Does What a Spider Can! UMvC3 Spidey Combo Thread

It’s 3D0C bro; D = Destruction, C = Creation.

So, yeah, was working with my team some more today… and plink dashing. This randomly popped into my head.
[media=youtube]b9inR5blgJA[/media]

Might be able to get 1 Mil with Spidey/Dorm/Akuma… and no kara stings.

haha can’t believe I didn’t catch that mistake, also wow plink dashing so you can combo off a webthrow with a c.H that is awesome and super useful…
that combo was pretty insane

Hmm I didn’t even notice I put that. Oh well. I finally got my equipment in today. Joyous day it is… I’m going to sleep

what the heck did i just watch

Yessir. I heart plink dashing.

You watched a wake-up call to remind everyone that there’s a shit ton of tech out there to discover and optimize.

/inb4someonesaysitstooimpracticalfortournamentplayandtheniremindthemthatthetissuesarejustoverthereforthemtodrytheirtears

Plink dash tutorial coming soon! Considering doing a plink dash usage compilation video too! Gotta make my front page shit into masterpieces! I really shouldn’t be up this late!

/inb4someonerealizesthosetissuesarentkleenexbutratherscottssandpaper

wait what?

plink dashing tutorial would be awesome yeah that’s all I can say about that…
awesome, also I’m fine with being a square if it means I can break 800k on my combos with an easy to learn relaunch~ BUT I’m not against developing new technology because that’s the funnest thing this game has to offer imo.

does the plink dash crH link work midscreen?

how character specific?

this is pretty crazy.

yeah, it does work midscreen. the combo in the video is technically midscreen because they’re being thrown out of the corner.

I believe it should work on the whole cast, but the spacing may be more strict for smaller characters.

I actually find it easier than the otg follow up at times and it allows further combo extension than normal, so I loves it. :3

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so I don’t know what numbers I was looking at or I’m doing something completely different but my previous combo

Spider/:a1:Dorm/:a2:Doom
cr:l::m::h: xx Web Swing :l: > ( j.:l: replaces the first j:m:for smaller characters) j.:m::m::s:s.:h: xx :h:Web Swing j.:m::m::s: s.:m::h: xx :h:Spider Sting/Bite c.:h:+:a2: :s: sjc.:m::m::h::s: land s.:s: TK :h: Web Throw :a1: hard tag to dorm :h: Purification xx Chaotic Flame

that I said did 822k is basically doing 100k more…I’m guessing I must have misread it? either way this is pretty awesome because with one DHC it becomes a ToD for almost the entire cast…and for those it’s not ie: Hulk, Haggar I can catch them with UTW reset RELATIVELY easy, Thor on the other hand is one slippery bastard man his air dash up goes too high.

A little something I noticed, although this may just be due to my unfamiliarity with the games mechanics but after air dashing and landing characters, or at least Spiderman keeps a good portion of his momentum and “slides” a bit even when doing moves, keeps me on my toes when I get those crossup H/S’s and have to drop the c.:m: because its hotbox horizontally is so small compared to c.:l:/:h:

That plink dash combo was smexy.

time to plink

can i get help with the notation in terms of a PS3 controller buttons? Scrubby status :3

um people have different things bound to different buttons…you’d have to work it out yourself haha

I have three theories for an infinite that I’ll test out later today at work. I’ll be starting off a down TAC since that’s the most consistent TAC I have but after the TAC

:df: web zip j:h: xx :h: web swing late j:m: j:m: j:h: land…

[j:l:/:m: j:h: xx :h: web swing late j:m: j:m: j:h:] xN
[j:l:/:m: j:h: xx zip j:m:/:h:] xN
[j:l:/:m: j:h: xx :l: web ball zip cancel j:h:] xN

They are all just theories but at least places to start. I’ll report back tomorrow but even if I record it I don’t know how long it’ll take to upload to youtube here at the USO so don’t be surprised if a video doesn’t show.

Yep, started with this one after uploading the Mag TAC. I gave up though. :slight_smile:

Ok, since the word of the day is TAC infinites, I’ll share what I have found out so far.

It has to be a down Tac in the corner (like almost all of them). Start by doing web-zip down/forward (slight pause) H (make sure just the H hits and not web-zip), H web swing, Air dash M, and then press H as close as possible to the ground then rejump. The airdash after the web swing leaves spidey dropping faster to the ground making it easier to be in landing frames. I can’t figure out a loop, and getting the first part done is a pain in the ass.

I already posted a video of how to do it. It’s hard though, especially getting it started.

I think it’s on the video thread.

Hmmm does web ball stop :s: from causing fly screen after TACs? I know it does in his regular combos but I haven’t actually tried after a TAC since I had no reason to do so before :shrug: hmm but even still trying to get spidey that low to the ground without using the zip right away would still be the issue. oh well

Yep, pretty sure it does. What also sucks is that the web ball capture state duration scales.