EA Sports UFC includes playable Miesha Tate and Ronda Rousey ^_^ Realistic fights > arcadey fights

Lets stop right now.

Never, never confuse opinion with fact.

You said

That is not a FACT. That is an OPINION. Learn the Difference.

A Fact would be the UFC game is made by EA. An opinion is saying that the UFC game is Fun. The Consensus (Group Opinion) is that this game is Clown-Shoes stupid.

Smackdown vs Raw 2006 and WWE All-Stars say hello

All-Stars was godlike. Only thing that really kept it from being truly great was lack of mirror matches.
How are you going to make a fighting game in 2012 without mirror matches?

That and no having the funding to put in every single wrestler in the history of ever into it. Game was great, but man did the default roster selection suck eggs. Maybe it’s because I stopped watching wrestling like a decade ago and none of the new wrestlers are any kind of interesting to me or are borderline retarded, but I think I only ever wanted to play 2 people in that game.

The only wrestling game I’ve ever enjoyed playing is WWF Wrestlemania The Arcade Game.
You have to give credit to Razor Ramon.

Was Wrestlemania the Arcade Game the one where Undertaker could shoot ghost fireballs from his hands?

I have fond memories of that game.

You’re dumb. What you say is dumb.

Me liking them but lacking any sort of knowledge about their tourney-ability is a fact.

The best wrestling video games offer highly realistic fake fighting. :tup:

You know what baffles me. Why is there not one AKI wrestling game this console generation?

I put HOURS into No Mercy and Fight For New York. For straight wrestling, I don’t think a game better than No Mercy exists to this day. FFNY was a wrestling game with 3D fighter elements that blended the two styles very well.
Even without a licence pushing the title, I would buy a wrestling game from them on the strength of the developer alone.

That’s the one. I used to play it on PS1 with my little (at the time) nephew and it never failed to crack us up.

At least I still have my Ultimate Muscle PS2 games.

http://www.youtube.com/watch?v=HVi_zFb__CQ

Rumor has it that UFC newcomer, Aleksandra “Stitch” Albu could be added to roster.

http://www.youtube.com/watch?v=B-QRflQUtUg

http://www.youtube.com/watch?v=jhyPxzRqFWo

http://www.youtube.com/watch?v=EYm1NTnEc-o

http://www.youtube.com/watch?v=YhyMtF_qR2I

Simulations are a lose/lose because despite all efforts, you can’t truly make a realistic fighting game. There’s always gonna be unreal physics (no pun intended) or a glitch that causes the models to go rubberband style with stretching limbs. Some of the stuff with FIFA and recent WWE games are scary.

It could vary. More realistic fighting game is better and more refreshing than the genre continuing to be oversaturated with arcade fighters and SF wannabes. Just like there is a global fanbase for arcade shooters, there is a global fanbase for tactical/realistic shooters as well. Especially when dealing with a real sport like MMA, it help authenticity for the gameplay to feel more realistic instead of arcadey. That’s why games like Supremacy MMA flopped compated to more real MMA games like Undisputed. Also found some cool details:

It’s still prealpha but this could be awesome.

Dwight Howard in UFC? http://msn.foxsports.com/ufc/story/howard-ill-fight-for-10-million-110513

New cover vote event!!

This is gonna be amazing!! While EA is still new to MMA development, after partnering with UFC, they are fully committed to developing the first true next gen fighting game and most realistic fighting simulator in gaming history with their NEW next gen engine, new graphics, and lots of new organic features. Heard it’s releasing around May, but that’s good because that allows them to refine and polish and expand it further instead of rushing it as a launch title.

And it’s possible with a industry giant like EA could expand the roster further through DLC for fans that are willing to pay more for more favorites, and
provide the highest quality of MMA in the entire gaming industry.
(There are too many arcade fighters and Street Fighter/Virtua Fighter wannabes out there, the industry does need more realistic fighting simulators that isn’t something tame boxing. MMA is the best sport to create a fighting game around. Realism in gaming > arcadey gaming.

Plus fighting simulators tend to be much more balanced and less cheap than arcade fighters where the one that pokes into combos/juggles first twice or three times pretty much wins. With realistic fighters, there is more skill based back and forth fighting that keeps both players on their toes, which leads to more unpredictable matches and more natural fights. Fighting simulators really make arcade fighters look immature and cheap. Arcadey fighters are mainstream, but the realistic fighting simulator side of things, particularly in MMA, deserves as much attention and respect, and that side of the genre is really lacking in quality games (because developers haven’t bothered to develop that side further).

Fighting simulators have been around since Karate Champ, yet the genre went the way of the Yie Ar Kung Fu direction, that’s why there are so many Street Fighters/Virtua Fighter clones out there, instead of fighting games that explore the more realistic side of fighting, which really delivers more impact, and more balance in fights. (Bushido Blade > Soul Calibur) :slight_smile:

Especially more impact because each attack matters a lot more and feel more dangerous and potent than your typical fierce attack in an arcade fighter where opponents are in no longterm danger of a hit having organic effects to their performance for the rest of the match, like for example fighters in arcade fighters never feel fatigued. So realism does make a fighting game’s attacks matter more and feel more rewarding with every hit. So fighters feel more organic instead of robotic. Yes, animations do continue to have the issue of perfectly simulating movement/action transitions. but overall, fighting simulators having taken more steps forward than arcadey fighting games, and advanced fighting technology further.

here are some recent UFC highlights (UFC 167 celebrates 20th anniversary)
http://fightvideo.mmaktfo.com/2013/11/koscheck-vs-woodley.html
http://fightvideo.mmaktfo.com/2013/11/cerrone-vs-dunham.html
http://fightvideo.mmaktfo.com/2013/11/bagautinov-vs-elliot.html
http://fightvideo.mmaktfo.com/2013/11/sonnen-vs-evans.html
http://fightvideo.mmaktfo.com/2013/11/gsp-vs-hendricks.html

As people wait for the official EA UFC roster, there are some veteran and upcoming fighters to take note of.
I’m sure team EA UFC are studying every fight card’s fights all the way up to EA UFC’s release. Especially the upcoming UFC 168 in December.

:slight_smile:

Aren’t you embarassed that you’re the only one who keeps bumping his shitty thread?
Nobody here gives a fuck because it’s a section about fighting games and not about crappy sports simulations.

I totally disagree your assessment that realistic gaming is better, and for that matter that simulations make good competitive gaming.
Have you seen what competitive Madden looks like? That looks nothing like what football looks like on Sundays. It’s players finding ways to cheat the game’s system and players looking to counter said exploits.
I would argue competitive Blitz, if such a thing were to exist, would be a better simulation of pro football than competitive Madden. Yes, the events on the field would be dressed up and exaggerated, but arcade style gameplay better captures the spirit of the source material.
That’s part of the draw of arcade style fighting games. A real fight absolutely wouldn’t play out like a game of Super Turbo, but it allows you to have key elements of a fight within a controlled environment. The technology simply doesn’t exist to have a 1:1 simulation of a fight. Ask anyone who’s had any kind of wrestling background what they think of the ground game being reduced to gestures on an analog stick. And that’s to say nothing of the bugs that will break your simulation experience. In an arcade style game a bug where characters pass through one another becomes part of the fight, now I have to be aware of this tricky crossup situation, in a sim style game, this serves to break your immersion in the experience. No longer are you simulating a cage fight, you are now simulating a cage fight where fighters can pass through their opponents to get favorable positioning. Actually, there’s an idea, we should contact the UFC and see if teleporters are ready for the Octagon.