ah, understandable
lol :bgrin:
ah, understandable
lol :bgrin:
hahaha yeah by no means was everything in there good (one example being point black butter guns at sj height) but nonetheless there was some things pointed out in this thread that were shown there.
On another note, if all goes well, I’ll be able to get some vids up where I’m using Doom with either BH/Cab or BH/Stryder.
i have some vids of me playing doom on my youtube in my sig…though it would be hard to find where he’s being played.
got some comebacks (not as much as when people first started playing against my doom) some resets (they block most of them…so I don’t do them as much)
corner infs…etc.
may have to fish through the vids…but they are there. I have some doom related stuff/tricks with the team
I can explain the point blank guns…some of those were supposed to be air dashes, but since playing on pad limits what the player can truly pull off in-match…that and bad habits on my part. I’m pretty random at times…
I’m kinda mad he didn’t get my BH play…at least in that department I have some good shit (such as call Doom, sj/ad-F+LP, LK, FP demons for near-grounded blockstun antics <it’s possible to combo them across the screen doing this>).
Alas…this is not the Blackheart thread lol…
I actually took the time last week and went through some of the vids, you have some good shit as well.
thanks.
because of the nature/game plan of the team…resets involving doom and stuff aren’t really needed. a few doom shits…
on sent, you can use doom like psy with: rom, dash under, jumpUB.HK+Doom
you need to air dash straight down or down forward after to land and combo in time. down to continue comboing in same direction, DF to reverse direction
while ROMing>> connect a st.hk both hits, magtempestXXDHC (right away) to PA>> wavedash OTG, aircombo to PA (and then I would DHC to PC) silly but yeah
Doom’s HK (and IIRC HP in situations) throws combo to IM assist. OTG, DF+HK, or SJ.lp,lk,mp to combo
doom: cr.lk+IM, st.hp, time a PA (IM’s assist grabs them and positions them), wavedash OTG blah blah.
I’ll be checking those out today!
I actually thought that a lot of those were failed dash attempts.
As for the “combo them across the screen” bit… you don’t mean that it’s an infinite when you say combo do you?? You mean pressure them right? Cuz if that’s an infinite you HAVE to record that so I can add it to the Blackheart vid. I usually drop Doom-B and sj.jp, ad.F, ad.jp, ad.lk, ad.mp, ad.mk or sj.jp, ad.F, ad.lk, ad.mk (can cross up).
as I said…it just may be hard to find the vids where he comes into play…since you will mostly see ironman in play. ^_^;;
not a problem, I’ve got plenty of time to waste in my boring ass classes.
Not an infinite (you can’t call your assist more than once in one combo) but it’s more like: I start it as a juggle combo (FP demons, ad.jabs and rocks keep them suspended at normal jump height, then as they exit hitstun and are able to block they get put into air blockstun by demons and you can continue to keep them there for a short amount of time via timed repeated sj/nj.LP xx ad/f.LP, ad.LK and calling Doom at the right moments (remember that at a very low altitude of your super jump ascent/descent you’re able to call your assists right before you land).
Doesn’t work on everyone due to the awkward hitboxes at work here…it’s kinda a nightmare for solo/non-AAA Sents once BH gets in his face and drops Doom.
Surprisingly enough, I successfully pulled this on Yipes a while back (before he finally got close enough)…didn’t actually think it was going to work but it did…
You can also mix it up with his ground dash…possibilities abound afterward.
**Okay, I’m officially bored…xD So I’m gonna try to analyze the vid for you guys that way you’ll know what I was trying to go for and how it works…takes deep breathe I’m going by clip #:
Manual-tricked Nazi Kick beating out a Mag switch-tricked c.LK. Successful roll bait but I screw up the square jump cross-up attempt and got BGun…otherwise Mag would’ve crossed-up and put into blockstun by Inferno. If he takes to the air Doom gets the advantage. s.FP was to test whether Magnus would dash in or not.
The normal photons was actually supposed to be APA xx DHC xx HSF etc. Basic way of getting out with Doom/Cap afterward.
I should’ve gotten smacked by Sent while Cap roasted.
He just blocked improperly…so he ate rushdown.
Basic way of doing some damage and keeping them away. Somehow I got past Cap there…
Shows how Dive Kicks kinda own Sent (then again he didn’t call Psyblade till later…which I was trying to bait out with APA).
I botch the infinite attempt…but I get a bonus anyway.
Why don’t people block their feet!? I choke the infinite here…
Slight example of keep-away Doom+drones. BLOCK YOUR FEET!!
I was actually trying to bait out Psylocke there. Storm could’ve gotten out a crouching attack and nulled the super without harm.
Basic way of evasion with the Dive Kick.
Storm doesn’t dies due to Crunchberries, she falls out (cause of the random seed in the super). The actual DHC works though…
Magnus was coming down with nothing (he ate the hit). Tried to go for ad/d+LK at head height to cause Cable to block and then dash through his sprite with c.LK-infinite…no dash…-_-
…my victim never saw it before so he caught a custom reset. If they block the first cross-up attempt blockstring options become available…
Again, trying to bait the AAA…
c.FP cross-up…
Doom/Storm DHC…cancelled ONE HIT too early, otherwise Sent would’ve caught full damage from Hailstorm (despite the fact that he dies).
