Double Dragon Neon gets release date!

Can you play as Jimmy in 1P? I’ve only played this co-op so far.

I bet on Double Dragon difficulty you can get ko’ed in one hit. Because on even the lowest you can loose half life just like that.

I made it to stage 9 with maxed Power Gambit & Spin Kick, but from there had to start mixing it up w/ maxed Training Wheels, then later Weapons Up for those wizards in stage 10.

On Double Dragon difficulty w/ Power Gambit, one 2-hit combo strike from a Linda whip will kill me.

Thats because Power gambit is for attack power. Even when maxed out, while the defense is still moderately good for normal & dragon difficulty’s, but not for Double Dragon. You’ll get destroyed.

Training wheels is for defense/high health. Even then however, enemies can still run a train over you if you’re not careful.

Been grinding a lot to max out healing touch and the Bomb attack. Need bombs(knock-down) for all those super-armor enemies that just plow through your attacks, and healing touch for the zombies as well as just regaining health. Also i wonder if the designers intended for weapon-wielding enemies to also have super-armor when attacking.

Nope. Seems like 1p is forever stuck with Billy and Jimmy reserved for the 2nd player. One of the few flaws of the game, as i wouldn’t mind picking jimmy instead. There is the option for “play as shadow bro” but i have no idea what this does, the option is always grayed out.

And damn, after about 20 something tries i finally beat stage 9 on hardest! Really had to go back and grind to level up the bombs for knockback against armored enemies and healing touch for those zombies. Which also meant i had to go level up song snatch a lot too(Only zombies drop healing touch cassettes).

If the stage had a shop to buy more lives it wouldn’t have been so bad, but it didn’t and the enemies did so much damage. A few screw-ups and it was all over.

Double Dragon 1 NES second cave theme. Obscure DD theme. Double Dragon Neon has TWO remixes of it. Awesome.

The cave theme makes me want to see cartoon gannon surf through that level on a boxing glove.

He could just stand there for the whole level too if you get it. :lol:

Edit: Damnit could someone photoshop this for me? This is way too funny
thinking about this in my head.

Have since beat Neon on all three difficulty’s with about 26 hours total gameplay time! Anyone who says this is just a 3-hour game…

#1- Normal difficulty is really this game’s Easy mode for the newcomers. It only moderately tested my beat’em up skills. The other two however, are serious business. The listed difficulty’s should really read:

Normal —> Easy
Double —> Normal
Double Dragon —> WTF?!

#2- If they can just beat it on Normal(this game’s “easy”) and then walk away after? Then they didn’t really appreciate this gem.

Anyway, best $10 i’ve spent on gaming in a long time! Despite the price and download-only status, it had all the polish of a Disc release and is a High-tier entry in the beat’em up genre.

Tried the demo. Didn’t care for it. I wanted to like it, though. The controls felt off.

I like the music. The rest of the game is pretty bad though. It’s also made for people who used to credit feed in the arcade, rather than for the people who understood that 1CC is the only way to play a beat em up or any arcade game for that matter.

For beat 'em ups, I was a coin feeder. Shmups are the ones I tried to 1CC. So Neon being this way is fine by me.

There are other problems with Neon, I’ll admit. Not a fan of the grind… though it’s not needed on Normal difficulty. Really it’s just an okay beat 'em up with aesthetic appeal; I dropped 10 bucks knowing that and got what I expected.

I do see why it’s criticized, though.

Wait, 1CC? You mean beating the game on one quarter with no continues?

I like the grind part. A game being challenging and requiring you to pump your character up a bit first and explore all the game’s options, is a good quality. As opposed to just letting a player mindlessly bulldoze through it with little resistance. Plus replaying certain levels numerous times and taking on their bosses teaches you how to play better and develop tactics that are essential for the harder difficultys(assuming one cares enough to attempt them).

I couldn’t agree less.

