Execution Barrier: Why is this still here?

Your friends sound dumb.

Because back then the word “execution” was not an issue. Arcade and console games were open to everyone.
You could play any fg or other games anyway you wanted and not care whether you could do a move or not.
Even if you had no idea how to do a shoryuken, you could finish the game on your console on easy. Training mode was not needed at all.
Eg I remember finishing SF2: New Challengers on Sega Megadrive at my cousin’s on easy, just to see Cammy’s story and I didnt even know her special moves!
Just punch, kick and throw and occasionaly a special move I had no idea how it was done!

Only games that I’d say were inaccessible, but not because of execution, were some computer games (eg simulators,strategy, crpg etc)

You can do the same for SF4 or any other game too, but it would be better not to try online play with random people!
Today it is easier to play a fighting game properly through tutorials and guides. But this should not feel forced. I remember reading in SG forums a post about how difficult the game was and how the poster was demolished online. Other SG posters provided him with tips and all the info on how to improve. But instead of trying to apply that info, he insisted on his complaints. His posts were so many that had he actually spent that time on the tips of the other posters, he would have improved as a player!

I think SFIV’s success comes from Brand recognition, nostalgia, and a dedicated following. Sure SFIV attracted new players with it’s visuals and flare no doubt. But if the old generation had said “fuck this I’m sticking with 3rd strike” while only the new comers purchased it. I doubt SFIV would’ve seen the success it is. Because a lot of new players burn out. It’s mainly OGs or those with a history of fighters you see sticking with it. Now that I think of it, the most successful fighting franchises till this day are the ones that started in the 90’s. And that’s due to the fan base they accuried during that time. While new IPs seem to struggle or just barely get noticed. Why do you think that is?

I just can’t agree with that. The genre doesn’t need to change but the community. reason SF hasn’t change because the community both FGC and Gaming culture wants sf and fighter to be like this. We can’t take away whats demanded.

I dislike how execution heavy certain games are but wouldn’t ask for developers to change the game. I’ll prefer to find a game that suites my taste.

You gusy ask for change but are you guys even prepare to do what necessary? Can any of you guys even step out of your comfort zone? I don’t think so because if you had then you’ll understand why i was saying their are plenty of accessible games.

How so? They gave the game a legit chance but were understandably frustrated at the lack of instruction and guidance a game is suppose to provide for a new player.

@Keo-bas If the FGC was that strict with tradition, games like UMVC3 and Street Fighter would’ve been neglected with all the stuff they added that breaks away from what’s expected and change the game. ( Ultra combos, X factor, TACs etc ). If they can add that change to Street Fighter, why not go further? The reason why the games you mentioned don’t get much play just boils down to what I said before. Not easy for casual gamers, Aesthetics and marketing. Lets look at phantom breaker. The game is easier to get into than a lot of other fighters but not on par with likes of Smash. Aesthetics wise not everyone is into anime despite its popularity. And marketing. Who the fuck was made aware of this game when it came out? SFIV despite its barrier for entry sells on brand name alone along with a new 3d look, flashy moves and a built in large hardcore following. Most other fighters don’t have such luxury, hence why fighters like BB, SG, Persona, Darkstalkers etc have a cult following at best.

Hmm…terrible execution, or not wanting to spend countless hours of leisure time doing the same motions again and again and again, against a training dummy? Execution is a means to play the game. In many genres it is made as intuitive and natural as possible. What if in Super Mario bros, to jump you had to do a pretzel motion then hit both buttons (B and A)? Why can’t FGs be natural and as easy as possible while keeping all the diversity and everything that is intended?

Execution rewards training and hard work. Training? Yeah in boxing maybe you have to do multiple reps of fighting, run many miles a day, jump rope a bunch of times, etc. Guess what…fighting games…are games. There is no need for monotonous exercises to be able to do basic combos (no I’m not talking about optimized combos which will get as difficult as the system allows). I’m sure casual players think it is complete bullshit to have to sit in a training room for hours just to play the game, just to do the basics of their character. and so many don’t play, or try it out and quit shortly after.

My point is the same, again the ceiling (most technical combos, resets, whatever) doesn’t matter so much as the floor. The floor needs to be low enough that new players can easily do the specials, basic attacks, and bnb combos. That’s all. Those who want to train like madmen can, and techies will find some insane difficult stuff regardless of the game. There will always be optimal combos, and because dedicated players are pushing the envelope constantly these will often be very difficult. That is fine. What isn’t fine is a high barrier of entry. Cause you know what? Most people will say fuck it, and do something else.

You are playing the wrong genre.

