Dr. Doom Faq/guide...the Absolute Source Ov Doom!

shit, i jsut wanted to know if this is punishable

c.lk.cmk.chp /\ sj.lk, sj.mp, sj.hk, ad/f, APA

i like doing this, but usually the enemy will land and recover about the exact same time i land, i was just wondering if this is safe against cable, would he be able to land, recover, and ahvb me before i touch the groudn and are able to block again?

also, i usually get 77-83 damage with that string, is that the most damaging BNB air combo? (without trows or resets , etc. )

also, i can inconsistently do the corner infinite, so in the meantime, is there anything special u can do in the corner with doom, the most i could think of is

c.lk, c.mk, c.hp /\ sj.lk, sj.mp, sj.mk, ad/u, sj.lk, sj.hk, pause, APA

but that actually does less damage then just a basic air combo due to damage scalin

okay thanks, i just don’t like trow resets becuz i can’t trow on purpose.

edit: yeah, so i just want to hear what deth syanyade has to say, cuz i was playing today and i swear the computer fell to the ground, recovered, and then attacked me, and i was still in the air, Normally, if u are mid screen, u would be safe from anything other than a AHVB, but if u are close to the corner, a quick magneto or storm could rush u down, i just want to know so i don’t get into the habbit of learning it. Or maybe, i could fly and then use photon shots to cover me while iand, cuz the enemy can’t roll

or and i made a vid of the infinite and the damage scaling if u do 1 rep vs 3 reps

[media=youtube]ybUYZix2pUI[/media]

Against Cable I’d much rather do:
‘launch, /, Magic series, APA’

If you attempt to go for any air combo that ends with Dive Kick xx ad xx APA Doom will always fall to the ground, unable to do anything outside ov refly (you won’t have unfly because ov the Dive Kick recoil). After that air combo, Cable is unable to roll and thus you can set up a photon shot to pin Cable and continue to rush him down as long as he lacks AAA.

As for corner combos without throws you can go for:
’…launch, /, sj.LK, sj.LP, sj.RK, APA’

IMHO I’d much rather go for knockdown than straight damage, sets up more options than just doing something that’ll leave you open for attack otherwise…but yeah, refer to the basic combo setups in the guide there’s a bunch ov stuff there that’ll help…

^ godlike. :lovin:

…I’m very hard at work reviving the guide (I only get a couple ov hours each weekday) so hopefully expect it up before SBIII hits!! I only have a few favors to ask since I’m not online often to gain access to the information:

  1. I need to know every notable video that is out there in the community right now that features at the very least clips ov Doom stuff. I also need any combo templates/schematics that are out there for the following:

-DJ-B13’s TotT Ch. 4 Dr. Doom (as well as any ov the compilation stuff that he may be in)
-Mike Z’s Team Z: Dr. Doom
-Any Meikyousisui stuff featuring Doom
-Any Vidness stuff feat. Doom

Don’t bother me with any match vids, especially the recent stuff…cause from what I’ve seen, those Doom’s don’t show off anything spectacular to me (yes, even the JWong vs Illan EVO2K8 MM’s).

  1. Everyone start putting up combo notations ov whatever resets you may have up your sleeve. I’m now in the process ov rebuilding the Penultimate Combo Schematic (which contains almost every possible Doom combo/reset ever conceived). The video schematics are obviously going here as well.

  2. Within the latter half ov the month I’ll need someone to look over what I’ve produced (keeping it under wraps btw) and correct anything that may be misleading or false that I may have forgotten to correct. For this I don’t expect anyone to step up to the plate since, honestly, the guide itself is about the size ov a few chapters ov a novel (I write a lot!!) so I understand if this request doesn’t get fulfilled. I won’t be selecting just anybody for this task though…

Sorry guys, but I had to post this just so ppl know that the project has NOT become deceased over the past several months!! Unfortunately, my hopes for combo vid production are dead as ov now since I lack the technology necessary to do so. I’m unsure as to when DJ-B13 will begin production ov another Doom chapter either so don’t bother either ov us about it…

…Trust me, it sucks when real life priorities get in the way ov the things you enjoy doing…

-Scythe-

All good on the other stuff, but I have to point you to

http://forums.shoryuken.com/showthread.php?t=163999

Not as crisp the resources as, say, DjB, but better than nothing?