I’m not a really good beat 'em up player, but let’s say I was. Why should the game limit me from bulldozing through it? Castlevania 3 doesn’t stop a really good player from bulldozing through it by forcing Trevor to grind. All a conceptual experience bar would add to CV3 is make me have to do something I’ve already proven I can do, for the “privilege” of advancing. That’s not quality, it’s noise.

Hey, sometimes I kinda crave things I know aren’t good for me. Guild Wars 2 is a lot of fun, but it’s still an MMO, a test of how high I can make my numbers; I may enjoy it but it’s never something I’ll take seriously. However, Persona 4 Arena gives me a fully powered, no grind required Kanji for me to succeed – or fail – with according to my own abilities.

If you really want to replay levels to get better at them, a grind-free game still lets you do that. The argument that the dev should force you to “train” is one MMO apologists use for why players can’t just purchase a max level character; the idea that person needs umpteen billion levels to “learn to play” is bogus.

Hey, Double Dragon Neon is still loads of fun. But tataki’s arguing that it fails to capture the things he’s looking for in a beat 'em up, and some of those things, arguably, should be universal. Even just a “1CC challenge mode” would fix this, similar to how awesome shmup Jamestown lets you take on any level with 2 credits… but has a “gauntlet” mode to mimic only having 2 more quarters in an arcade.

This game has a 1CC challenge mode. Its called Normal difficulty :wink:

Those that don’t like the process of leveling up and developing strategy shouldn’t play the harder settings then. As for me? The tougher difficulty settings were great. They forced me to learn not just to grind and level up my character, but also to play BETTER and make the best of the game’s tools.

The Bomb for example is an afterthought on normal, but on harder settings it becomes incredably useful for knock-back on tough enemies.

From the video the movement looks slow and a little to tight and the actual fighting looked weird. There was a crispness to the original and this shit seems pretty wilted. Too bad, I was excited when I saw this thread :sad:

Normal mode isn’t that mode.

The problem with higher difficulty settings that put the bar well above the reach of someone who wants to learn, not grind, is that there’s no real improvement going on. You would have had to play BETTER regardless, but you’ll be carried by your virtual XP bar.

Compare, say, Megaman 10’s Hard mode, where you have to be better and not through grinding.

You can only level up so much in this game and on hardest nothing is “carrying” you. Even with training wheels maxed(for highest health) the enemies can still wreck you badly, and with Power Gambit max(highest damage) they don’t just fall over. You have to play a lot better, be good at evading attacks, making the most of your damage, and exploiting enemy weaknesses.

So what i’m getting here is you want a game where there’s zero leveling up to be done, you can beat it on one credit, but it can’t be too hard?

No, what I’m wanting is exactly what I said I wanted. Leave the strawmen out of this. A game can be hard, and thoughtfully challenging, and fun, and still not need a grind. It might require betterment on the part of the player, but that betterment is all you, not the game. I mentioned Castlevania 3 and Megaman 10 Hard Mode for that exact reason.

Now maybe you’re okay with a game that doesn’t hold itself to a higher standard, settles on “good enough” and hope that plus its aesthetic is enough. And that’s fine! As mentioned, it’s fine for me too. My issue is with this notion that the game must force you to be better through weird hurdles instead of being well-made enough that you actually want to get better at it.

I’ll play DDN for the nostalgia, the music, the co-op, and the just okay fighting game center. But I’ll play, say, Batman on NES, Bucky o’ Hare on NES, Yoshi’s Island, or Gears of War 3’s campaign (and not grindy Horde mode) to actually get better at those games.

Straw… who?

So… when it comes to beat’em ups you don’t want to have to do any leveling up, grinding, or customization whatsoever. Character abilities are set in stone for better or worse, and the game is just difficult enough to be challenging, but not too hard so you can still beat it on 1 credit if you’re good enough?

Perhaps this would be more helpful: http://www.nizkor.org/features/fallacies/straw-man.html

Answer my question. Because what i’m getting from your post is: You don’t like having to level up(grinding) character abilities or having any customization options for the most part. You just want to pick up and play a largely pre-set game, and focus solely on learning the system and getting better at it?

AKA: Final Fight.