Alright, finally finished going over the thread. haven’t went through replays yet. btw excuse me for double posting, but the thread had been quiet for a while… None of the links here work :~p Things are finally starting to make some sense(before, I used to assume that VMan’s av was some guy walking around holding his jacket in one hand x_x), but I’m still at version 3.02, I’m playing from version 1.00 moving up to 3.10 pretty soon… I wanted to find out personally what most of the major changes were. Ayu losing her huricane flap sucked ass, and so did losing mio’s mode change combos and mayu’s ability to do qcb+a/c twice in a row, but good to hear that they’re still good anyhow.
so anyway
ric = lvl 2 instant charge
hic = lvl 1 instant charge
fic = instant charges of specific moves
right? I haven’t found any of fic though, so far most of the moves seem to take the full meters. BUT some moves seem to be different depending on cancel point(i.e. Ayu and Misaki’s groun-to-air will keep them grounded if canceled early).
Thanks for the pointers about Mayu, guys. I’m sorry though, I think I’ll be dropping her, I found myself running away more than fighting up close with her. Which pisses off my friends(re: only comp). She’s too good for my style, I guess. Her kim kapwhan style tiger knee rush down is insane. reminds me of the annoying real bout 1 kim(or cvs2 kim for that matter). And her command grab into antiair super combo hurts.
With Ayu I got a barely 6k combo now(version 3.02 though), it’s not loop and it has to use full meter though.
j.B j.C land cs.Bxxf+C launcher, j.B j.C xx jump j.B j.C xx qcb+B(ric) j.B j.C forward airdash j.C xx Qcbx2+C link airdash Cxx qcb+B.
sucky thing is, with shiori you can do DP+C, ric, then f,hcf super at corner for about the same damage lol of course the ayu combo is more flexible. But I think it can be improved(nudge nudge)
I don’t understand the music chick’s low tiering, though. She can do 5k damage for HALF level of super meter(given that you made hella music notes)! her jumping c reach as far as regular nanase’s j.b/c… and I don’t doubt that she’s got setups for her running grab super(more like takedown, but whatever).
Misaki is also pretty insane, but she’s kinda balanced I guess because she has to be close to opponent. first impression is that dashing d+B, dashing d+C, and dashing neutral+B are really good for closing distance and setting up throw. can you fic her fireball? I couldn’t do it.