ATTENTION:

Due to multiple errors on one ov my friends’ laptops, all copies ov the Doom guide (as well as the backups) have been deleted without any hope ov retrieval. I’m pretty fucking pissed off right now cause that was practically 6-7 months ov research and such gone to waste. This year has been fuckin’ ass for me…and since I no longer have the patience to type 30+ pages full ov strats, combos and what not I’m ditching the effort to bring this project to light. I apologize to those that were waiting for this to come down…but it ain’t gonna happen anymore…I’m done writing up guides. If anyone wants to discuss ANYTHING I’ll be more than happy to help…but the guide is dead, so move on…

Trust me, you do not know how pissed I really am today…

-Scythe-

Damn, that’s shitty.

Thats some shit dude. I’ll make Doom look good at SB3

That’s a shame. I think we’ve all lost big/important stuff we’ve written before.

Even if you don’t plan to redo the whole thing, you may want to try dropping a paragraph now and then in this thread when you have a second.

I will when I have the time…but that’s also why I stated if there’s anything anyone wants me to analyze or elaborate upon just let me know here (I’d much rather have some one give me something to discuss then I’ll go from there rather than putting up bits and pieces ov stuff that peeps may not know where I’m coming from with). I can always redo the whole thing, it’s just I usually don’t have the time to do so without a laptop on me. It’s gonna be hard for me to do this all over again…

Anger gets to us all at times…it just sucks guys…

Any tips on any Doom teams vs Sent/Commando?

^ i would like some help with this too. IMO this is the hardest matchup Doom will ever have to fight

Agreed.

I absolutely agree that Doom vs Sent/Cap is his toughest matchup. First off, a high-priority AAA is a MUST, otherwise you’ll have a very high chance ov dying (if you lack patience or are easily crossed up and eating Corridor) or getting chipped to death waiting for an opening! If you’re in the corner without an AAA you’re practically done…for the most part.

-If Doom is on point with an AAA (Psy/Cyke/Cap) you can just wait and counter call the opponent’s Cap if they’re dumb enough to keep calling him out. Remember also that you can tag Sent’s extended limbs if he isn’t too cautious about you’re assist.

-If Doom is solo against those two you’re going to have to play extremely defensive to even hope to survive. Take all the chip damage you can (making sure you don’t get hit), and when you see an opening Snap Sent out ASAP! Hitting one ov his limbs shouldn’t be an issue, even if you wind up eating a Corridor in the process, your main goal is to get Sent out and destroy Commando as he gets snapped in (or better yet, if you catch both via dual-snap).

Killing Commando shouldn’t be much ov an issue once he loses Sent for those few precious seconds, just watch for Corridor if you plan on rushing his ass down a la Magnus!! Afterwards, Sent without an AAA should be easy pickings if you play your Doom properly.

Nazi Kick and s.FP also helps against those two, esp. if you happen to catch Cap right before he plants his fist into the ground. If Sent just so happens to be sticking his foot out you’ll most likely trade or out-prioritize him. You obviously want them as much off ov you as humanly possible.

APA actually works wonders here as well. In case I didn’t mention it before, APA has a built-in frame ov invincibility where, if you time the super perfectly, you’re immune to anything that happens to be on screen. With this said, one ov two things may occur with this knowledge in hand:

  1. You superjump into the air, inviting Sent to come after you and Cap to be called. Right before the Corridor appears if you APA at the right time Cap won’t connect and you’ll possibly be dealing small-moderate amounts ov damage to both Sent and Cap depending on their positioning. If Sent happens to be above you already don’t do APA unless you’re able to DHC immediately afterwards (remember the photon DHC screen shift trick?).

