EL Fuerte's Revenge! ala improvement thread

Im looking forward to testing shit when super drops.

If we remember that screenshot of the guac damage on balrog, it showed that there was potentially more damage there. Yes, that was a much earlier build, but realistically, if i had jumped into SSF4, and did the same combo, i probably wouldnt have noticed the damage buff in that instance. For all we know, he COULD have a touch more damage/slightly faster normals, but its just been subtle enough to not get noticed.

Maybe im just clinging to false hope here. Fact of the matter is, Awesome Ultra 2 is awesome, and the focus speed buff across the board helps fuerte out A LOT. Even if he didnt get more damage/faster normals, im not UNHAPPY with the way he would be in super.

Another thing to take note of is that maybe El Fuerte didn’t need so many buffs because of the rebalancing process. For example, the Balanced Brawl mod rebalanced all the characters on the roster, but there were a few that didn’t need any changes like Fox or Diddy.

Ok so I will do the list as soon as the frame data for Super is released :slight_smile:

I think 950 hp for Fuerte would be ideal if true, since some of the big guys seemed to have lost some hp as well. I have a feeling he will turn out more balanced against most of the older cast members, but I am slightly concerned about the newer matchups. I doubt he will have anything worse than 4-6 since his mobility helps in running away in tough situations, but I would wish to see a lot more 5-5 ones (and pleeease no 3-7s).

yeah but SF4 is nowhere near as horridly unbalanced as Brawl is.

If he didnt lose anything I’m fine. but as long as he got something, there’s not much to complain about. Ultra 2 is basically a get off me move with hardcore interest

yeah, ryu’s c.mk is -3 so it’s fair game. it doesn’t work from tip range though, if i remember correctly

holy shitballs… thats the best option select i have ever heard of… if this actually works like you are describing, learning this is going to become essential to playing fuerte

that sounds so good, unless your opponent throws or armor breaks you get to either escape or land ultra. its like auto hit confirming

EDIT: quick question, are you sure ultra spark is QCBx2+KKK? i totally remember it being HCBx2+KKK for some reason…

That option select does sound GDLK!

I’m pretty sure its QC motion and not HC.

Its definitely qcb motion. I’m partly kicking myself for sharing something that could have been my own unique option select but it was too good not to share! Just know who found it first :stuck_out_tongue:

To be honest it was actually quite hard to pull off, so will need a lot of practice.

So if Ryu throws out cr. forward in strings, it’s always fair game to Ultra after it regardless of what he does. Unless he decides to go for a blind cr. forward xx DP, which would be a stupid risk. I love how Ultra 2 is pretty much guaranteed every round and shuts down every character’s best moves. :rofl::rofl: People are going to hate Fuerte more than ever now.

Don’t worry, you’ll get the recognition you deserve, no one will forget. :wgrin: Thanks for discovering this awesome technique so early too, we can put it to good use as soon as the game drops. I know my area is having a lot of launch tournaments at the end of April/early May.

so, say you do the “Dawgtanian” option select on juri. She cr.mk low fireballs you. Does it go THROUGH fireballs, or just under some of them? What about Sagat’s low tiger shot?

this thread is too good thanks for the news everyone…

Ok, Ridiculous theorycraft here, but:

If a character c.mk -> fireball (low or otherwise) Theoretically, if your reactions are on point, and you get the ultra input out while the c.mk is still active, you SHOULD catch the opponent in the startup frames of their fireball. Because its a grab, despite being 3F, it should grab them, even if the fireball comes out, and the fireball should pass right through you during the opening stages of the ultra animation, similar to how giefs ultra1 behaves when he grabs someone out of a fireball at the right timing.

If your input comes out when the low fireball is already on screen, then its up in the air, because we dont know the invincibility or the vulerable hitboxes on the slide portion of the ultra.

It’s really hard to just react to a shoto cr.MK and punish a -3 frame move with a reversal ultra on block. Don’t get me wrong, it’s cool that Fuerte has an ultra that works, but I wouldn’t expect most people to be able to punish Ryu’s cr.MK with any regularity (especially since you’re saying it doesn’t work at the tip of the move, which is where most Ryu players use it).

i believe wat theyre talkin about is, being in range for it to hit and as soon as it does you ultra due to the fact that MOST follow the c mk with a fire ball or srk.

Actually, realistically, if a Ryu player is doing c.mk -> hado, we shouldn’t be able to punish it with spark for the same reason we cant punish it with FGB. That reason, to be honest, is currently excaping me.

i mean, if the character follows the mk with a fireball, can you go through the fireball or does it hit you. That’s basically what i was asking. I’ve heard that it goes UNDER higher fireballs, but does it just go through all fireballs similar to Boxer’s Ultra 1. That was all i was asking really. i definitely don’t have the reactions to punish mks, but i can dash ultra through a fireball. With Fuerte, if you can go through fireballs with the grab, meaning Ultra 2 has invincibility frames.

Also, If you focus a cr.mk, do you think you have time to level2 FA trade with fireball since they made FAs faster in ssf4? Making FAs faster is definitely huge for Fuerte. If there has been any testing on it, i’d like to know the implications of this.
ALSO ALSO, do you think ultra 2 can be used as a tripguard similar to how Ultra 1 was an AA, but ultra 2 being used lower to the ground would connect?
I know you didn’t have TOO much time with The Strong, but they seem to have really given some love to Elf without making him overly changed.

Mr. Wizard said normals are faster, but you didn’t notice any difference in the normals?

If the character does c.mk -> fireball, in order for the ultra to actually come out, their fireball would need slow startup. My last post for example addressed the fact that we cant punish Ryu’s c.mk -> fireball with ultra currently. This is because youre still in blockstun from the c.mk when the fireball hits you.

Does the new Ultra go through low fireballs outright?

We dont know. Its all going to do with hitboxes/invulnerability. Say, if fuerte’s foot is invincible during the slide, but his body/head is not, then if youre close enough, the foot should go through the fireball, and hit the opposing character, and your ultra will land. (possibly not, though this is just an example.) Likewise, if youre too far, the fireball will hit the vulnerable hitbox before you get close enough to your opponent.

We still dont know specific details like this yet

cr.mk recovers in 12 frames from ryu with 0 frame advantage from blockstun.
fireball is 13 frame startup.

If you cancel exactly when you hit with the cr.mk you still have 1 frame to activate ultra.
If they cancel it into hado between the other 12 frames of recovery, you have that much time to react.

So, you won’t necessarily be in blockstun everytime and you can punish through the fireball . if they go for the chip and want to keep you in blockstun with the cr.mk into an ex.hado, which is 12 frames, it’s nice to know that there is some way to punish them.

and i wasn’t asking you if you didn’t know about the hitboxes and invulnerabiltiy. I was asking if dawgtanian did since he got time with the character. If he did or didn’t know specific details pertaining to what he was testing when he got to play that build.

I’m not being combative, the internet might just construe what i’m saying as that. I was just asking someone who has had playtime with him if they have tested this stuff or not. To be able to punish something like that would definitely make Fuerte much higher than his current bottom tier. All the things i mentioned in my earlier post were just things that came to mind from a theoryfighting point of view.

You CAN currently land a FGB inbetween a c.mk>hadouken.

You can also do the same thing with the new ultra spark.

See this vid about mk + hadouken, you can land ultra I with no problems here, sure for ultra II if it goes trough projectiles.