anti EX.seismo OS-meaty c.lp~s.hp.
how it works- if viper uses EX seismo, c.lp will whiff and s.hp comes out and beats it. this also works against her back dash anywhere on screen. if she blocks, s.hp won’t come out and you’ll block. it’s a tight timing. you have to press the s.hp on the very last frame of c.lp or EX seismo will trade or get counter hit. also you gotta go from db+lp, b+hp and db immediately if you wanna low block as soon as the jab recovers. sadly since meaty c.lp recovers in 7 frames, you’ll get hit by wake up h.tk. i tried finding a way to cover both options but it seems like you gotta pick your poison with this one.
note- even if viper cancels the ex seismo, she can only cancel the start up which still leaves that 1 vulnerable frame. so she’ll still get hit by the OS.
vs h.tk meaty c.mk/c.hk works like magic.
i forgot what the anti 7 frame safe jump was. sorry, i’m a scrub but yea… that’s usable here. OS dat ho.
vs burn kicks, cross counter keeps her honest. non cross up burn kicks get beat by c.hk. and c.hk will make the burn kick whiff if they cross up. can also just FA and punish/escape. you can always just block but she gets +6… i’m scared of that.
info from a viper player- some ways on how to tell if burn kick is a cross up or not- if viper moves forward then it’s a cross up if she doesn’t or steps back then it’s not. also burn kick mix ups aren’t safe jumps and is susceptible to wake up reversals. though, she hits at such weird angles it’s possible to whiff.
whiffed seismo is free EX MGB, you can also punish viper’s cancel if you catch it early. viper can only super jump cancel if it connects or you FA it. neutral jumping works to throw off her timing just don’t push a button so you don’t get the -2 when you land. also mix it up with empty duck after a neutral jump to throw off her spacing. watch out for ex seismo.
info from a viper player- viper’s feint traps are only tight for about 2 hits. after that it can be easily mashed through. idk exactly what 2 hits though, i’ll have to have him show me.
l/m. thunder knuckle are free on whiff. s.hp on reaction to m.tk, c.mk on reaction to l.tk. though vipers really never use these moves stand alone…
c.mk xx m.tk has a 3 frame gap that you can ex duck upper through. i’m not sure if i can punish the cancel.
info from viper players (and a sagat lol)- general consensus-there isn’t really a match up vs viper. since she can feint her moves and has the most unrestricted aerial movement in the game, you have to mostly play the player instead of the character. figure out how to punish her moves and react when you see them.
not really match up info but an observation- viper players HATE blocking. they hate it with a burning passion. wolfkrone hates blocking (though he likes to front and talk about how good his defense is -_-), latif hates blocking, every viper player i’ve ever played just refuses to block. take advantage of that.
random notes- s.hp and f.hp are your best friends. consider U1. if you can catch one of her burn kicks with a crumple, 500 damage ain’t no joke. c.lk>c.mk. counter poke dat ho!
i’m going to sleep now. goodnight. hope this helps even a little bit. don’t say i never looked out. if it’s not useful then… well idrc. at least i’m having more consistent wins vs viper.