EL Fuerte's Revenge! ala improvement thread

I’m very happy about his U2. However, I still hope you Fuertes understand we shouldn’t give up our mix up game. After all, we’re not meant to just rush in and go for broke. Let’s keep to what we’ve learned throughout this, which is keep zoning, gain momentum, then make our opponents hurt.

Now everyone take this with a huge grain of salt because even I am skeptical but…

I saw this post on event hubs and I thought I might apply that to the korean video we got of fuerte vs zangief to check if there were any substantial differences. And it honestly seems like lots of his stuff is quicker by a few frames. Now I cant say for certain 100% that this is true because of human error/ it being really hard to tell when some moves actually start with Fuerte constantly moving/ possible crap framerate, but if someone wanted to double check that’d be Super.
Hell if this bears fruit, maybe we should check that old video where Seth demos Fuerte.

Also if none of this is true and I’m just an idiot go easy on me lol

Agreed but I’d like to add one more thing about the significance of U2 to Fuerte’s gameplay.

U2 completely changes how people perceives Fuerte - how many times have your opponents completely disregard your punishes and just keep on rushing/footsie’ing since you can only punish with a throw/jab?

U2 is the trump card that completely changes how the match is played - a lot of players will be more hesitant in trying to pressure/footsie Fuerte.
And what happens if players let Fuerte run around willy nilly? Fuerte completely dismantles their defense with insane mix-ups/bait & switches/feints/set-ups.

U2 at its most plain use is a hefty punishing tool (similar to Gief’s ultra 1), however at its best it is the tool to put fear and terror into the opponents’ mind compromising their ability to play at full capacity.

So interestingly, it is actually best for Fuerte players to keep hold on to U2 as long as they can since sometimes mindgames are better than direct damage.

Why use ultra 2 for a quick damage of 350+ when you can keep on doing different mix-ups with almost impunity since your opponent is so scared of U2 and then later on do ultra 2 with close to 500 damage?

im just excited that we are going to be able to punish the smallest things now! and we’ll have time to think about it, this ultra gives us so much more time to confirm things. its gonna be beast!

the way its looking… we won’t be using Flying Gigabuster anymore… similar damage, but Ultra Chispa answers the punishment option for Fuerte… U1 may only be used to train scrubs to stop jumping recklessly.

I can see it now. shoto scrubs throwing fireballs and giving us free Ultra 2… Yeah… I’m trying hard to keep my cool But its hard. Part of me wants to get on the Hype Train and think this alone makes Fuerte higher tier… but we’ll see.

Don’t forget fellas, we still have damage to deal besides the Ultra Chispa.

@Arde: That is exactly what ultra 2 is all about! Completely agree :slight_smile:

I looked at the current frame data, and there are just so many normals/specials that Fuerte can punish on block with ultra 2. Some of the data might change in Super, so once it is released, along with reliable frame data, we can know for sure what it can punish and put up a full list.

I can’t think of much use for El Teabag Sunrise anymore. I could see it for countering projectiles, but Ultra 2 just has a lot more uses with that 3 frame startup.

that 3 frame startup, confirmed???

Flying Giga Buster is not redundant. There are characters that you will find hard landing the Ultra Spark on. EG. Adon, Hakan, Ibuki etc.

If you think the ultra spark will instantly make you win, you are wrong. Get practicising hard!

@Dawgtanian: I am a bit curious, do you agree with Arde’s last post regarding the ultra spark? I understand that it won’t be the ultimate ultra to end all worries and be the answer for everything, but I view it as Arde that it will give Fuerte a bit more air to breath as he won’t be rushed down disregarding his defense anymore. I would like to get your prespective on that since you got a bit of a hands-on experience :slight_smile: Also, if it is really hard for the spark to be used against Ibuki and Adon, isn’t that a bit of a problem? from my understanding, both Adon and Ibuki can change their trajectory midair, which takes away the giga buster’s main threat as an anti-air. Why do you think of the Gigabuster to be more useful than the spark in these two matchups?

Your opponent can still rush you down regardless, it depends on how good YOUR reactions are whether they will become scared or not. If they bait you into spamming out your Ultra and simply jump, you’re gonna look like a fool, and also get badly punished for it too.

