ExBlast works great on headstomps. However, if he ExHeadstomps you’ll trade blows and he’ll stomp your a$$ into the ground.
Has anyone addressed the scissor kicks yet? I can’t seem to find anything to punished blocked scissor kicks.
LK Scissors are 0 on block, and that’s the strength most often used in pressure strings as a result. Not punishable. MK and HK are -5 and -8, so you can throw, super, jab, etc if you recognize the type of scissor kick used.
Thanks!
Early back+strong beats all of Ryu/Ken’s close jumping attacks (ie close to your head) and early back+roundhouse beats all of their farther jumping attacks (ie attacks that will just hit your body). Gotta especially time back+roundhouse early, cause regular/normal timed back+roundhouse will lose to Ken’s jumping fierce.
I’m having trouble fighting against vega and abel players. Any advice?
Vega wall-dives are a free HP if they’re blocked or if they miss, and you can teleport out of them (but timing’s important, because they can steer the dive in the air - if you TP too early, they can compensate for it and take a guess on where you’ll appear). You can also jump-back RH or MP them pretty well.
If he’s poking a lot, just turtle up and don’t try to counter-poke until he over-extends, slides, or pushes himself back. Especially don’t try to counterpoke after his df+RH, and be wary of throw attempts after it. Vega has no overheads outside of his jumping game, and I’m not sure if instant jump-back Fierce will hit Dhalsim.
I don’t think you can really bank on anti-airing him, because most of Vega’s air attacks have really good priority.
In my opinion the best thing you can do against walldives is a medium kick slide under them after Vega leaves the wall and then a standing fierce to hit him while he’s recovering. This also works against punch dives, and since you don’t do the slide until after Vega leaves the wall, you can’t get tricked into getting hit by ultra. Jumping back+roundhouse is good against walldives, but not against punch dives or ultra because you have to kind of do it predictively.
How late are you entering the slide? If it’s right when he comes off the wall, I would think the Vega player would have a bit of time to correct for it. I always feel like I have a fair bit of spacing control when I’m playing Vega, and MK slide doesn’t go very far.
Not right when he comes off the wall, a little bit after. It really depends on how far you are away from the wall he’s diving off of, so try it out a bit in training mode, but you always want to wait until he’s at least off the wall.
Works for me.
Have you tried using Yoga Blast against Vega’s jump-ins or wall dives? That’s something I have yet to mess with.
Regular Yoga blast is pretty useless. EX Yoga blast is a good anti-air but in the matchup I think you should save meter for combos into super.
Sliding his Walldives is the best thing to do, you don’t want to run the risk of getting crossed up or grabbed out of EX Yoga Blast.
Thanks for the advice. I’ll definitely try to work on sliding more often. I need to train myself to slide out of cross-ups against other characters, because it’s an option I tend to forget about. I’m still finding Dhalsim very hard to win with, but I suppose that’s normal. He does seem to have a longer learning curve than most characters (I know, surprise!! I’d just never really played him in other SFs, so I have no direct basis for comparison).
I’m having some trouble with Sagat, so I’d be curious to learn what got him moved from a 3-7 to an even even matchup. There were a few snippets earlier in the thread, but they seem to all bank on a Sagat trying to move in, and I’m seeing keepaway a bit more often. I know that probably should play into my hands, but in practice I’m finding myself unable to do enough damage to really scare him into doing something risky, and while I can recognize EX Tiger Shots and get around the rest, it’s not a favourable guessing game - he can make two mistakes for my every one and come out ahead. I guess this is just a match I need more patience with, and maybe my spacing sucks (I tend to try to deal with his Shot spam from too far away for a straight-up jumping HP to connect, so maybe that’s the issue… but then I feel like I’m opening myself up to Knees). Is it at all worthwhile to try and catch him in fireball recovery with a TK teleport? Obviously, I don’t want to corner myself, but is it a good gamble (at least to keep him honest), or more something to be avoided?
I think I’m getting a sense for the matchup (not exactly hard to find Sagat players to practice against), but any others tips and maybe specific this-beats-thises would be gold.
Also, 'Sim’s awesome.
Try back throwing Sagat into a corner if you find yourself in a corner through punishing whatever special moves he may throw (tiger uppercut or tiger knee). Cross up with Ultra using the quick air teleport while he’s trying to get up and push him into the ultra with medium back kick if it still hasn’t hit him when you get behind him and follow up with yoga inferno. You can do well over 50% damage on him, but it can be pretty tough to pull off since he has EX tiger uppercut.
