Does What a Spider Can! UMvC3 Spidey Combo Thread

The combos I’ve been using are a fair bit different than the ones most of you have been posting. I’ve largely been using

750k-ish damage, 1 meter used

cr :l: cr :m: st. :h: xx :l: web throw jump air dash web zip j :s: st. :m: st :h: xx :l: web throw jump air dash web zip j :s: st :m: st :h: xx :h: spider sting xx spider bite s :s: sj :m: :m: :h: :s: call otg assist crawler assault.

If you’re near the edge of the screen you can get a free second :l: web throw after the first, combo still works except for the otg into web throw have to use :m: web throw, but puts it around 808k if I’m not mistaken, just one meter.

If I want to DHC for additional damage, I just do a :m: web throw TK MS at the end of the combo instead of a crawler assault.

Anyways I’m brand new to marvel, and pretty new to fighting games. I played Dudley in AE, my first fighting game, and the half circle motions felt natural so I went with web throw combos. Am I missing anything by not doing the web swing loops? I’m not 100% familiar with how meter building works so I don’t know if the way I’m doing it is inferior to the web swings all you guys seem to be doing. Anyways, I’d appreciate any feedback you more experienced spideys have.

No it still works all the same. I personally use web throws towards the end of combos now but I figured he still had a couple of web throw combos in still just hadn’t went to look at them yet. What I’ll be doing next weekend is looking for higher damage solo combos which I haven’t done just yet. As for your combo in particular the only ‘downside’ if you want to call it that is it takes them out the corner where as the web swing combos place them into the corner. I don’t consider this that bad though since you just hit them for 800K :lol: they might tag out afterwards giving you that advantage still.

So I’ve been toying around with your combo and without an assist Spidey does 688K damage, 655 if youre using CA and mashing. On the other hand though, and right now this is still theory cuz my execution is shit right now. After the second web throw you can swing over OTG j:h: then proceed with a jump loop (j:m: j:m: j:h: j:s:) then when you land you can get s:m: or c:h: into :l: spider sting/bite. Well I’m thinking you can anyways the furthest I’ve gotten right now is to the s:m: before the spider sting/bite. Anyways provided it works you can land before your opponent and get a third web throw then do MS. I’m thinking there’s a chance it could but you over 700K solo. I’ll report results when finished.

With how far you throw them with web throw, then the spider bite and air combo, they pretty much always end in the corner no matter where on the screen the combo starts, lol.

I do want to learn the web swing combos just for happy birthday moments as web throw is ineffective there, but I’m having some difficulties figuring out the timing on the air combos after web swing. Just gonna take some time dedicated to it.

I thought the goal was to keep them out of the corner at the ends of combos so that you could combo after Crawler Assault without DHC’ing, Xero. ;O

Long combos still require you to use an assist for that anyways didn’t you see where I debunked that a while ago :lol: anyways I would still rather end my combos in MS than CA. You still get the same amount of damage, for the most part, and you’re not stuck in the corner afterwards. True CA gives a hard knockdown but let’s assume you are going to try to follow up with zip+assist into MS and you mess up. You just gave up all your momentum and gave them space to work with. At least after MS you’re still relatively close to the corner and still get the wake up options.

I swear I find some of the smallest things that branch some interesting ideas. So if you DHC into hailstorm as soon as the last hit of CA touches Storm comes out the same side you start but places her right outside the corner relatively close to the opponent. On the way down j:h: comboed adding an extra hit to the counter. Seemed like I probably could have launched them and then TAC’d or easier yet just canceled the :h: into lightning attack and then lightning storm. Back to the lab.

I can’t do a blasted thing with Spidey in online play. Combos dropping, can’t punish my gosh he seems so worthless online.

649.8K - 1 Meter, No Assist
[media=youtube]jWs11iBevho[/media]

655.1K - 1 Meter, No Assist
[media=youtube]DSaWPeKTG8Q[/media]

Was practicing learning Xero15’s combo in this vid.
605.5K - 1 Meter, No Assist
[media=youtube]BgNRuIG3Xi8[/media]

693.4K - 1 Meter, No Assist
[media=youtube]sIwMjd5d8MI[/media]

What happened to the TK’d Maximum Spider after a midscreen CA though?

