Dr. Doom Combo Thread

I can guarantee that there is no way in hell Doom landed on the ground in that combo (you would get shafted by hit stun deterioration somewhere along the way if Doom touches the ground). Anyway, if you want to do that combo it would have to be [TAG IN] immediate ADDF xx Flight (careful about inputting flight too fast, or else you may accidentally get another TAC attack out).

Doom tech.
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those inputs can’t be right. I’m fairly certain that you cannot air dash, do a normal, and then another air dash. it probably is addf, fly, M(2 hits), addf etc. and instead of jump its probably just another dash in flight. no he lands and rejumps either.

WE IN THERE.

Thanks Clock! :slight_smile: Hopefully you can make use of it in tournament. Hahaha.

found another loop I think… this time it’s a sort of gimmicky (for now I guess) “Low Buktooth loop” with Hard Kick as launcher dash cancelled into j.M.

Dude 1 mil with an assist in the corner for one bar… Omg

oh, and for those who are wondering: my corner combo also works midscreen but with MUCH stricter timing. need to use addf (which is slower) and land as soon as possible to launch with S. Hard Kick will obviously work but there’s gonna be less hitstun. gonna experiment with that more when I have the time…

I’ve also been working on a corner ROM so if anyone wants to see Doom attempt to one-up Magneto, wait for a vid if I’ll be making one. lol.

Keep lighting the way Mazio. Your ideas are amazing. This helps doom take his rightful place at number 2 on the tierlist in my opinion. Yea your right about this combo working midscreen. I was able to get 2 loops of it but the timing is godlike lol.

I thought I managed to get that combo going mid-screen. I wasn’t able to duplicate it, though.

we need to list all the TAC’S combos that are know for doom. that be really hepful for people

Up TAC combo: M&M’s
Down TAC combo: M&M’s
Side TAC Combo: M&M’s :smiley:

LOL u know what i ment :stuck_out_tongue:

I do.

Actually, I’m working on a little something for MarlinPie’s Down TAC combo. Despite that, you know, I could just post a 20 second video of the combo itself, I’m narcissistic enough to want to listen to myself talk and explain stuff that people probably already know lol. It’ll be finished by tonight if I don’t procrastinate by playing SCV.

My scv didn’t come yet :crybaby:

NewTypeSpeed is pretty much right. All TAC combos will essentially be M&M’s into H gun, and then falling Ms and l plasma beam til you hit the ground for the rocks + sphere flame. Down is easiest, Up you need to do more falling stuff. Side I haven’t experimented with yet, but I assume is will be like the marlin pie opener: AD df, fly and then M&M’s. I’ve done down and up ones but not side yet but I can’t imagine it being that much harder.

For the Maziodyne loop, has anyone tried from midscreen carrying to the corner and trying one or two loops before ending in two corner loops? How far out can we start and how much damage does it do? Is it worth going for say two loops after one bukloop?

If you start a combo with j.L hdive addf s.L S, can you fit j.L Hdive addf S, two mazio loops, two corner loops? how much damage are we talking?
What about j.L hdive addf s.L S j.M hdive addf land S, two mazio loops, two corner loops?

I have very limited lab time until Saturday but will verify myself if I can. I suspect bukloops will damage scale the combo too much to be useful even if it works.

^I’ll give that a whirl tomorrow. I like how people are calling it the maziodyne loop now lol.

so far, these are the ideas I have:

  • Low Bukloop; leads into resets midscreen with back throw OS and j.L air conversions. decent wall carry too if done as a for-swag-only combo. weaker than standard Bukloop. gonna be experimenting with this since it looks really powerful with Drones. cr.L, cr.H ~ Hard Kick, dash cancel, j.M, delayed j.M, HDive, addf, land, cr.M, cr.H then repeats for a couple of reps before going into a reset situation.

Inspiration: [details=Spoiler][media=youtube]TaQr36BScuM[/media][/details]

  • Corner Ghetto ROM (1); trying my best to copy Magneto’s, but it’s difficult when Doom technically has only one air fierce. :frowning: it’s j.M, HDive, addf j.M, SJ j.M, HDive, add j.M, HDive, add, land, S. I haven’t actually completed this yet as my execution is (for some strange reason) really sloppy today. I’ll try again tomorrow.
  • Corner Ghetto ROM (2): as posted in the video thread…

I remember trying something similar in vanilla to the loop midscreen. Only one was possible midscreen, I’m amazed two are even possible in the corner. Try replacing the j.M(1 hit)'s with j.L and the S with hard kick. Usually gives less hit stun decay.
I use those tricks to squeeze extra damage for example here Dr. Doom Combo Thread.

Another hit stun decay saver is to replace c.H with c.M. Faster startup and less decay for a drop in 2k damage. j.L does 2k more then j.M(1hit) so maybe a wash either way, but less hit stun decay.Unless you need it to manage height the soft knockdown on that move hurts the combo overall.

How do you say more time to combo with the phrase hit stun decay without saying less? It sounds bad, but less is good.

For the side TAC exchanges, I now know why Marlin does all that fancy stuff. You can’t dash up during fly after a TAC unless you dash some form of down first. Didn’t know that. And there is no way to land rocks from a side exchange because of the positioning so you have to position yourself right. Up and Down TACS are still variations of M&Ms into rocks XX sphere flame. Gotta figure out a good way to do side ones that keep them in the corner.