I’ll answer your post when it stops being the thing I linked you to in my last post. Right now it’s the thing I linked you to in my last post. I would like it to stop being that. Once that happens, you’ll get an answer.
sigh Alrighty, so you don’t want to have to level up or grind at all. Just a pre-set, quality title, where the focus is solely on player ability. Like the original DD or FF games.
K got it.
Well Neon is not that game. While it has its foundations in the old school beat’em up style, it does introduce the leveling up mechanic with slight customization to be done. Which is kind of necessary in order to progress as enemies continue to get stronger. However, even with maxed out abilities, you can still lose on the harder difficulty’s if your skills aren’t up to par. In the end it still comes down to player ability in order to progress.
Let me just mention that Hard Corps Uprising, despite being an awesome game with very good aesthetics(unlike the 2D in this game) was built for arcade run (it has no continues) but since they knew it won’t sell well, they put it (the real game) under “arcade mode” and added another mode where you can buy extra shit for the character, and can start from each stage you have gotten to once. Usually I’d not support this compromise, but in that case the game was designed for the arcade mode, and the latter is the botched experience, so I’m ok with it.
Also, the grinding (a bad thing) doesn’t have to come along with the abilities and the passive bonuses. (which are ok) Instead, they should have found a different way to implement it into the game.
Also the shop is broken. Every level with a shop can easily be completed by buying 9 lives.
But if you “love” grinding in general than there’s nothing to talk about here.
Not on the harder difficulty’s when 4-6 hits from common enemies can kill you, and they often combo(that silly one-two punch from a Williams will knock off like 43% on a leveled char). Add on the much heightened durability, frequency, and aggressiveness of enemies, and its rough. Also its been a while since i played on normal so i’m not sure if its only something on tougher settings, but often if enemies are in the process of starting an attack and you try to hit them, they’ll plow through your attack and still pop you and it will HURT. So there’s an armor aspect to consider also.
(not even going to mention the boss here)
Considering the above, those 9 lives will seem paltry. Still not a cake walk by any means.
They need to hurry up and patch in “online bro-op”. :lol:
Bet there just holding it back like they did with Scott Pilgrim too.
Are we playing the same game? I just finished stage 2 on hardest without losing a single life. Invested all my resources on getting life drain level 50. Against the big enemies just spam jabs and cancel to rolls on reaction to their attacks.
No surprise. First couple of stages are always easier but just like in normal difficulty, things get progressively tougher as you move up.
Life drain, you mean healing touch? I rarely used that move. The start-up was frustrating and overly aggressive enemies would knock me out of it often. Seeing as how enemies dealt so much damage it was very risky to use also.
I want to see it sooner rather than later.
Also, as I mention in the podcast I co-host, the Battletoads would totally fit in, though I think they belong to Microsoft.
You’re acting like an idiot over something not worth acting like an idiot over. I explained myself clearly and even pointed out that I’m coo’ with enjoying the game as is. Tone down the dumb just a tad; it’s not a good look.
Ummm i’m just talking about the game here, no need to get riled up. Agree to disagree then.
Have a level where the Battletoads and Lee Brothers race on jet skis. The level would scroll fast and have walls suddenly show up
like a certain level we all hate. Then they beat up on a 50ft tall Dark Queen that needs to be hit 100 times instead of 50. :lol:
And it has to have the nes Battletoads pause music. Use it as her boss theme music as a full song.
this is what i was gonna say!
No, the stance that absorbs life when you hit stuff.
Oh. Didn’t find much use for that even after maxed out. It didn’t recover life fast enough to be worth it, and health & damage was just too low for hardest difficulty when enemies hit like trucks. Sure you get life back when attacking, but if they land a hit they take off so much more(if not kill you).
It heals per hit, not per damage, so you can just use a single enemy to spam jabs and recover a full life bar, if you don’t screw up. Also in later stages you can take fuzzy to help you… lol
Yeesh i hated that character lol. It was also weird that he didn’t stick around consistently and just when you think its gone, he pops up again.
So I have never really tried the beat em up genre but I got Neon free on PSN.
Are there fundamentals that translate between beat em ups? Is there a resource for beat em ups? Does the depth of gameplay even warrant a wiki? Google turned up nothing.
Would like to get into “high level” Final Fight or DD if it actually exists. Meaning pushing for finishing the game without using continues or other self made challenges. I just don’t know where to start, or if what I see is what I really get. To make a point out of that; to the unfamilar person watching two people playing Street Fighter they may just see buttons being hit and two cartoons smacking the crap out of one another. They may never know that there are set ups, frame traps, and mind games going on.
Tldr; how deep are beat em ups?
Just got it. Love the feel of the game. Not as deep as super double dragon IMO, but combat is still good and it’s fairly deep IMO. You can jump cancel, dodge cancel, diff moves r good for juggles ect. And some stances and magic are way better then others.
I need to figure out how to dodge those double arm Abobo attacks. Nail me every time.
Roll. It’s how I dodge them every time.