Features you do NOT want to see in modern fighting games

To be fair, WoW is intended to be a team game in play. Its like complaining Haggar vs Mags is a terrible matchup for Haggar (which it is) without taking the possibility for assists into account.

I forgot something: Guard meter.

Why should I get punished for blocking? Open me up yourself, that’s what overheads and grab setups are for. >_>

like I said before in other post, it work in some and other it don’t. Belive me as I am not always for guard meter ( and turtler at that) but in some games blocking can literally degenerate a game play to life lead to run timer, and certain character can exploit it to great lengths Guard meter is their to punish excessive defenders, just as pushback/counter is their to punish excessive offenders. While these mechanics initially serve to offset one strategy. they can be use to even encourage others like Yomi.

Want to bait your opponent? then fool them with a false advantage. Sorry if my wording is off.

I get what you’re saying from that perspective. I’ll be more specific then.

Guard meter doesn’t work for Street Fighter games, because opening someone up can already be done in a variety of ways.

You know, I would have killed for a guard meter in SFIV (speaking as someone who mains the same character as you).

I know how you feel. :frowning:

I just force myself to be really creative and it seems to work for the most part (except Balrog. That matchup still hurts my face).

For unlockable characters I think it’s ok as long as there’s a cheat code to unlock them the fast way if you want to. That way people who like unlocking still have what they want and tournament organizers can be satisfied at the same time.

This so hard. Gamers are NOT designers. At best, Custom costumes is essentially a fanservice mode.

Colour coded meter bars a la UMvC3. I’m not even colour blind and I find it hard to see how much meter I’ve built without focusing on the bar itself.

Some of the most awesome color schemes I’ve seen in characters came from MvC2’s custom games. Edit color should’ve been in UMvC3 and fuck Marvel for being so damn assholish with their characters.

(Hunh. I thought I had responded to the Guard meter thing already. Weird.)

I just thought of this and while this is something that I personally don’t mind for the most part, I have to wonder: Has there ever been a fighting game that has done announcers well? I’m talking more about announcers that talk throughout the round rather than announcers that merely introduce the beginning of the round.

It’s another aspect I’d like to think could be done well, but nothing really comes to mind as having pulled it off well.

As someone who tends to dislike Guard Meter myself, I actually think it can fit into a game. It’s just that it tended, for some stupid reason, to both debut and continue showing up in the same games as Custom Combos when it came to Capcom games. Guard Meter showing up in the same game where already strong characters abusing already strong mechanics can easily hit you 50+ times or with 15 fierces in a row just isn’t a good combination; it took me a while release that was a large of the reason that I disliked Guard Meter rather than concept of Guard Meter itself.

As d3v said, it seems like it would actually well in SF4, so long as jabs did little to literally no guard meter damage. That game is slower paced and there’s little recourse for a lot of characters open up people who just block forever as it is, so it seems like it could only make it better, especially with the lack of tight blockstuns.

It also seems to work well in that doujin Vanguard Princess game due to the lack of combos that game has in general.

I’d imagine that there isn’t a color edit in any of Capcom’s 2.5d games because someone will inevitably make a nudie or all flesh-color version of the female characters–such misandry–and since the few ruin it for the many even when the many aren’t equally idiotic…yeah. I’d imagine all the “sexy”–I use that terms as loosely as possible–variants of characters that resulted from the PC version of SF4 vanilla was part of what made Capcom not want to realize another one alongside piracy concerns and otherwise.

Even before the flesh color concerns, there would also be a bunch of idiots who made completely garrish colors that made you wish you were color blind–no offense to color blind people–and other idiots who made characters blend in with the stages. You think that S.H.I.E.L.D. Helicarrier is bad now? I can’t imagine how many people would be running around with a literally all black team–because all black Akuma is so cool–on that stage if they were allowed.

This isn’t to say that companies shouldn’t perhaps take color into account when to designing some colors or bringing back some fan favorites, especially if they’re going to DLC color stuff–just that the stuff has to be within reason and/or not interfere with design, whether for the characters or the stage (or other variants of that character’s color in mirror matches).

However, color edit mode not being there is hardly a bad thing IMO, even as much I screwed around with it in CvS2–completely tastefully, might I add, to make stuff like Killer Bee Haohmaru. You probably wouldn’t be able to use it online anyway, which you know people would complain about. So why bother adding something extra in that’s contrary to an increasingly large focus if you know you’re ultimately just going to get bitched at for it?

They wasted time adding shadow mode. All “nude” version of characters wouldn’t even be that big of a deal since more edits are going to happen that aren’t that one. All black and flesh tone are gimmicky colors; besides the big problem with the S.H.I.E.L.D. stage is more to do with bad design in general than the colors. I agree that black Akuma and black Spider-Man are shitty but those are the exceptions; not the rule. Aside from a couple of people getting annoyed it definitely does not warrant stopping everybody else from having fun with it.

On that note, here’s an issue I have with character design: Make sure your character designs actually *fit into *your fighting game. Otherwise, they could either completely abuse fundamental mechanics or get completely abused by them. See: Akuma in Super Turbo, Remy and Twelve in 3rd Strike, Pet Shop in JJBA… It’s nice to have a range of playstyles, but then you have to make sure your fighting system can accommodate all the different characters correctly.

Funny thing is that if the fans were to make colors for the game. They would try to make the colors stand out from the backgrounds.

(Given the front page, I’m guessing this came up because of KOF XIII’s Color Edit mode? I must admit that Asuka Kula and Mina Mai are interesting.)

Oh, don’t get me wrong. I wasn’t trying to say that I wouldn’t like for there to be a Color Edit mode in any game. Just that I understand why it’s such a low priority for companies to put out, especially with all the DLC stuff that keeps getting tried to push.

I mean, even as much as I like the feature and as much I’m “against” DLC stuff, if I was making a game, then Color Edit would literally be the last priority.

I don’t recall saying they didn’t or even mentioning it, especially when Shadow Mode was both an obvious experiment and an attempt to make money. They obviously realized it was a failure since they didn’t bother bringing it back in UMvC3, so it’s talking about it is even more of an utterly moot point.

Uh, technically all Color Edit mode would be “gimmicky colors”.

Hence why I said that S.H.I.E.L.D. Helicarrier was already a problem.

I wasn’t talking about the colors in game, though Spider-man’s Black Costumes and Shuma-Gorath’s black color probably aren’t exactly stellar on that stage either.

I didn’t say that it did. I was merely saying that I understand why companies seem hesitant to do it, even if it’s only because of a comparatively few idiots and creeps, on top of it already being the lowest priority.

Hell, I’m not even sure if or how it could work for what’s technically a 3d model. It probably could, but I’d imagine it would take more doing than just 2d color edit more.

Tobal 2 has a color edit mode its a 3d fighter from 1997.

(I figured it was possible, just wasn’t sure.)

Oh, really? I think I only have Tobal No. 1 and…I just realized I have no idea where it is. But, thanks for the information. I’ll try to remember it.

Look in Training Mode could only be in tobal 2.

Edit: The blessings of Tobal will stretch across all of SRK.

Virtua Fighter 5: ver.C on 360 has it.

It’s really goofy but in a good way; me & my VF buddy kept playing just to hear what kind of rubbish the AI would shout out.

there is a doujing game, Yatagaratsu, who has a “hype” mode where you can hear announcer commentary as if it was a tournament, iirc one of the voices its tokido, but i could be wrong