Bees, do you have Skype at least? I’d be more than happy to explain to you the intricacies of Spidey with Tatsu behind him. The only reason why I didn’t continue with Spidey/Doom/Akuma after a month was that I realized that Hidden Missiles just isn’t great for my style of play, and I simply just lost interest in the game trying to learn Doom.
Also, despite popular, yet uneducated, belief, Tatsu is extremely easy to pick up off of with Spidey when you’re used to it. It’s essentially just dashing in one direction when you know where it’s taking the opponent and nabbing that st., c.
, Spider Sting, what have you, after the third one. If you’re too far away to pick up off of it close range, it’s easy to set up a web ball to link into a web throw from full screen. If there’s a situation where you can’t, then you most likely can’t with a beam assist.
If Akuma is getting hit because you’re calling him out, then you’re quite simply ahem “doing it wrong”. Akuma is there for five reasons:
- Fuck yo projectiles
- Lock yo shit down
- Get the fuck off of me
- Fuck yo assists
- Fuck you, we got vortexes
And, yes, the explicit language is needed because Akuma is just that angry. Tatsu is on my team because I need it for my rushdown style to be optimal. HOWEVER, the higher the level of play that you encounter, the easier it is to notice that Spidey can’t be a “nutty” rushdown character. People will learn that a grounded web zip will be a triple overhead setup in the corner 95% of the time, people will learn that an air dash j.:s: will be a double overhead 60-70% of the time, and people will learn that it’s very easy to throw Spidey when he is in a “H.A.M.” state of mind. People continue to compare my Spidey to Wolverine because I do what I can to push you to the corner, I hardly give you any breathing space, and I play patient, yet aggressive play style when I’m at my best. Wolverine can’t simply nut all over the opponent because he doesn’t have the tools to get in whenever he wants to, and people know how to deal with his bullshit. It’s getting closer to that point where people know how to deal with our bullshit, but we’re still very shallow in terms of developing this character into his full potential. We have the fuzzy guard overhead setups that Wolverine has, we can use assists to easily turn ground throws into full combos, and we can do the silly “Pretty Ricky” X-Factor-canceled instant overheads (even from full screen) when we want to kill a character. Sure, Spidey’s not as good at rushdown as Wolverine, but it’s still very effective and he’s a far more versatile character than Wolverine.
I’ve been playing games with a handful of top level players since Season’s, and the longer the sets progress, the more content I become with my team. I’m finding new stuff with my team each day, and I’m becoming far more solid every time I sit down to play, be it online or offline. Sure, I’ve made myself look like a fool in the past with nerve-wracking performances, but the worse the performance is, the stronger I become from it.
I understand this is the wrong thread to be talking about Spidey-Akuma, but that’s where this conversation has landed, I s’pose. I could really care less if anyone has any opposing arguments against Spidey-Akuma, because I’ve been messing with this synergy for almost a year now and I love it even more now than I ever did in the past.
Tl;dr Spidey-Akuma is worth the time, and I’ll gladly answer any questions for anyone who is interested in what the two can do together.