Does Tekken Tag Tournament still pass the test of time?

Fuck yeah. I played Tekken 5 again after a diet of tekken tag for a good month. 90% of a knock up with Lee, gee thanks. Not being able to get through some boxer’s jabs. Awesome. Stupid wall comboes. Fantastic. I absolutly hate this game.

The few factors imo, which make T5 weak in general are just the damage, and ease of how it’s done. As Devil X said, one random duck is half life. I just wished they tone it down alot, and seriously edit the crush system so that stuff doesn’t ‘beat’ stuff randomly. Sometimes I have my mids that ‘usually’ hit evasive moves get beaten out. Especially when I know that person is going to that move, it can be frustrating. And high level leads to poking, and simple basics which imo makes the game boring and plain.

Ofcourse the good things of T5 is how much more balanced it is, and the variety of characters. I think walls in general are broken, and need to be tweaked.

I prefer TTT over DR. But apparently alot of others have gotten bored of it, or started with T5/DR. So the scene for DR is pretty big, and the hardcore TTT players either called it quits, or play DR. Back in T4 days, the community was actually split up into people who played 1 of the 2. Lol.

Tch, T5 isn’t easier to learn. Maybe people have ‘learn’ confused with ‘do more damage’. Considering the fact characters have way more moves and you actually have a semi-decent hit detection system you can’t just sit back and spam all the good shit like you could in past Tekken’s. Admittedly, 5.0 was a bit of a mess, but still, it was something that could have been improved upon, and was. Now you have a game that’s not as random, not as damaging, more balanced (only because Mishima’s are on top, haw haw) and more fun.

I should start using that ‘random hopkick, sweep into 43965%’ for an excuse as well. That means every sweep or hopkick I get hit by was never meant to happen and I lost due to dumb luck.

TTT>>T3. Ogres dominate t3 so much it’s not funny. 100% damage combos anyone? It was great fun and my first Tekken, but it’s no longer a competitive game like ttt is. It’s broken.

Ttt has a good 10-12 characters that can compete at a high level, and mishimas aren’t as unstoppable as some would like you to believe. The arcade version is where it’s at, but the ps2 version is more than adequate. Personally, I think there is little reason why this game shouldn’t still be played at Evo, other than the fact that it’s slightly stale.

Is it better than T5? Slightly. I think wall damage and crush moves in t5 dumb down the series a little more than they should (the new throw breaking is an interesting dynamic that adds a bit more to the engine though). Sure, the game still takes lots of skill to play, but it’s a bit more random than tag. However, when played with the right settings (DR version, no less than 3/5 rounds), the game is very good.

tag >>>>>>>>>>>>>>>>> 5

but 5 is newer and not tekken4, so people will play it more. 3d fighter mentality? i dont know

Jin and Bruce can shut down the Ogres pretty good. You just need to learn to fight them. Their game is full of windows where you can punish them. You can ALWAYS scape their stun moves and low parry owns them.

They are really good characters but far from unbeatable. Ogre Bullshit < Tekken 5 bullshit.

ogres in tekken 3 not ttt. 2 different games.

But Ogre is in TTT >.>

I was referring to the Ogres in T3, not TTT. Yes, Tag Ogres are easier to fight.

Broken WGF makes the whole game suck

DR > TTT, anyone who says differently just hasnt played enough DR.

devilx: it sounds like you’re complaining about 5.0 more than DR. the two versions are essentially completely different games. as for randomly ducking, mids in DR do on average like 35-40%+ depending on the launcher… fuck, characters with hopkicks + b&b juggle do that much damage… low crush, around -13 or -14 frames on block (and it seems like recovery is less than it used to be in tag for hopkicks), it doesnt pay to default duck at all.

now ill admit theres definitely a bit of the “random” factor in DR, but that’s what essentially evens the playing field (to some degree) with the characters. For example, Hwoarang may not necessarily be “top tier”, but that fool has so many ways to carry you to the wall (and then promptly removing massive amounts of life once the splat occurs) from midstage it’s crazy. the only successful turtles ive seen in DR have been some devjin player (can you say ttt mishima? /rolleyes), and some bryan player named SDZ or something who beat knee like 5 times in a row or some shit.

ttt was a good game, but the tag engine probably accounts for the majority of its remaining popularity today. dr is like the true succsesor to T3, stupid cheese for everyone, and the tiers are not as far apart as they were in ttt, t4 or even 5.0 for that matter.

