lol no idea, i can’t do it at home cuz i cant fast fly with my controller.
it probably adds like 6 points of damage. but if u skip the lp, u might as well skip the fast fly and just do magic series rocket punch (off a launch i am talking about). I guess its just there to be fancy, if u connect in mid air, normally u would just do the sj.lk, fast fly, f.lk, f.mk, rocket punch or whatever u want depending on how close u are to the opponent
all i know is that, sj.lp lk mp puts u in relativly the same position as sj.lp sj.lp so i figured that someone out there must do it
what’s the exact way to do this combo? i can get it about 40% of the time, because sometimes commando comes in too early or the hp hits them out of the way.
yeah. i know. but i can’t consistently pull off the FF mentioned above, and i can do this combo almost all of the time. so yeah… i’m kinda asking how is that FF combo done. timing? or how high should it be?
The difference in startup is negligible between f.lp and f.lk, but f.lk has more range, which is why it’s used in FF combos instead of lp.
EDIT: I find that that combo usually works if you hit them while they are the lowest relative position possible (i.e. hit them with the bottom of the lk).
i also noticed, if u do an HSF and dash in and launch the opponent will be lower in the air so u could probably do a refly rep to extend the air combo, but with damage scaling it might not be worth it. but if u connect in the air and u manage do a 6 hit magic series into a rocket punch, then it is worth it.
How can i do a combo air to ground with magneto assist? Like this - launcher, lk, ff, lk, hp, Mag Alpha hits , ground, down + hp(laser bean), rocket, HSF… How to do this combo?
I can do this combo, but only in corner - launcher, lk, ff, lk, hp, unfly, lk+mag A, hp, down + hp, rocket, HSF… but I think there’s other way wich I can do in the midle of screen, but I don’t know how.