Quick BH bit…they screw up their super jump attempt (for they were still holding back) so HoD gets it’s chip in. Had to get BH out somehow…
RTSD…Doom-style. I actually meant to do it that way so that Cable would use his ONE meter…then I’d have no fear of getting shot.
Fuck out of my face MSP!!
Going for a lockdown variation on Sent…why he didn’t call Cap when I was that close.
That was a lucky tag lol…
…and that Roman Candle was whiffing hard body!
Have alot of work to do for my Doom. Will be reading all of this.
I agree with Deth…
There are some good things to use with Doom. Usually, Doom is your last character. But, I think using him first works decent sometimes. Since hes mostly used for his anti-air assist, you can use it in the battle also. Rushdowners cant get to him, just like they cant get to the primary character when Doom is assisting. So, its basically the same deal. Scenario: Magneto vs Doom- Magneto will be aggressive, rushing down and crouching start-ups. To throw off this assault for sometime, just molecular shield w/assist. Its safe, since the rocks by themselves leave em’ open for attack. I would consider IM’s anti-air, since it stays out for some time, allowing the rocks to chip all the way. Thats one tip…
Another tip would be, crossing up with Doom. Yeah, it seems unlikely that Doom can cross up with his slow speed, but he can do it. Doom’s air dash is pretty safe, since he can cancell into fly. Most likely, he’ll be a bit away from assists, i.e Psylocke. Capcom could get him, but he’ll just float upwards, which is cool anyway. When you cross up, down+Hk, (he’ll glide down), and assist with IM’s anti-air. This crosses up, but more importantly (vs Magneto), it freezes your opp for a while. But, then again, Mags could call out psy, and she’ll knock off IM. So, you have to time it right in the battle. While your gliding down, go into fly mode, and use IM’s anti-air more. Now, youre in the air, which your opp cant really get at you, because they’ll most likely eat repulsor blasters. Its a neat tactic, given Doom’s flaws when battling primarily. The key is staying unpredictable. Thats why you have to mix it up, and not just aerial photon spray, that sucks…Doom/Tron- Just like before, you can fly and assist with Tron (we all know which one…OUCH!!!) But, dont get content with it, mix it up, fly then unfly. Air dash, then fly w/assist.
It’s true that doom can molecular shield plus an assist for decent chip but NEVER do molecular shield with a long lasting assist against Magento. He’ll block the initial set super jump over the second and proceed to snap out to kill.
Using Doom’s APA super CAN be more damaging when blocked but keep in mind who you’re doing it too. Mag, Storm, Sentinel, Cable, Ironman and many others can hurt you in return for it.
Molecular Shield + assist only works with certain assists and you have to anticipate certain shit thats bound to happen (i.e. possible pushblocks and ground dashes/square jumps). This strategy tends to work best with drones since they cover that one vulnerable area above Doom to a degree. If they pushblock there’s that chance that the rocks will not be pushed back with Doom and the opponent is forced to sit there and block them. Like I’ve said tho, not something to abuse in match unless you really researched Doom’s possible frame advantages off of stuff like this.
Doom vs Magnus is winnable, you just have to be patient as fuck and know what normals outprioritizes Magnus’s (Nazi Kick and standing roundhouse/fierce are good examples). You could die for throwing them out, but your plan is to make Magnus begin to think about what he’s doing and not mindlessly rush down. Once you achieve that you can practically control the pace of the match from there.
I only recommend APA for mass chip when you KNOW that that shit will kill them off of just the chip dmg. I’ve seen too many Doom’s go for this, only to not kill an IM/Magnus and pay dearly for it.
Btw…you happen to be heading to Ohio this year BHK?
Not possible with school and everything else that’s going on. I’m pretty much done with MvC2.
I’ll play casually here and there but not taking time out for it anymore.
Can you make it this year???
Most likely yes since I scored a job recently in a warehouse…gonna either take Greyhound or get driven out there…
BHK: Damn that sucks, but I feel u on that one…RL >> Mahvel
To take full advantage of his Molecular, I use Shuma’s exp type. (With opponent blocking) Standing: lk, hk, rocks, Shuma. This is really awesome, because the first portion of the rocks push them back, but Shuma pulls them back towards you, then the remainding rocks push you back again. It looks so cool, as if Doom is sooo superior, he doesnt want you getting near him!!!
Another thing is, when you launch, go for about 3-4 hits, then come down mid-screen, and photon. Your opponent coming down may be confused to why you didnt finish, in which most likely theyre ready to attack, which you want to happen, PHOTON SUPRISE!!!Its deceptive, but sometimes it doesnt work. Nevertheless, it takes chip damage.
AHVB would chew through all of that when you are done with rocks and up close air photon if blocked.
I know obviously it has its flaws, but against characters that arent as mobile (Magneto, Storm, etc.) its a great tactic. Against Cable, yeah he would zoom zoom it (eyes light up). But, you wouldnt do the rocks at the end with Cable. Actually, I believe its full safe, cause when the last rocks connect, Cable would be pushed back, making it harder for him to ahvb. Its like when youre trying to counter really fast, but you end up push blocking instead. And as far as the dummy photon, thats why I mentioned the opponent’s assumptions and all, they’ll be ready to attack you, so smack em’ with a photon. And also, Doom would be right above Cable, so he most likely couldnt do ahvb, or at least effective anyway.
I might be wrong, I’ll check the lag time with Doom and Shuma against someone at the arcades vs. Cable and see. L8…