Dr. Doom Combo Thread

first person to do it on stream at EVO is gonna get the credit :tup:

yup, I can’t wait for when Marlinpie does my loop on stream and everyone (read: James Chen) is gonna be all “OOOHHH DAT MARLINPIE COMBO TECHNOLOGY! ALWAYS AN INNOVATOR, MARLINPIE!” :coffee:

Marlinpie has been doing “your” loop on stream at the break for quite a while now. He hasn’t done it at majors, but he’s also never done half of the amazing viper combos he exhibits on his stream.

yeah, I saw one match where he did it and I got hype. only partially though and therefore not really optimized, but still. good stuff. I only go for 2 reps into the falling j.M version at casuals since my stick is kind of worn out already. I drop combos and get butter gun more often than I should be.

none of the combos marlinpie does are optimized lol

There is always the independent discovery option. Most things are not very hard to find and it is likely a good player like Marlin is finding stuff and just gonna use it if he feels himself that day.

I don’t even know about his unoptimized combos. I had a chance to play him in casuals and was like, " Let me show him the maziodyne stuff" and he was like " Oh I know that" and busted out the corner and a better midscreen version than I’ve seen anyone do. I called it the maziodyne loop and he knew what I was talking about. So who knows if he learned it himself or found it here but styles. I thought to myself "what the hell is with the harder, unoptimized combos you do? ". I don’t even know man. Maybe he just likes to style. Let him feel himself if he wants.

lol, that’s why I’m pretty reluctant to call anything “mine” unless I know for sure it’s an absolutely new concept no one’s heard of. Doom is a character a lot of people have broken in and by now most of the things he’s capable of doing has already been laid out for us to master. I honestly don’t see anything new being developed for Doom other than combos.

for one person, a new combo concept may just be a minor variation to another; basically, with a character like Doom, it’s whoever brings it to the attention of the masses first (either through a video or post on a popular forum) who will get the credit for the “discovery”.

I just happened to be the guy who made the first video about it on YT and posted it on SRK for you guys to see. I don’t really want to call it “my” loop because somewhere in a different part of the world, someone may have actually discovered it first but just never had the chance to capture it in video, but that’s what you guys seem to associate me with so it’s cool, anyways. probably less confusing than saying “Ghetto ROM” or “j.L ~ foot dive loop” when referring to it in posts.

I see it the opposite. Combos are done, other than hitting his advanced stuff in real matches (shoutouts to ghetto ROM).

Actually playing Doom is hard as fuck. I’ve seen people use but not abuse his dash cancel ability, and that’s day 1 knowledge. Just no one knows or is showing how to abuse that. It doesn’t help that people are just throwing him on teams and not giving him his good assists. Marlin is right now the most likely to show Doom as being dominant since he uses the right assist for it. Strider is actually not his best friend, he is just a great friend. Dog is man’s best friend. Or robot. Doom likes robots.

I’m at the point where I think Viper is easier to play than Doom with more payout. Not easy, but at least all the tricks and how to apply them are laid out. I don’t think anyone has yet figured out how to play Doom the right way.

Clockw0rk says hello

Clockw0rk has been doing the new corner loop apparently. people saw him do it on stream at FRXV, sucks that I didn’t get to see it though and I’m too lazy to check the archives.

Could someone kindly point me (as opposed to re-typing, I’m sure it’s in here) to whatever is the current en vogue Doom midscreen combo? Ease over fanciness for sure. I haven’t had to worry about Doom combos for a while, but am now dedicating to Trish Doom-a Wesker, and I’m assuming the Clock/Shady loop is no longer the go-to? I’m basically just looking for what I should start practicing for midscreen hits. Thanks in advance if someone can steer me in the right direction!

last time I played with clock he uses hard kick to relaunch after the 4th rep for consistency, and ends with his tk plasma beam into strider re-OTG finger laser ender… but yeah.

This is the midscreen combo to use and it’s easy IMO. You can always change the ender of course. Courtesy of sehmehnov.

