If I’m reading the frame data right, cr.lk gives +4 on hit, and it has a 3 frame startup so… I guess it is a 1 frame link? Ugh, I should really know this by heart by now, I’ve been playing Bison too long to not know.
That j.hp, s.mk, c.mk link is brutal. The hitbox is so hard to nail on some people, it whiffs big time. Not even worth trying to even if it’s 1f. I couldn’t even get it to connect because of hitboxes.
Yeah, after reading about it here I tried it out for about 2 minutes last night. j.HP -> st.HP xx RH SK does 334, while the other combo only does 347. Sorry, but I’m not gonna take my chances for a measly 13 damage. That’s what SK loop is for.
Lately i’ve been messing around with FADCing out of PCs to keep the position you would yield from a SK and have the stun of a PC. The tradeoff is the 2 bars of meter but bison builds meter fairly quick so its not that bad of a tradeoff.
Yes, dash upper EX or not will whiff, rogs will go for throw, or bnb cr lp x 2 cr. lk xx HB after, or backdash if they feel a reversal coming. Its quick though, you need some good reaction time to catch it. Very good tactic against a cornered opp who is cr blocking and waiting for an overhead.
Ok, this is truth. I dont find much opportunity to use combo’s in my play (though I train hard on them to make sure if I get the opp I have no problems landing them) its mostly from x ups which opp didnt block that I get to combo fully, or a Focus. But honestly I just dont use cr. lk x 3 xx SK, I would rather look to land one st. HK which does as much dmg. I totally get that cr. lk is a surprising defence opener, but just maybe not one for my usage.
- Fox
Shit, I just realised I don’t even know what bisons cr.mp and s.mp look like. : (
I’m a sucker for flashy wasteful combos, I wish he had longer and more varied ones. Any ideas? c.lp s.lp c.mk SK fadc s.lp s.lk s.lk s.hk would look awesome . . . lets see if it works!
i was hitting cLP x3, sLK, cLK, SK a few times yesterday, and people were getting caught not expecting the cLK
pretty sure you should be able to get a cMK instead of cLK at the end there too
and yeah, cLK is a one frame link.
Jump in or cross up, Clp, Slp, Clk, CMk and SK or PC. ( if you end up crossing up while you got em cornered and you want to get out of if you keep track of your stun etc.)
I find it much easier to do then clk x3 Sk for some reason.
people SRK out of cLK, but they tend to sit there during entire punch combos.
CrLKx3 is a 2 frame link.
+4 hit stun and 3 frame startup gives 2 frames to hit the link.
An example of a 1 frame link would be st.lk, st.HK
st.lk gives +6, st.HK hits on the 6th frame
How you guys feel about:
cr. lp-st.lp-cr.mp xx hk SK
damage is nice
One of the biggest things that tear at my heart strings with this game is the link timing. Practice, practice, practice they say. I dropped SF4 and came back recently and I just, remind myself why I just can’t deal with it. Muscle memory, is just not something that is going to happen with me. Maybe it’s in my genes or something, but I can… to the T~! Like using a beat, to time my button inputs cannot do a BnB combo 100% of the time.
tap, tap…tap. tap, tap… tap. tap, tap…tap.
One would land, or two… maybe all three in a row, fourth will miss. Miss three in a row, next will land. Dry streak for four of them, nail the next five, can’t get any for ten after that.
…and so on, and so on.
Months at a time. After awhile you realize you’re not going to get anywhere. So you say damn it, I’m going to just focus on basics. Footsies, fundamentals. Matchups, but as you look back on your loss, you remember everytime, you landed a hit that could have landed for big damage. Every time you lose, you realize that twenty seconds into the match, your opponent realized you couldn’t do a reliable block string to save your life.
You realize that half the throws you went for, you only landed because he thought you were a better player than you really were…
It gets tiring. Combos are important, and the inconsistency of them are ridiculously exhausting.
To the degree that even turning on turbo with the controller, like LK, and doing C.LK, will even then… even with a 90% accuracy…sometimes mysteriously, flub it.
The timing so strict, a machine can fuck it up, with no other factors to mess it up in a training environment. How can I ever become consistent when my muscle memory has no real pattern to learn? When even visual cues, aren’t enough? When sound, isn’t enough? Haha~ I love Street Fighter man, it’s the only reason I stick around.
But damn it’d be nice to get better. It sucks to understand a game at a technical level, but being locked out of the game by the lag in your own fingers. You guys are lucky people, good players, much respect.
