Each Character's Worst Matchup

Of course, with meter, he can hit confirm close MK it into some damage. Standing, 1/4 life, crouching 1/3 life. However, you can’t hit confirm into LK tatsu, since even the slightest delay on a cancel will cause it not to combo. I wasn’t saying Akuma has no damage available to him, just that his BnB (move into LK tatsu, fierce shoryu) is somewhat unavailable in that match, which limits his damage without meter. There is no major disadvantage, just a few little things where people could say Akuma has to work a little bit harder.

He is if we’re excluding Yun and Chun. Wasn’t that the point of the topic? And look at how the match-up usually plays out. Ryu can mix up pretty well, but he doesn’t get a super off most of his options the way Ken does. Ken also has an easier time double DP-ing shotos, so Ryu needs to be more careful of that.

It is terrible for twelve. Watch that thongboy video… she can eat a standing rh and as2 will still connect after it

That’s a pretty silly reason to call it a terrible matchup, as a twelve player could just avoid RH. The real reason is because 12 sucks and he doesn’t do any damage and if he goes in to fight Chun Li he’ll just get a b+Hp in the face.

Twelve’s worst matchup is Elena.
It’s the single most unbalanced matchup in the game. Seriously, it’s not even as bad as Sean vs. Yun or Chun-Li vs. ninety percent of the cast.

I see somebody’s watched Thongboy’s Twelve video.

And yeah, lots of people can punish Twelve’s s. RH on reaction depending on the range. Necro can do it from max with SA3 as well. Really though, anyone with any kind of DP move or a lot of priority is trouble for Twelve.

Twelve VS Chun’ is all well and good until you get supered once and lose half your bar. Guys like Yamazaki literally spend like a minute whittling her down and then lose in the span of 10 seconds.

It’s not like Ryu doesn’t have advantages against Ken either. This is close to 50-50 imo. Ryu red fireball , better reaction anti air options, better throw, some better normals. It’s not a restricting fight at all. You can win without taking any crazy risks. You can punish a lot of Ken’s tools on reaction, like whiffed low forwards/strongs etc. All of Ryu’s supers also work well against Ken, even Denjin to which Ken has no natural counters to. I think Ken should be favored since his whiff punishing is better, but it’s not a crazy advantage really.

If you exclude Yun/Chun, I’d go with Makoto and Yang as being more troublesome to Ryu. Makoto being Makoto and Ryu not having many answers to what she likes to do, and Ryu not being able to do much against Slash/Divekick abuse besides blind guesses and red parry attempts (unless you have stocked SA2, but it’s an extremely limiting style of play. ) Denjin is also worthless against him.

ken is worse

wut

Ryu’s anti-air is considerably weaker since his DP only hits once without meter and only twice with it. His throw is exactly the same as Ken’s, and his normals are more or less the same except he doesn’t have the :mp::hp: chain, which is a huge disadvantage. The only good normal he has that Ken doesn’t is s. MK, and even then, Ken’s s. RH serves a similar purpose and has more range.

No, he actually has a better throw. Ryu Kara throw>Ken’s throw.

from personal experience and assuming both players are close in skill level,

these characters will always gimme a headache : Chun, Ken, Yun, Akuma, Ibuki, Oro…

these character I usually have an easier time with : Necro, Hugo, Q, 12…

that leaves the rest about even.

Aneurysm you’re a dudley player right? Teach me how to fight Necro.

I have trouble with him spamming his low kick and high kick all day, keeps me from getting in.

I already know about HKxxMGB counterpoking, any other tips?

low and high kick?

build your meter, don’t jump too much, don’t typically option select low parry against necro, high instead. do not offensively throw him too often when he has meter, and anti air him. s.rh is obviously a very strong move, but dont whiff it too much within necro’s low “command grab” move. if you block that move consider it like a shoto sweep, you can duck super it and fuck him up.

if you ever block mp hooks, reversal sa3. once you get meter necro’s options are really limited outside of the corner, so try to hold your ground.

The excessive amount of damage/stun Ryu deals is a big problem. One combo can pretty much set Gouki straight and anyone with a good anti-air can stop the demon flip stuff.

I think it comes from the fact that anything from simply a low-forward is not viewed as widely hit-confirmable. It is on arcades but even then not everyone can do it.

And Therapist, Makoto is a big fucking issue for Akuma.

i wouldn’t say ryu or makoto are bad matchups for akuma.

advantage vs ryu and 5-5 with makoto.

Yeah…Akuma vs. Makoto is not as big of a deal as it seems at first. Especially after watching Japanese match vids with Akuma zoning the hell out of Makoto. When Akuma is played right it’s hella tough for Makoto to do what she normally does. Not to mention Akuma has a ton of options to escape her more dangerous stuff. Sure…when he does get hit he’s in trouble but IMO Akuma is too solid at zoning her out and has way too many ways to take advantage of her once he gets a knockdown on her.

If Akuma was less mobile, didn’t have strong zoning tools or didn’t do much damage…then it would be a far worse matchup. Reason she runs over characters like Twelve and Q is because those characters have like zero options for her rushdown. Akuma is not one of those characters. Akuma doesn’t really have a terrible matchup IMO against anyone except Yun and Chun. Having low health is almost literally the only thing holding Akuma back. Sure he doesn’t have Genei Jin or 3 supers like Ken but other than that he has way too many things going for him.

Urien owns up Q, with good zoning, and Aegis

yeah rly like 3 supers…one that most players can hit confirm, another that akuma pro’s can do which has a scary result (cough* kara cough*) and another one which can chip the shit out of a character or even be reseted into …akuma in the right hands is a very dangerous character to up against…his offensive gameplan has a lot of mixups that do damage

Q can actually poke against Urien, so I don’t see zoning as a factor. Definitely not one of Q’s worst matches

Hit the fierce buttons.
On the Ground and in the air.

You’ll beat Necro almost clean (and to the punch due to Necs animations) more than half the time.