Yep, that and nostalgia keep TTT on the table. People don’t seem to realize TTT would be figured out in 3 months tops if we had all the shit we have today back then. The access to good info is just too easy to find nowadays. Back then you were lucky if you could find a bunch good American players on tape left alone good Asian players. Now you can watch vids of high level Japan/Korea play everyday with relative ease. Faster internet, more US players in contact with the best overseas, more US players abroad, it’s a brave new world.

Some of the things Devil X said about 5.0/DR is true but majority of those problems come from Tekken being Tekken. What do I mean?

1.Tekken has always been a game that carried turtles on it’s back. What other fighting games give you infinite stages, no proximity blocking, big backdashes that cancel, backdashing doubling as blocking, weak throws, low parries into juggles, and sidesteps that used to beat grabs? And they have all this with whiff killing moves like EWGF in the game.:looney:

2.Tekken has always leaned more on the easy side of doing big damage. Compared to a lot of other games “rape you and your mother” big damage in Tekken has alway been easier to do. There’s always been shit in Tekken that was a little to easy to do for how good it was. It’s alway been a game that’s had more Cables than Magnetos.

These things were always what Tekken was about it’s just easier to see now that Namco fixed a few things like improved hit boxes (aka logic) and until they fix these things the problems will keep manifesting itself over again in future Tekkens. The only problem I see is will it still be Tekken if they do it.

DR is the definately the best Tekken out there~

Anyway did any of you guys checked lastest KSK ranbat?

I’ve never seen such a GODLY Raven(Tekken Lord) and Lei(Dragon Lord). Japan is now pretty even with Koreans.:tup:

So pretty much every current top Tekken player hasn’t played enough DR by now? I hardly buy that theory

All the top players in Japan and Korea love DR. Also T5 revived Tekken scene in Japan.

5.0 was a different case though…:razz:

Well, you are wrong, only normal Ogre was the great one in Tekken 3, not both. True Ogre lacked a lot of his tag shit, like his stronger trutle game. He also got hit by extremly long juggels (tech system changed in TTT a bit so in 3 it was worse for him), having no real range of f,f+2, he gets hit by nearly everyones f,f,f+3 on the ground without being able to do anything. If he happens to block for example Jin’s f,f,f+3 standing he would still eat a guaranted ewgf afterwards …, but well that goes for everybody. T3 and it’s BS … -_- His WM had nice range, but compared to how bad he takes juggels and nearly everyone can KO him after he hit one time the ground, it means nothing.

But you are right in terms of normal Ogre, he had fast unblockabels, great okizeme, the best throw (WM), which lead to huge damage and don’t forget his WS kick series getting on CH half a lifebar. Also that on block of his Hunting Hawks you got a free 4 lol, totally retarded. He had also a very good SS game and besides Ling (uf+3,4,3, so the Hunting Hawks, don’t hit her all the time, AOP is extremly hard for Ogre to counter only d+4 would help but Ling can low Parry that into huge damage, WS2 lunched on normal hit for Ling and worked great against Ogre in many ways, he has also no answer vs RDS) no hard match up at all.

Was Heiachi the best character in tekken 3 though?

uh, what current top player thinks ttt > dr? i certainly haven’t seen any in this thread. :confused:

i read somewhere a long time ago that law was the best (by a small margin, since everybody had such juicy broken shit back then). in t3: 3,4 was natural combo + follow on juggle; punch parry (forced backturn), d+2,3, juggle; CH 4, and a less punishable d/b+4. i think punch parry worked on wgf back in T4 as well.

for some reason i find this tekken 3 information very interesting… care to share what were the “too good” tools the rest of the cast had? i remember yoshi had a great kick or something and his flesh was good but i have no idea why ^^;

devilx, markman, insanelee??? Not to mention JOP and a helluva lot of the good players on TZ