How do you guys do the combos online? Do I need to train with lag simulator?

I mostly just got the timing down in my hands, but I do suggest working with the lag simulator. HOWEVER, after you are done playing online, ALWAYS go to training mode and warm down by performing your combos, setups, and resets as if you’re playing offline.

That way you don’t grow completely attuned to playing online.

I’ll try this, thanks! I’m mostly an online fighter so I need all the help I can get when dealing with that aspect.

No probs, it’s what I’m here for. As soon as I finish with finals in 2 1/2 - 3 weeks (GEEZ, this semester has flown by!!!), I’ll be turning into a hardcore online warrior so that I can prepare for the Ranbats that we’re starting here in Lexington, KY, which is preparation for Final Round in the spring.

It still works midscreen but I still have yet to find a way to properly combo into CA late in a combo without shooting past them

I see… if someone used Spencer it’d be pretty damn easy, lol. Call the grapple assist when OTG’ing with Web Zip and the mofo is grounded now. ;O Meanwhile, I’m still trying to figure out how to combo OTG Web Zip into Nova’s Dive kick assist perfectly for it. -____-

I already have a combo like that and it works well. It’s in a video that I’m waiting for Machinima to get back to me on. I think it hits for 760K or so but I’ll check it later to verify

Also I don’t think freaking Capcom wants Spidey hitting over 700K for one bar sheesh :lol: Just when it seems I’m about to get there the freaking game scales something to leave me in the 690s and 680s its pissing me off :annoy: I’d be happy with 700K exact at this point :lol:

[media=youtube]Bw58qAGoBxk[/media]

Now that Spidey has an OTG, and meter is more precious, has anyone discovered a good meterless reset setup for spidey? I plan on taking him into the lab after class tomorrow to try and find some. Edit: saw one reset halfway down the first page. I want to try one that incorporates web throws

Just had a thought: is it possible to land on either side of the opponent depending on what button we approach with after zip OTG? going to bed, but will test after class

Any OTG zip after a long combo will cause a reset flip. He has forced resets out of normals as well. You can’t just *set up *a reset its just whenever you think your opponent will least be expecting it hit them with it. Now with that being said there are a couple of states that you could use as reset fodder.

One meter, corner combo, tested on Dr Strange, no assist 670.5K starting with a c:l: 708K starting with j:h: 715K starting with j:m: j:h:

…c:m: c:h: xx :l: web swing :l: web swing j:m: j:m: j:s: s:m: c:h: xx :l: web swing j:m: j:m: j:s: s:m: s:h: xx :h: spider sting/bite c:h: xx :l: spider sting xx CA (mash)

You can link MS as well with an OTG zip plus assist for added damage. Still trying to find a 700K combo off a c:l: though :annoy:

One meter, anywhere, tested on Ryu, Nova Centurion Rush assist, 694k starting with j.:s: and forgot to test with c.:l:
…c.:m: c.:h: xx :l: web swing j.:h: j.:s: st.:m: st.:h: xx :h: web swing j.:m: j.:m: j.:s: st.:m: st.:h: xx :h: spider sting/bite land :a2: whiff :l: web swing xx :df: OTG Web Zip land :l: Web Throw Maximum Spider

Had to find some combo that exploits the indefinite ground bounce, lol.

I’m thinking about making my second spot for Iron Man (Repulsor Blast assist) so I might be able to get a 2nd Web Throw after the :l: Web Throw, and that might net me ~740~750-ish for one bar.

You’re doing it wrong :lol: spidey hits in the 800s for one meter using iron man. What I’m finding out about iron man though is he needs a strong zoning assist to back him as he is horrible on point or as an anchor. He’s too slow :sad: he’s reduced to more of a zoning punish character which is cool but him spidey and storm don’t do much for iron man

Zro was here…