A lot of moves on block will not be safe any longer, these moves will be used less, but considering many characters can apply pressure and start many damaging combos from a light punch or kick, this will still be a threat regardless if you have the new ultra.

Fear not as this new ultra is amazing, but I’m getting worried as Fuertes round the world think they will get instant god like status when they haven’t even mastered half of what Fuerte is already capable of.

In regards to Ibuki and Adon being able to change their trajectory mid-air, this is exactly why the Ultra spark won’t work. It doesn’t sit still on the floor like Hakans U2. It moves forwards fast, and if they stay in the air a split second, you will definitely not hit them.

The Flying Giga buster IMO stands more chance at punishing these characters. Time will tell, I could be entirely wrong!

I’ve always been a fan of quick rush-down characters that have several ways of baiting opponents and simply put, have the tools to really scare the crap out of my opponent and constantly having him second guess himself. I never really liked the Fuerte of old, and I never really knew his old options for this style of gameplay. After watching the last couple of vids linked, and reading about how U2 is really, really scary and allows Fuerte to stay on the offensive by holding onto it, he seems a HECK of a lot more fun than he used to be. Not only that, he will definitely be a contender and I severely doubt he will be considered low tier in Super. So yeah, lots of hype for Fuerte. I’m definitely going to invest some time learning his BnB in vanilla as I bide my time for Super to be released.

Yeah, fuerte looks at LEAST mid-tier now. His ultra 2 is just damn fast!

So… when can we start doing some theory-crafting about match-ups with the old and new cast? :razzy:

Do you even have to ask? I mean, there is a month left before the game comes out. Why not play a lil bit of Super
Ttheory Fighter IV?

fuerte’s still going to be played the same way. he just has the good defensive option of ultra spark, the “don’t eff with me” ultra. you may be able to hold onto the ultra for intimidation factor, but Dawgtanian is right. Boxer, for example, is one of Fuerte’s worst matchups. every single one of Boxer’s combos can begin from a cr.jab. If you didn’t like the sf4 fuerte, you’re going to be sorely surprised when you play him in ssf4 and expect a completely different experience. It’s especially true if you “never really knew” how to rushdown with fuerte.

honestly, i have no evidence of any of this since it hasn’t come out and all this is just my opinion. But Flying giga buster could punish a lot of stuff too. I thought ultra 1 was pretty good for punishing people from jumping out of tortillas when you’re rushing down.

Also, it’s been confirmed now that his normals aren’t any faster; sadface.

You have to remember though, thanks to ultra 2, a lot of Boxer’s dash punches can be punished on block.

Even his regular safe footsies can be punished on block with ultra 2.

I won’t be surprised of this match going 5-5 with Boxer in Super since ultra 2 nullifies a lot of Boxer’s advantage against Fuerte.

Now of course, once you’ve used the ultra you’re back to meek lil Fuerte.

However, if that ultra hits and most likely it will hit unless the boxer is just that good in baiting you to throw out ultra recklessly, it will hit for 400+ damage.
That’s a full RSF combo and 40% of boxer’s health.

that just means you can’t throw out naked dash punches or end block strings with dash punches. Unless you are just buffering ultra 24/7 on block and can punish his sweep, i still don’t think it will be 5-5 for fuerte honestly. If boxer gets a little lazy and throws out a level 2 TAP you can punish i suppose. I just still think it didn’t address Fuerte’s arguably hardest matchup. Rufus got a damage nerf, so that might come down. Boxer’s still going to be a big threat, imo.

So what exactly are the known properties of his Ultra 2?

If you have really good reaction and have been training on boxer, here are the things you can punish on block:

  • close st.HP
  • close st.MK
  • far st.MP
  • far st.HP
  • far st.HK
  • cr.HP
  • cr.HK

All dash punches except for EX version can be punished with ultra 2 on block.
TAP lvl 1 cannot be punished however as usual.

So, what does this mean?
Well, here’s an example: what do most boxers do when you run towards them? They either do cr.HP or jump back HP.

Guess what?
Run stop to less than half screen and bait them to do cr.HP. Buffer QCBx2. If they do cr.HP, congrats - you just nailed an ultra.