace is his high health, but in this game that doesn’t always mean a lot.
Hence, the fact that people won’t be falling for this, means I wouldn’t really call this a legit tactic. It’s a early gimmick at the most. A bit like my idea of covering whiffed hyper DHC’ed into Mighty Punish. Sure, it has worked, but really its a terrible idea.
i don’t know what it is, but i can’t pull off mighty hurricane -> mighty smash consistently…
ugh -_-
We’ll agree to disagree then. :wgrin:
I’d verrrrrrrrrry much start the round in Thor’s face as a rushdown character. Also, of course this may work only once or twice against an experienced player. So what? Getting people to respect one of your options will open other options up for you as well. For example, I play Hulk and his standing :h: has super armor. If I land it hen I get huuugggeee damage from his combo follow-ups. When people catch on to the fact that I’m beating their shit because of his super armor then they try to bait it by empty jumping or by dashing up and blocking. My option for dealing with that is to call an assist while using the attack (to keep Hulk safe), or command grab the opponent as he/she is sitting there and waiting for the attack.
The same idea can be applied to Thor as well, which you provided an example of in your post.
…Actually what the hell are we arguing about anyway? Nevermind… :lol:
Meh, I just feel like its a very odd thing to do (as in start the round in Thor’s face). More so since you as a Thor player know how dangerous he is.
i dont know if this has been discovered yet but you can do lightning bolt and cancel it to his meter charge taunt. the projectile will still be sent out if you time it right. sort of a safe way to build meter.
So maybe it was lag… I still need to test but I think Thor dp+hp full charge has armor… I swear I took a hit and it hit me but hevdp still went through the full motion.
Tested it both charge mighty strike and charge hp dp have armor seems like it’s. 1 hit and only on the way up for the dp. Godlike.
Loving Thor… still having troubles establishing a consistent offense though.
ooooooohhh nice find. I sure as hell didn’t know about that. I’ma mess around with it in some real matches. It may turn out to be pretty decent if Thor has the right assist backing up his projectile.
Another good find. AFAIK the strat guide didn’t mention the super armor at all. Good shit!!!
Are you guys finding that people can crouch and mash :l: to beat Thor’s standard jumping normals? I’m running into that A LOT. It’s especially bad with his jumping H. I find that it whiffs a ton against crouchers. Although I will say that I’ve yet to use his jumping S much, so maybe it’s a better choice?
well i use jump S. if S happens to land id connect it with down forward mighty strike to a H mighty smash and grab them in the air and do my combo.
I dont know if anyone noticed this, but if you do Thor’s forward air dash, it will always send him in the direction of the opponent, even if they’re behind you. This makes it much easier to do air command throw resets after j.m, j.m in the air, no matter where they air recover to you will dash towards them, you’ll just have to reverse the command for mighty hurricane if they end up behind you. Same thing with the mighty smash reset in the corner.
i recently realized that the 3-actions-in-air rule applies to thor as well: he can do multiple mighty strikes in the air. i cant believe its taken a week for me to learn that, lol
I do that an buffer Mighty strike going strait or angled(depends on where they are) its a good way to pull it off, Also I hit a H.Mighty spark and was able to combo off it after into lancher or into cr.hp launch ect…
So how is everyone finding Thor in online play? Any good or bad? Things that are surprising you? Is he living up to your expectations or not?
I finally beat all of Thors missions. I’m so happy that I finished it. For some odd reason I can do is mighty strike like nothing on the player 2 side but when I’m on player one I have a hard time doing it.