All my notes since tuesday:
Elena
Solo
[232 DMG] c.MP, c.MP xx DP+HK
[390 DMG] [SO] s.HP > s.HK, c.MP xx QCF+MK, c.MP xx QCF+MK, c.HK
[409 DMG] [SO c] s.HP > s.HK, c.MP xx QCF+MK, s.MK > c.HP, c.MP xx DP+HK
[357 DMG] [1M] c.MP, c.MP xx QCB+KK, s.MK > c.HP, c.HK
Team
[205 DMG] c.MP, c.MP > s.HP xx Launch
[??? DMG] [L…E]s.MK > c.HP, c.MP xx DP+HK
[323 DMG] HCB+LP, s.LK > s.MP > s.HK > Launch [Dudley] f.MK, f.MK, c.MP xx DP+MP
Notes
c.LK and c.MP buffered into LK Spinscythe is really good in footsies
You can spend meter depending on what facet of your game is working. Allows you to get minimum 330 off of any EX alone.
-Footsies: EX Spin Scythe
-Lows: EX Lynx Tail
-Highs: EX Mallet Smash
s.HK
-Goes over lows
-Moves forward
-can combo into s.LK
-on counterhit can combo into c.MP
-safe on block
Tags
-Spin Scythe [Both versions]
-Airbounded Rhino horn.
c.MP, c.MP xx HCF+MK, c.MP xx HCF+MK, c.HK
-regular jump is safe jump
-super jump is hittable
Forward throw
-dash up s.HK can counter hit and combo into c.MP…
Back throw, f.dash, f.jump
-If you press a button, not a safe jump
-If you don’t press a button, safe jump.
LK Lynx Tail
-Super Neutral jump for safe jump
Anti Airs
-s.MP xx HCB+LP
-LK+DP
-j.HK [2 hits]
[397 DMG] j.HK [2 hits], c.MP xx HCF+MK [Tag Dudley] f.MP, f.MP, c.MP xx HCF+HP
Gotta go ZzzZZzzzzZzzzz… Will answer any questions tomorrow.