They implemented it as a trait you can select during character creation. The exact changes are spelled out in various wiki’s, but that info is all purely spoilers
Im not entirely sure if I want to use that on my first playthrough. In the event that New Vegas has a narrative that I actually enjoy.
Then again unless New Vegas has a NG+ feature, im probably not going to play it a second time anyway, because I absolutely loathe restarting a game start to finish just as bare bones as the first time. I cant stand it. Whenever I play an RPG, I have ONE character. Mass Effect? Adept. Elder Scrolls? Breton. Borderlands? Ber/Gun-zerker. WoW? Undead. That first character? It’s all im playing as.
Prediction:
Game is going to be "skyrimmed"
Better, more fluid combat at the expense of depth and complexity. Significant culling of skills. Probably will nerf VATS, but most guns will have aim down sights and passable fps gameplay. Perks might get revamped. Game will look much better than 3/NV, with better faces and animation, but still worse significantly worse than other fps’s, with janky animations and questionable texture work. More and better physics (IE, stuff goes flying when you use grenades or the funky air cannon gun, called the fusrodah or something), but will occasionally (or maybe actually often) fail spectacularly…I see players getting killed by cardboard boxes and shopping carts.
What would that even be? I mean, aside from graphics I haven’t seen anything from this “next gen” that couldn’t be done on the last gen. Maybe scaled down. But still doable.
I mean, I doubt this game will be as technically advanced as GTA V, and that came out on last gen consoles.
I haven’t played the fall out games yet. was thinking of playing new vegas with my oculus rift, but now that I think about it some pretty freaky moments happen in that game doesn’t it? I’ve played through dying light in the rift but with that game you kind of know why your shitting your pants constantly
The games are mildly creepy. Especially since the game is pre-skyrim, so character interactions instantly snap you to the person thats talking to you.
I was walking around by Mojave Outpost earlier. I thought I heard footsteps behind me because I wearing headphones. I keep walking and slowly turnaround. I see part of a face, and then the motherfucker is instantly the majority of my screen and it scared the shit out of me.
You know what he wanted? He wanted to tell me about Sunset Sarsaparilla bottle caps that have stars on them. This motherfucker wanted to talk about bottle caps. He tracked me down, in the middle of the desert, to talk about fucking bottle caps. And he scared the shit out of me to do it.
From the styling in the trailer, I think this game is going to be what Fallout 3 had originally aspired to be. From the get go, you see the bright, saturated pre-war style… which is then contrasted by the now dilapidated, drab house. Already we see that, while the system can handle bright colors just fine, we can expect at least some portions of the world to resemble what we saw in Fallout 3. Then we see the dog, and now we know that the animation quality has gone up a bit (compare it to Dogmeat/Rex from last gen). The fact that we see fully modeled Pre-War bits could mean several things, including VR and/or a Pre-War playable section. Then, as we follow the dog running across the landscape, we can see that the overall quality of the terrain/textures have improved to at least the level seen in Skyrim, with the bridge over running water (looks very Skyrim-like) being the clearest example.
But I think everyone is missing the big thing: At the end of the trailer, the player SPEAKS. We never see this from Bethesda, so I think we may get actual player character voice acting. However, I wouldn’t be surprised if it could be toggled, so we don’t have a specific voice forced on us if we don’t want it.