Yeah thats what I thought, I see Jwong do that shit alot. Thanks tech.
i find fastfly easier to do with with launch lp lk ff etc⌠than launch lk mp ff etc or launch lk ff etcâŚ
yeah, the first time i learned how to do to fast fly semi-consistently, i found doing lp lk easier, maybe cuz i get more time i guess i dont know?
but i supposed reflying is easier to do than fast flying cuz u can just do it really fast u dont have to put the stick to neutral. but u have to have unfly mode to use it.
yeahâŚ
and maybe itâs easy to do ffly after lp lk because when you press lp, your mind is set to do the command of fflyâŚ
i always lose unfly because i often jump during matchesâŚ
i like the positioning better when you end in a mp before the fast fly.
I totally agree with that.
I found it so much easier to do lp, lk ff then to do lk ff.
even though lk,ff is just fun to do.
itâs only positioning issues. i feel the same way too. itâs easier to do lp lk since itâs almost a guaranteed position for the RP to hit.(+Capcom** assist)
Hey guys can anybody help me I have a problem when ever i do the FF I canât connect the lk after the hp it seems that it is just to slow because the kick always comes out late. I am in the unfly mode can anybody help me with that.
i think u have to do the hp in flight mode and then unfly and connect the lk if u are trying to do the unfly infinite
do it faster it also helps to try and be under the opponent when you do the f.lk, f.hp. gives you better positioning and timing for the unfly.lk. its tough midscreen (if thats where you were trying to do) but much easier in the corner
Reflies are easy peasy
almost all my FF combos leads in Reflies unless the are too high
can someone here give me some pointers on how to use sentinel against Cable? I have trouble with some people when they have cable. thanks in advance:bgrin:
random FF combo I found today. Im just starting to pick up sent, so I still get excited when I find/do random things.
probably old, though so plz dont flame me.
fly fp xx unfly, fp, land s.fk, sj.lp xx fly, f.lk + IM AAA, f.fp xx unfly xx fly assist hits, fly down/back, fly fk (otg), thenâŚ
âŚxx unfly lk, land, s.fk, sj.lp xx fly, f.lk, f.lk, DP FP
âŚxx unfly lk, lk, land, dash under c.lk, s.lk xx RP xx HSF
âŚxx unfly, lk, lk, land, dash under xx fly, f.fk (overhead) xx unfly, fk, land, dash in s.lk, s.lk xx RP xx HSF
âŚ(near corner) xx unfly, c.fp unblockable xx RP xx HSF
combo video setup. In real matches just start it from the s.fk
lol i dont think iâve ever seen you use sent
get unfly, play patient, get on top of cable(no homo), predict anti airs and then counter call with AAA, use pressure strings after the counter call that will lock down cable yet get an extra sj/flying HP on the assist at the same time, cable will then be scared to call AAA (or call it in stupid ways) then go for high low mix ups.
you have 99 marvel seconds which are lonngggg seconds. be patient, find patterns (he can only do so many mixups), and exploit exploit exploit!
âŚon very rare occasions.
For some reason I can only do one FF combo with Sent. launch or in air sj.lp sj,lp ff sj. lp sj. lp assist capcom dp. I want to learn the frying pan ff combo but I just cant get it at all. Which one does more damage? I can land it damn near everytime, but for some reason one sj. lk to ff dosenât work for me.
try this, launch, sj.lp, mp ff lp+capcom, hp, rocket punch up or forward. and try to posistion your sent above your opponent when doing the aircombo.
does anyone do
launch /\ sj. lp, sj.lk, sj.mp Fast fly, f.lk, f.mk, dragon punch
Trow in an assist and it is even more damage. I figure that u can do 4 hits and end with a dragon punch off a launch without needing to fly so u might as well make use of a fast fly by adding in an extra hit (which still does good damage with damage scaling) and calling an assist if u can
Whatâs the damage of that combo, and the combo without the lp?