[media=youtube]BkN_5dSlkCQ[/media]

I’ve been working on my team a lot more and I found some very interesting stuff that not too many people utilize. But before I discuss anything I need to know how viable some of the stuff is. Anyone know how safe molecular shield is for each strength? Like the frame data and stuff? I know it pushes people out a decent amount so not sure if it’s safe on block when an opponent is close to you midscreen/corner.

Molecular Shield L is -13 on hit and -11 if guarded.
Molecular Shield M is -8 on both hit and guard.
Molecular Shield H is -1 on both hit and guard.

A piece of tech I’ve been exploring with lately is using st. :l:, :f::h: (Hard Kick) string a lot more, both used as an anti-air and as anti-chicken blocking. This string is FAST, and plus Doom is tall, so when you’re crouching and someone jumps, you can stand up st:l:, Hard Kick to catch people off guard.
You can option select this by doing:
st:l:, :f::h:, :uf:

  1. if it hits, you’ll jump into a combo (and you pretty much have all day to do j:m:, :h: Footdive and still combo)
  2. if it’s blocked, you just have to do :d:, :df: to cancel the Hard Kick into :h: molecular shield

Since :h: molecular shield is -1 on hit and guard, it’s more or less immune to chicken guard. AND the fact that since you are doing st :l: to start the chain it:

  1. whiffs on certain crouching characters and you can just do throw->combo
  2. prevents opponents from jumping
  3. turns chicken guard + option select :h: into free combo

If you trap someone in the corner, the -1 on molecular shield is only beat by throws or moves as fast/faster than your own :l:s. (not sure how fast Doom’s :l:s are so if anyone with frame data can fill me in that would be awesome).
Also, if an opponent is hit by Molecular shield, depending on how they are hit, you can combo off the rocks into st :l:->corner rape. At worse, they tech in the air, where you can do straight up jump to meet them in the air no matter what direction they tech, and lead into block string mixup or throw.
And you can repeat as many times you want until they push block correctly (since doom can dash cancel his normals)

As far as I can tell, if you push block Hard Kick so that Doom is far away when doing :h: molecular shield, there’s not many ways to punish it outside of super.
Another note is that, instead of cancelling into :h: molecular shield, you can cancel into back dash, or forward dash (if they push block). Not as good because :h: shield is a good frame trap, back dash gives up momentum, and forward dash is inherently risky, but dash cancelling is better against characters that can teleport, and if you can react to opponents push blocking your hard kick

Haven’t found any downside to this yet, so I’ve been committing this to muscle memory and learning vortex like mix-ups with it. But other than that, feel free to tear this apart, because it’s looking really sick.

Standing L starts up in 5 frames while cr. L starts up in 6 frames. Keep talking because Doom rushdown is hawt.

I’ve been working on Doom + Drones a lot and it’s pretty sick once you get the dash cancels down. I dropped Magneto a while back and I’m running Morrigan/Doom/Drones as sort of a “fun” team so that if you kill Morrigan, you still have to deal with my dash canceling Doom + Drones with high-low oki all day.

not much in the way of combos now, the way I see it. I think we’ve pretty much cracked this guy already. don’t see how we can make his damage even more ridiculous than it already is.

hey sjohnst2, shoutouts to you for exploring this, ive previously done it on accident during gameplay but never explored it as a possible option for offense. HOWEVER, i am now able to hit 909k from a footdive with this, but it is difficult to confirm and could be risky to even attempt if blocked.

after footdive, addf, S, loop with j.L,footdive,ch.M,S then again with ch.M,ch.H,S into j.L,j.L, footdive, addf j.M, j.M, j.M, h footdive, s footdive, s.H,S, j.M, j.M, h footdive, s footdive, addf, whiff a normal, heavy plasma beam into air photon array = 909k from an S footdive.

I have yet to create a video, because i am not yet sure if it works from full-screen, after proper testing ill post a video if its worth it.

Regards!

I support a repost in doom discussion thread. Might get some rushdown talk going in there.