haha can’t believe I didn’t catch that mistake, also wow plink dashing so you can combo off a webthrow with a c.H that is awesome and super useful…
that combo was pretty insane
Plink dash tutorial coming soon! Considering doing a plink dash usage compilation video too! Gotta make my front page shit into masterpieces! I really shouldn’t be up this late!
plink dashing tutorial would be awesome yeah that’s all I can say about that…
awesome, also I’m fine with being a square if it means I can break 800k on my combos with an easy to learn relaunch~ BUT I’m not against developing new technology because that’s the funnest thing this game has to offer imo.
so I don’t know what numbers I was looking at or I’m doing something completely different but my previous combo
Spider/:a1:Dorm/:a2:Doom
cr:l::h: xx Web Swing :l: > ( j.:l: replaces the first j:m:for smaller characters) j.:s:s.:h: xx :h:Web Swing j.:s: s.:h: xx :h:Spider Sting/Bite c.:h:+:a2: :s: sjc.:h::s: land s.:s: TK :h: Web Throw :a1: hard tag to dorm :h: Purification xx Chaotic Flame
that I said did 822k is basically doing 100k more…I’m guessing I must have misread it? either way this is pretty awesome because with one DHC it becomes a ToD for almost the entire cast…and for those it’s not ie: Hulk, Haggar I can catch them with UTW reset RELATIVELY easy, Thor on the other hand is one slippery bastard man his air dash up goes too high.
A little something I noticed, although this may just be due to my unfamiliarity with the games mechanics but after air dashing and landing characters, or at least Spiderman keeps a good portion of his momentum and “slides” a bit even when doing moves, keeps me on my toes when I get those crossup H/S’s and have to drop the c. because its hotbox horizontally is so small compared to c.:l:/:h:
I have three theories for an infinite that I’ll test out later today at work. I’ll be starting off a down TAC since that’s the most consistent TAC I have but after the TAC
:df: web zip j:h: xx :h: web swing late j:m: j:m: j:h: land…
[j:l:/ j:h: xx :h: web swing late j:m: j:m: j:h:] xN
[j:l:/ j:h: xx zip j:m:/:h:] xN
[j:l:/ j:h: xx :l: web ball zip cancel j:h:] xN
They are all just theories but at least places to start. I’ll report back tomorrow but even if I record it I don’t know how long it’ll take to upload to youtube here at the USO so don’t be surprised if a video doesn’t show.
Ok, since the word of the day is TAC infinites, I’ll share what I have found out so far.
It has to be a down Tac in the corner (like almost all of them). Start by doing web-zip down/forward (slight pause) H (make sure just the H hits and not web-zip), H web swing, Air dash M, and then press H as close as possible to the ground then rejump. The airdash after the web swing leaves spidey dropping faster to the ground making it easier to be in landing frames. I can’t figure out a loop, and getting the first part done is a pain in the ass.
Hmmm does web ball stop :s: from causing fly screen after TACs? I know it does in his regular combos but I haven’t actually tried after a TAC since I had no reason to do so before :shrug: hmm but even still trying to get spidey that low to the ground without using the zip right away would still be the issue. oh well