I am going to have to take a break then. I have tried it now for a good hour and I haven’t been able to do it once. I have tried doing it faster or slower. But I can’t get it. Anyone know of any videos that explain it at all? I saw one a while back but now I can’t find it.
You can only do it after a web swing, :h: in particular. The TAC move should be done from a non combo/sj neutral state, sj web swing for Spidey allows this; you simply can’t do it from sj magic series to straight TAC. To pull it off with Spidey, just do a combo ending in :h: swing then do a TAC then quickly air dash to cancel that first TAC to another one. It doesn’t matter what direction you do on either one.
Just got it. Thanks everyone for the advice. This is going to be fun to incorporate into my gameplay.
My bad I thought you were already doing the web swing part of it.
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It is all good. I probably should have been more specific. I was trying 2 different ways. One didn’t have the webswing, and the other had the webswing but I was doing like air m, m after the webswing but before trying the tac. Now I understand.
Hey guys, I noticed that if you air dash j.:s: (or j.:h: j.:s:) after :h: web swing in the sj magic series, you get to the ground a lot faster which gives you a lot of time to call your assist and swing zip. You can even hard tag into Doom if you time it right.
Yeah, you can also raw tag into Dante and do a lot more crap since you haven’t used up the ground bounce yet. The combo in particular that I found to go into the raw tag is:
j.:s: land st.:h: xx :h: Web Swing xx :df: web zip j.:s: land c. :s: SJC :uf: j.
xx :h: Web Swing air dash j.:h: j.:s: land c.
:s: SJC :u: j.:h: xx :h: Web Swing air dash j.:h: j.:s: start holding the assist button when you press :s: land raw tag
At that point, you’ve done 539k without using the ground bounce. The issue though is that if you’re raw tagging into Doom, you can only go straight into level 3 with the combo above, so it’s better off with Dante. I think if you do one rep of the web swing air dash shenanigans, you only get 2 reps with Doom… it’s also kinda inconsistent with whether the :s: will connect after st. or not.
Yeah thats pretty much the problem with doom. All you can do is level 3, or you need to cut the combo really short, and still not having 100% chance of getting the rest of the combo because you only get 1 hit of st. which screws up the launch after. Besides, there are much easier ways to raw tag doom in, like launch, super jump, j.
j.:h: web zip j.:s: raw tag or just a web throw into the corner.
I still do air :h: web swing air dash j.:s: for OTGing with plasma beam. I feel like I have to go really fast if I do other ways, which screws me up.
Hey guys, I need help with sentinel combo extensions. My ender with spidey is web zip L, j.MMS, L spidersting, ground bounce followup, L web throw. It doesn’t seem like I can fit drones anywhere in that series to get two web throws. I tried calling sentinel after the j.MMS section, but the drones go by too quickly for them to hit after the webthrow. I can’t seem to get sentinel to come out during the L spider sting, L web throw sequence either, probably because you have to buffer L web throw so early. Any ideas?
It’s possible to buffer it with web throw after the ground bounce.
I blame it on Airborne… shrug
Not sure but I think I have one combo in my sig where I used Sent drones to do web throw to corner. Can’t remember if it’s midscreen only though, and I’m pretty sure you can shorten it so that you lessen the risk of dropping the combo.
web throw to the corner, call sentinel, web throw them into drones, webthrow them back into the corner, crawler assault.
How to get the first part with Sent is the hard part.
Can you change the ender to s.,s.:h:xx:m:webthrow? if thats the case you can go s.
+:a2:,s.:h:xx:m:webthrow (drones hit)
webthrow
well for normal bnb’s you could just karasting crossup -> webthrow to corner
You make it look like that’s easy. Other than combo vids and on incoming I hardy use kara stings. Spidey’s long combos are finicky enough for me to add a risky kara sting. The only times I remember doing it on matches would be when I’m either up 2 characters, opponent blew his XF and dropped me in combo or when I’m up 1 but opponent’s last 2 would be Doom/Dorm/Sent/Anyone worse.
i only do ez doom missile combos. that has an easy webthrow to corner, then after you can call sent drones and web throw them into those, then web throw back to corner.
or skrull stone smite has em too.
Other than missiles, repulsor and wall bounces, I haven’t tested any practical web throw to corner setups that wouldn’t require midscreen. I can blame it on Spidey being too picky with his teammates.
To be honest I only came up with Kara stings for solo combos. Hence why the video I talked about them on was all solo. Everything after that was me just having fun with it but they aren’t that hard.
I blame it on Airborne… shrug
They aren’t but I’d rather not risk dropping. They’re actually easy to do from jump series to c:h: sting, but again why risk dropping somewhere in the combo just to get some damage. Spidey’s got decent oki anyway.