  2. You’re eating blockstring after blockstring…then Cap comes along. Tk’APA his shit (DHC if you have the meter…). If Cap happens to be low on health then fry his ass even if you get fast-fly’d by Sent. I feel that it’s worth it to kill Cap and take damage from Sent as a trade-off as long as you don’t die in the process.

The Molecular Shield can help you to a small degree here, as the initial rocks will hit Cap before Corridor even appears, but I’d only do this if you have an AAA in your possession. You can also Molecular cancel into either Cage or Candle depending on the situation and if you have enough time to pull either out without interruption and if Sent is in the proper position to get hit…

The Cage super works wonders here, if you’re able to get both ov them in it. This super is a great assist punisher and it covers Doom somewhat from Sent if he’s flying overhead stomping you down (his extended hitbox or Cap will trigger the bomb). If you happen to kill Sent with this, quickly wavedash to the other end and assist kill Cap (just mind Sent’s corpse for it WILL get in the way). Keep in mind if Sent survives the bomb and you don’t DHC to a knockdown super <Hail> he will gain unfly…so be cautious.

Roman Candle shouldn’t be used in this situation for the sole reason that if you miss Sent (or hit one ov his limbs while extended) you’ll be open for death!!

I apologize if some ov this seems vague (if it does lmk and I’ll try to clarify). All that was said is not going to help you 100% ov the time for no plan nor strategy is foolproof and doesn’t apply to everyone…so don’t come back to me saying it didn’t work. This is what I know…

…I’ll admit, I have problems with fighting Sent/Cap as well…so no one is perfect…

It was stated a long while back, but Sent/Doom should have the advantage over Sent/Cap if you’re smart about when and where to drop Doom on Cap while covering your assist. Also, you MUST focus on building more meter than the other guys…that way you have access to option select.

Keep it coming guys…I thrive in such discussions…
-Scythe-

EDIT: Oh wow…nothing? lmao

Just a couple random combo notations that I’ve been working on for some time now. This is only a small fraction of the compilation…

-tj.LKx2, dash-in s.LK xx Molecular Shield xx GPA…dash-in c.LK <OTG>, c.FP, /, sj.LK, sj.LP, sj.LK, APA…<50/50 setup> as they’re getting up you can cross them up with an air dash to random location and then sneak in a cross-up APA or physical hit into a second APA air combo (which’ll most likely result in death).

-tj.LKx2, s.LK xx Molecular Shield xx Roman Candle (the last hit should send them up, not slightly to the side)…after the super ends, UNLESS your opponent can activate Flight mode they’ll fall straight down <50/50 setup> so feel free to go for a c.FP guessing game or square jump cross-up as they come down (unless they have AAA).

I’m just bored around here and I stumble on this thread. I want to give you props Deth-Scyanyde for such a great thread.

It brings me back to when my main was Doom/Storm/Sent-A (yes rocket punch Sent with Doom lol)

Anyway, keep it up!

-BshidoHEAT

good shit in the higher doom (LI casuals) preview
[media=youtube]eZMjK6xt1vE[/media]

not bad…but I wonder who he’s playing for them to get hit/kept out by some of that stuff…there were a few times where doom shoulda got hit and comboed too I believe D:

I used to mess around with the doom airgame of airborne HK and HP fly cancels with mags and IM assists. it’s ok and sorta fun…but doom can do better on the ground I believe getting counter hits and coming from below with his sj.lp from hell.

Yeah, I was fucking up royally (damn pad) lol. I should’ve gotten hit by a lot of shit during those clips, but I also took into account the experience of my opponents, so it wasn’t surprising to me when they couldn’t capitalize on my mistakes the majority of the time.

On the other hand, when playing top tier players like Yipes/Sanford/Nelson, I don’t get away with all that…I just explode ferociously (but barely get a win)…-.-’

I could’ve done so much better…but I’m still ass. LOL!