Guys, anything you do with your hands is going to require time. I have bad execution; learning to type was a race towards getting a low B because my hands were somewhat incompetent. But I did get through it. I’m learning the harmonica, I’m eventually gonna learn the guitar and I have to reteach myself how to solder so I can do it properly. All of this requires that I put in time to learn it.

Hypothetically we could make a game where everything has easy execution and there are no 1 frame links. I bet that would be incredibly boring to play though.

Know what I say? Fuck the people who say fuck it. In all likelihood I don’t want to play the game they would like. If we’re strictly talking about making a good game, you gain absolutely nothing by placating the lazy and stupid.

Whether they comprise the majority of gamers is another question entirely.

Just try make them do the WHOLE tutorial for DoA5 Last Round (I think it’s available on the Free Version as well), if they complete the whole thing, wich is very unlikely, you can tell me if they learn how to fight a decent player or what frame advantage means.

Back in the 90s fighting games didn’t even had a Training Mode and people learned how to play them by playing them, not with fancy tutorials or trials.

If your friends didn’t learn anything and gave up, chances are minimal that there was ANYTHING the game could have done to turn them away from COD, to be honest. Not all videogame players can be FG players, just like I’ll never be a RTS or FPS player.

If you can’t learn SFIV after trying it for a week, one-button hadoukens or a 3 hours tutorial won’t make a difference.

So you’re saying skullgirls is boring to play? lol.

Well, we dont live in the 90’s anymore, do we? We live in 2015, where things no longer need to be needlessly complex and cryptic. People have options, these days. It’s no longer “i have to learn SF cuz thats the only good game my arcade has.” Now it’s “damn, wtf is with this game. screw this, im gonna go play smash bros.”

Well, almost EVERY fighting game franchise that was or still is relevant (including Smash) was created in the 90s, soooo…

If you were there in the arcades in the early to mid 90s, you would know that SF was not “the only good game” by far, it wasn’t even “the only good fighting game” available.

Also there wasn’t anything needlessly complex or criptic about those games, it’s just the general IQ that seems to be lowered somehow, or maybe the interwebs that made the stupid people more vocal than before, I don’t know…

So what? Point still stands; we dont live in the 90’s anymore. These games have changed and evolved since then. A lot of today’s gamers simply dont have the patience or time to sit in training mode for hours at a time, everyday, just to become somewhat good at one game, when there are countless alternatives. Capcom needs to start thinking less about placating the hardcore, competitive players that they’ve already got by the balls and start thinking more about keeping new players from walking away.

Yeah, those games back then werent needlessly complex or cryptic. But so much extra crap has been piled on since then.

Anyone can get into SF4 these days. Even darksydephil. But all this artificial depth the game has just makes it that much more of a hurdle to overcome, and for some people, it’s just not worth it. SF4 makes things more difficult for absolutely no reason, thus turning away people who might’ve otherwise stuck with it longer for, again, absolutely no reason.

Difficult to learn, difficult to master, just for the sake of being difficult.

How can it have a low execution barrier when the game basically requires that you learn long combo strings just to compete at a base level? How is learning a 40 hit combo easier than learning a 720 command grab?

I’m proud of being lazy god damnit! Don’t you fucking dare make me work for anything to get results or I’ll fucking scream!!

If I wear the same shoes as Lebron James I should have a fair chance at beating him after warming up for 5 minutes god damnit!

Picture Cartman saying all this to get an accurate idea of the level of contempt I feel for the new generation.

Why are you trying so hard? I wasn’t even talking to you.

Funny, neither was I. That was directed at Ghidora 14.

I did get a chuckle from your insult however. Not sure if it was meant to be ironic.

@atirador What changed is the explosion of new gamers that came in during the 2000’s when gaming stopped being seen as a nerd/geek/ childish thing and became mainstream which was spear headed by the success of games like Halo and GTAIII and games such as Resident Evil and Tomb Raider receiving movie adaptations that were VERY successful. Fighting games were no longer the hot thing. The genre had competition now. As time went on more devs started making games or changing things in existing games to appeal to this new market. Most fighters didn’t adapt so the genre winded up having a dead period till SFIV renewed intrest in the genre. But that intrest is fading. And unless fighters finally adapt to this new era of gamers, this genre is gonna fall off again. Maybe for good. This ain’t the 90’s anymore. Gamers today just aren’t the same. Adapt or die. There’s no way around that.

Oh, well in that case, if you press the link that says “quote” at the bottom of a post, you can talk directly to someone. Alternatively, you can use the @ sign followed by their name, like this @“Duck Strong” . These are great tools even the simplest mouth breather can master in our modern age, and you really should give them a shot so people know who your comments are directed towards!

Good luck!