Hey guys, I need some guidance! Ive been playing Bison for about 3 weeks and sorta came along a dilemma. Since day one, I’ve always used the BnB: j.mk…c.lp…c.lp…c.mk…lk.SC on jump-ins and cross-ups.
And its been good to me, except that I only land it about 70% of the time!
I have recently learned the j.mk…c.lp x3…c.lk…lk.SC combo and have managed to land it about 95% of the time during matches, but it does less damage compared to the above variation! ( 207 to 233).
Should I practice to get the first combo down, or should I just sacrifice the additional 26 damage and stick with the weaker combo?
Which do you think is better for my game overall?
(P.S, Im up for some bison training matches any time, hit me up)
Unless you have a physical disability (and maybe even if you do!), you can learn link combos.
Try breaking your combos down into little pieces. If you try and tackle the whole thing at once, you’ll frustrate yourself into submission.
Take for instance the Bison combo “c.short (x3) xx short scissors,” which is admittedly tricky to get down. Step one: link two crouching shorts. Can you do that consistently? If so, step two: link three crouching shorts. Can you do that consistently? If so, step four: add dat scissor kick.
And don’t just rush through one failed attempt at the link after another in hopes that your brain will automatically help you – really think about what’s going wrong. Say you’re doing something as basic as getting the link between two c.shorts nailed down. Maybe your second crouching short isn’t coming out… in that case you hit the button a little too early. Maybe you second crouching short is coming out but it’s not combo’ing… now you’re hitting the second one a little too late! Keep making tiny adjustments and you’ll see that your link starts becoming more consistent.
If you love the game, don’t give up.
Just learn the combo cr. lp-st.lp-cr.mk xx HK SK
Heh~ trust me. I do just that, but see that just makes it even more annoying. Even a simple two hit, is literally not something reproducable. There is no visual cue, nor audible one to make those two hits really land consistently.
You convince yourself that it’s the same spot, this sweet spot. You either as you say, hit it too early, or too late and they block. The window is so absurdly small, it just makes me laugh. I understand, practice makes perfect. It’s just been, what, almost a year now?
Only links I can even think of landing are links with frame advantage. Stuff like c.lp, s.lp, c.mk xx scissors works fine. To a degree. Yet, c.lp, c.lp, c.mk xx scissors won’t for me. Maybe 20% of the attempts made will land. With no real clue telling me what I’m doing wrong to fix it.
I can’t sit there and pay attention to anything to really tell me when to strike the next button. I get the whole, if you do it too early it didn’t come out, if they block it’s too late, but this sweet spot is less than a blink of the eye. It demands, perfection and nothing else. laughs Honestly, you guys have some innate ability I don’t think you’re really telling me…
Oh, I don’t double tap btw, I find I end up missing more often or find myself mashing if I do that. Yet I’m beginning to think I’m tormenting myself by not doing it somehow. I see the videos of people doing these moves on their controls. I see their hands. It’s just, beyond muscle memory, it’s something else entirely. I can do muscle memory. I can repeat a motion and repeat it over and over musically. So when I do the same rhythm on the buttons, and one lands and the other doesn’t, just confuses me.
good point, but off of a dizzy or FA crumple, why not go for the biggest damage you can get? either way the difficulty of a link isn’t really an excuse for anything or any character. like someone said earlier, dictator doesn’t really get to shrug off 1 frame links when you consider the rest of the cast. practicality is a different issue for sure, but whatever. you can do it on pretty much everyone off of a jump in forward. if cr.mk whiffs its likely because you miss the link. it rarely hits on block.
on another note, bison is getting boring, but that’s why i play seth. vega, balrog and sagat are there to back me up too for shts and giggles. out of the entire shadaloo bunch bison, seth and vega are the funnest imo.
Vega is ridiculously fun, I agree. Hopefully he gets a ton of love in SSF4.
In other news, I bought SF4 for my PC, and my link percentage is up ridiculously compared to my TV. I’m going to laugh (I.E, cry) if that had anything to do with it.
If you’re playing on HDMI on your TV, might be lag issue. I find it better to stick in component cables because my TV lags with HDMI and I wasn’t able to link the c.LK’s
i dont seem to have any problems linking but this might be because i’ve simply gotten used to my monitor. don’t have any problems in the arcade either, but i’ve heard about this issue before. do you know if DVI makes any difference?