Any of Dhalsims limbs can easily be hit by tiger uppercut or tiger knee so don’t start the match with any limb attacks unless you know he’s not going to start the match off with that cause you’ll be able to throw him if you block any of those moves at the start of the match. You may want to fake out a lot on this match and air teleport out of the way away from him to avoid his attacks if he’s close and punish with fierce punch cause he has the option of doing a regular hard kick or tiger upper cut if you’re in range and he can easily hit you. Could also anti-air with Dhalsim’s B. fierce kick when you see the opportunity or anti-air with the ultra. Smart Sagat players take a lot of effort to kill though. And don’t teleport behind him too much cause it can get obvious later. Mixing up your game a lot is key :x. Yoga inferno is always good to use if you can predict when he’s going to try to pressure you with pokes.
Ryu’s hurricane kick - how do I punish it? I lost a pathetic match last night due to teching a throw afterwards at best. Can you block one hit, duck the second, and punish with a b+hp like in ST?
Hurricane Kick is completely duckable from beginning to end and you can usually punish with one of Dhalsim’s long-range pokes after they finish the move. At the same time though, Hurricane kick does go through Dhalsim’s fireballs (even Yoga Catastrophe) and if you’re too close to him, you’ll get hit. Most good players will know when to use it though so you might not find too many opportunities to counter it. Light hurricane kick is comboable with some of Ryu’s combo’s so look out for those if you end up in a block string. Regular medium kick is possible, but you may trade hits.
The annoying thing is Ryu can easily get to you with the aerial hurricane kick from the other side of the screen so you might wanna duck and punish with whatever strong move or poke is reachable, maybe anti-air with aerial medium punch if he’s heading your direction, or IAT when necessary and fierce.
down/back fierce solves your problem 100%. if you switch direction you can do this the other way too. no need to fear it (unless youre throwing a fireball maybe)
speaking of the hurricane kick, if you’re too late to duck it, and you’re forced to block it in my experience you’ll end up in a guessing game where he can go directly into a sweep, or he can SRK you, or he can throw you, I cant seem to find a way out of this - any thoughts ?
also, meaty focus when in a corner, if you have any thoughts on this, it would be greatly appreciated.
You might be better off guarding low the whole time since you can block an SRK or a low sweep. If they come up to you and try to throw you, you might want some pretty crazy reflexes to tech out of it or jump away. Look for signs when they stop comboing you and see how well spaced you are from him after blocking a lot of hits cause you usually get pushed away from hits. Either IAT away from him or jump away. I’m not entirely sure (wish I could play this right now T_T), but usually grabbing Ryu can be risky cause of his LP SRK, it comes out amazingly fast (probably faster than you can grab) and I think it’s priority is a lot like Sagats tiger upper cut. Punish with throws if you know you can grab him during a focus attack or after a blocked SRK.
Ryu’s focus can be slide under, but the timing is kinda strict. Some people are really good at timing focus attacks upon people getting up. If you can’t do that, you’ll probably at least be able to get out a Yoga Catastrophe when getting up so that he can’t attack you back while you crumple, all assuming you’re in a corner. You may take a fully charged focus attack depending on how well timed it was, but you can at least give him some damage in return and use the time he’s also down to get out of the corner. You’ll see it from a mile away when you’re still down regardless so try one of the above suggestions, Yoga Inferno may be a better option over Catastrophe if you have it since it comes out incredibly fast.
It’s a kinda hard match up when you play someone good because Ryu’s LP SRK can counter your long range limbs from far away and it’s a bit hard to counter that since he can use it a lot and you’re forced to time your attacks right. He can light SRK you and throw out a “super” Hadoken while you’re still in the air and it does around 50% damage from my experience (might have been an ultra, but both super and ultra are pretty dangerous).
Long range and punishing is pretty key in this match-up and close range tricks with yoga teleport need to be timed well and not thrown out too much except when needed or when setting up with catastrophe.
so sliding helps against crossups? i have trouble with crossups sometimes.
Not when you’re getting up. If you try sliding after getting up and they’re right next to you in the air ready to hit you once you get up, you’re going to get hit and face a lot of damage to your health bar unless you’re blocking and usually when you’re in a corner, you don’t have any other choice. Sliding can work if you aren’t cornered though cause they would probably miss their kick since you’re low on the ground and you move further away from them when they try to get behind you.