Did a search but couldnt find this. What are Yun’s main Safe jumps and what reversals are they safe from? ie 4, 5 frame reversals etc.
I don’t know if anyone mentioned it already but after the command grab I believe you have to walk slighty forward in order to do TC5, or else far s.lp comes out instead of cl.lp
and are there any other characters besides viper where you can do s.mp xx lk.dp into u1?
For Viper and Rose, you can do c.mp s.mp lk dp U1 after zempo tenshin.
For Balrog, you can also do lk dp into U1 if you space it out enough (try c.lp s.lp s.lp s.mp lk dp)
oh man… get a load of this yun guy…
anybody watch sbo quals in texas… grand finals match, chang vs iperu… last 5 seconds of the match yun as 4 bar…
and it went as follows
Ex lunge… got in for free
jab jab, ex command throw, Openin up for free
st mp xx ex lunge… combo into ultra for free
ex shoulder for the K.O., extra damage for free…
my sympathy dies more and more all the time for this character
Nah, compare to wake up palm beat lots of move cancel to genei jin and deal around 5xx damage, that is nothing. Ex lunge free - agree, ex after 2 ex command - agree with range, but close s.mp ex lunge ultra and ex shoulder, esp the ex shoulder is not free. How can it be free when the ultra alone deal like 390 damage, way less compare to others and equal to fireball ultra, and the ex shoulder after ultra deal like 30 damage lol.
You mean like Ryu’s fireball ultra?
Yeah like all other “projectile” ultra
Ryu: 369
E.Ryu: 350, full charge 400, animation 450
Oni: 350-360-370 3 version, 450 animation
Sakura: 329
Dhalsim: 300
Gouken: 338-495 depend on charge
Guile: 350
Dan: 368
Sagat: 384
Yun: 375
Only Seth Ultra are not projectile but the damage is 3xx. U1 is 340, U2 is 372. Also Makoto U2 is 390 but can be follow up, Viper is 380. Both have longer range than Yun U1
I’m not sure how any of those projectile ultras do more damage than Yun’s ultra… unless I’m missing something?
No, may be you misread my post, I said it is way LESS compare to others ultra and EQUAL to projectile Ultras. Most of them are about the same damage. But Yun Ultra 1 is only melee, not a projectile, that is why I mean it deserve to have high juggle point (can combo after 1-2 juggle) and can be juggle after depend situation
How is Yun’s ultra equal to projectile ultras? You’ve just shown it out-damages most if not all of them.
Not to mention you typically have to FADC into projectiles ultra, not just spend one bar on a safe-on-block special and still land that ultra.
thats my point, make ex lunge unsafe on block so it will serve only as close mp xx ex lunge ultra 1 setup. Not safe free entrance, free ultra setup anymore.
and many character can anti air uppercut -> ultra (dont mention sagat, his uppercut/trade uppercut -> F.HK -> ultra is hell, and not to mention ex tiger shot -> ultra 2, it can be called safe (less safe against character thats have anti projectile move, more safe general). And its full screen, and fast, and can be used to punish many things that others cannot
Considering all those moves took an EX stock…none of it was for free.
dp FADC into Ultra is way easier than hitting Yun’s ultra. The only real setup is off his command grab and you have to walk toward your opponent before inputing the TC. If you’re relying on random ex. lunge, you better be triple tapping or mashing those 3 punches after cause the timing is strict mid screen.
edit: and target combo FADC in the corner I guess.
I’ve been reflecting on my matches and learned a thing or 2, hopefully this’ll help whoever else having the same problems.
-I was struggling a lot against shotos and other projectile characters, I was getting impatient and tried too hard to get in (mostly via dive kicks) and gave away a lot of my health. IMO Yun should sit back, focus fireballs and palm for meter in these match ups, make them come to you. If they don’t, you can slowly walk him to the corner, and hit your anti airs along the way to prevent him from pushing back. You can shoulder to get in but I’d only stick with ex.shoulder cause that’s pretty much the only one you can do on reaction.
-Dive kicks: It’s always best to hit them on the ankle, but hitting them on the knees isn’t bad either. Due to most Yun players missing their dive kicks, a lot of people are just mashing out throws after it gets blocked. If you know your dive kick got blocked somewhere near the mid region, and your opponent loves to push buttons, don’t hesitate to go for an upkick (I prefer HK since it sends you so far away). Get them to stop pushing buttons, and that’s when you hit them with your command grab.
-On their wake up game: Again this is related to dive kicks. Every time I hit an upkick, I’ve been doing too much lk.dive kick on their wake up. It is completely safe if you time it correctly since you will be exactly above their heads, but if they block it chances are you will be - on block. You can choose to dive kick a little bit earlier on their wake up but it will no longer be safe, an auto correct dp will beat it. Doing a meaty/fake palm, meaty c.lk with OS lunge isn’t a bad choice either.
-Find out what your opponent can do against a blocked shoulder. You can abuse the hell out of it if your opponent doesn’t know the frame data. Some characters like Ryu has pokes (c.mk or sweep) that are fast and can reach you in the range after a blocked shoulder, in this situation you can just do another dive kick to punish his poke or input s.lk xx lp.lunge.
-ultra selection, I’ve been switching to U2 in some match ups since I was having a tough time with fireball characters like Sagat. The range isn’t as good as I first thought it was, you’d have to be around half screen range in order for it to punish. I also feel kinda naked when I don’t use U1 since U1 can be used straight out as an anti air ultra, good raw damage including the follow up lunge.
nice advice uno, especially on the dive kick. ive been learnin to use the divekick better recently and that is some legit advice to get them to stop mashing shit
Mash upkicks is legit advice to get your opponent to stop mashing?
Inputting the command once for an upkick is not mashing. Like it or not, that’s a legit tactic used by top players. If I remember correctly Xian even mentioned that in his guide.
Even so with inputting up kicks only once, mashing out at times is still a viable option. If you read from Poe’s post, mashing that DP is all right when you have that intuitive feeling that your opponent will keep pressing buttons. If it’s working, why not keep at it?
I just can’t do Yun’s bnb combos.
Does Cross up LK Dive kick work on Sagat becuz when i was trying it his Dp was betting it for free usual the dive kick would beat DP’s like Ryu ect.